Day 2: Fantastic Places and Where to Find Them
Creation is home to two main continents, split by a chain of islands. The first of the continents, named Ues, is partially split into North and South by the Midland Sea; a body of water running roughly along the equator. The native population of Ues is almost exclusively Human, aside from a few tribal, almost feral holdouts in the most inhospitable corners of the continent.
Both halves of the continent are almost fully inhabited by a number of countries, with South Ues being home to Aquiland (the main setting of The Game We Play) as well as others such as the Kingdom of Xerstra or Metria City, and North Ues being home to the revolutionary country of Askedelos and the Federation of Rhosan Republics.
Ues’ climate runs the gambit from tundras near the poles to deserts by the equator, aside from where the Midland Sea runs of course. Both Aquiland and Askedelos lay in this Mediterranean-esque zone along the sea, and enjoy mostly moderate weather thanks to it. Countries at the extremes, such as the Rhos, instead deal with near-freezing temperatures for most of the year.
The second continent has been named Outrem by the Ueseans, and is the homeland of the Shapechangers.Before its discovery by the rest of Ues, Outrem was, and still is for the most part, a wild and untamed wilderness without hide nor hair of civilization. This is due to the fact that, before the Ueseans arrived on their shores, Shapechangers had little need for civilization, or for society in general.
Most of Outrem is covered by temperate rainforests, with occasional raised mesas to break up the tree cover. The exception to this is the scattered Uesean colonies along the eastern coast, such as Xerstra’s Dorianlanz and Aquiland’s Port Aqui.
The island chain called the Wisewurm’s Scales. These islands run from pole to pole,encircling the entire world like a ring. These islands are mostly uninhabited, but there are a few free-ports that have sprung up, populated by disgruntled sailors, disenchanted colonists, and a few adventurous Shapechangers; and of course, by pirates too. Some of these ports are known only to their inhabitants and the trade ships that sail past them, but some like Little Ues have an almost legendary quality about them.












