I now permanently headcanon that Memphis was sooooo old that he was around before they genetically engineered all the fruits and veggies, so they didn't look like their modern day versions when he last saw a piece of produce. And unfortunately, the sun is a dumbass and don't really know WHAT fruit is. Hence:
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I just realized what is finally going to tip my clan factions into all-out war. Recruiting children into the death cult? No. Poisoning other clan members who don’t believe what you do? Nnnno.
The matriarch sending every piece of the hoard’s birdskull apparel to be boiled down into slime?
Now that Summer and Autumn are level 25, I thought I’d visit how they ended up with Glory and Shame. You don’t need to know anything about my lore to enjoy (?) this story.
Shame rose to the sound of wailing. She blinked the sleep from her eyes, then hefted herself off of the bedding. Glory was nowhere in sight, but she suspected that if she followed the sound of the unhappy dragons, she would find him. Stretching her wings, she walked for the exit of the inn room, nosing aside the curtain that had separated their sleeping area from the others.
As she walked outside, a gust of fresh air swirled around her, and she wondered, not for the first time, what it would be like to be able to ride it into the air. As it was, all she could do was unfurl them as far as they would go, and let the breeze run over them. It felt good. Breezes like this had happened frequently since they crossed onto the Plateau.
Now she could hear the sounds of arguing. It was coming from this clan's nesting area, which made Shame worry. Hatcheries should be the source of pleasant sounds. Happy sounds. She strode over, armor clanking slightly, and saw Glory observing two Pearlcatchers fighting with a Spiral.
"You did something! You did something wrong!" The female Pearlcatcher shook her head violently, whipping her mane in the wind. The paws holding her pearl were shaking, as well.
"Nothing in the hatchery has changed," the Spiral insisted. He was so tangled up within itself that he had fallen to the ground and formed a ball. "Nothing! This is not something we did!"
Shame stood beside Glory so that she could speak softly. "What is going on?"
His low voice rumbled slightly as he replied. "There appears to be something wrong with the nest that just hatched out. The parents have been yelling for quite some time."
"We should give them space, Glory."
He shook his head. "They chose the main path to start this fight. Let's observe a little more."
She shook her head, but she stayed by his side.
"We're not taking those things into our home," the male Pearlcatcher snapped. "They're sick."
"They are perfectly healthy--"
"No. You did something, and now they're twisted. That is your responsibility."
"We'll be taking this matter to the Patriarch," his mate said.
The Spiral fell quiet. As the angry couple stalked up the path, Shame watched him slowly begin to untangle. Glory began to walk forward, and Shame's heart sank.
"Excuse me." He came to a stop before the Spiral, who had popped back into the air. "May I ask what happened?"
The Spiral was now doing loops. "We can't raise them," he said. "We don't have the resources. Our job is to keep the conditions right for the nests. That's all we do."
Shame gave in and fell beside her mate. "Is something wrong with the hatchlings?"
"Too many eyes. They have too many eyes."
"Hmm." Glory gave the Spiral a polite smile. "May we see, sir? Perhaps we can help."
"I don't see how," the Spiral began, then cut himself off. "Then again, stranger things have happened today." He pushed aside the heavy leather curtain blocking the doorway and flew into the hatchery. Glory pushed in next, and Shame came last, wrestling with a sense of foreboding.
The Spiral had landed and was now making a looping, bouncing path to the leftmost nest. "We've had some interesting hatches ever since that element surge, but this? This is...." He came to a stop and looked down.
Inside the nest, two freshly-hatched Pearlcatchers were devouring their eggshells. Shame felt a pang of regret that they had been abandoned before they could even form their first memory. Then, she saw what the Spiral meant: running down the midline of their sides, from horn nub to tail, were pale green eyes. She gasped, and the Pearlcatcher closest to her blinked all of its eyes at once and backed away slightly.
"Fascinating," Glory said, bending his head down to inspect the hatchlings. The green one looked up at him, then stretched out a forepaw and pressed it to his snout. Glory chuckled and held still, allowing the little one to inspect him.
Shame watched intently, heart breaking for several reasons. Soon, her mate turned his head and regarded her levelly.
"Please," she said.
He shook his head and looked to the Spiral. "My mate and I could take them with us."
"Glory," she pleaded.
Glory just smiled between her and the Spiral. "She has always wanted children."
The Spiral sighed in relief. "Could you? We just don't have the resources to take care of twins right now."
"You'd send them off with strangers?" Shame asked.
"I would send them off with a Talonok if it meant they were out of the way. "This is a small town. None of these dragons are going to want to so much as look at them.”
"Let us trade for supplies and get slings for them to ride in while we walk," Glory said. "We'll be back shortly."
An hour later, they were leaving the town, each with a newly-hatched Pearlcatcher curled sleepily in a thick, warm leather sling at their sides. Both the girls were clutching the start of their pearls, and seemed completely unaware of their unusual beginning.
"Glory," Shame said once they were on the road and the hatchlings had been lulled to sleep by their even pace. "Why did you do this?"
He chuckled. "You have to admit, Shame. They will be excellent at watching. I can see them being very useful once they’re grown."
She shook her head and didn't reply aloud. He might not love these girls, but I will, she promised herself. They deserve it.
Against her side, her new daughter slept on. Shame hoped that her blissful unawareness lasted for as long as possible.
Here’s a short little one-off that explores one of the odder corners of the clan lair.
--
The dragons of the Clan of the Outcast are constantly digging, because the clan is constantly growing. When the earliest members arrived, the lair was a little hole in a hill under a big tree. Now, it is a carefully constructed labyrinth of tunnels and rooms, laid out in such a way that dragons of all sizes may pass through its halls.
At least, that is how things go until the construction reaches The Hole. Since discovering it about a year ago, the builders have quietly moved on to expand other areas of the lair and just left it where they found it at the end of the main hallway. The Hole is large, and deep, and dark, and no dragon in the clan is quite brave enough to attempt to see just where it goes or what it is hiding. Everyone quietly agrees—in the sense that it is never spoken aloud, but understood through eye contact—that there is something hiding in The Hole. Still the clan carries on… and nobody walks to the end of the main hall.
Except when they do. New dragons don’t know about The Hole, after all, and neither do visiting traders. Sometimes, a dragon will end up at the end of the hallway, but they always make it back to safety.
There is one dragon in the clan who is almost single-handedly responsible for the survival of these visitors. His name is Dayglo, and he is the son of the clan’s fighting trainer, Georgette.
His mother wanted him to follow in her footsteps initially, but his hide is so brightly colored that it made him a walking target for his enemies. After weeks of constant injury, he told his mother he wasn’t cut out for fighting.
The good news is, he has found himself another way to help protect the clan. Dayglo spends his days camped out by The Hole, both watching to make sure nothing comes out, and making sure nobody falls in. What was a handicap on the battlefield is a boon in the darkness of the lair; he stands out vividly, and so is always noticed by wanderers who end up where they shouldn’t.
Now if only the builders, who are running out of room in other areas of the lair, could be persuaded not to go poking around The Hole in an effort to find a way to conquer it, Dayglo’s stress levels might be reduced somewhat. He warns them that he hears things down in the darkness, but they just scoff and tell him it’s his imagination. Dayglo knows better, and this conviction keeps him at The Hole whenever possible. Someday, he knows, whatever is in there is going to come scrabbling out, and he wants to give the rest of the clan enough warning to run.
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Giles and Jeeves are the salesmen. They sell what the other alchemists create, legitimate or not. (They're not allowed to sell to the clan.)
Saadat and Sarava are both trying to transmute common items into valuable ones. Saadat focuses on gems, and Sarava focuses on gold. So far neither have managed to make the real thing, but the pretty imitations they've created sell well.
Curie and Baldrick focus on using what they naturally create to change the world around them. Curie likes to mutate plants, making them large and pretty and possibly murderous. Baldrick spends his time trying to expand the reach of his eyes. So far he's managed to create a living ooze that can help him see wherever it goes.
Vnis won't tell anyone what he's working on, and he won't let anyone help, either. This is probably why he's covered in disfiguring burns.
Radium is a spiral, okay? And she's not doing anything suspicious.
Happy just wants to make things sparkle. He's really popular at parties and festivals.
"But you've never actually written about them, glitterdusted. We'd love a long and overly detailed post about them!" - no one ever
Well step right up, because I'm about to walk y'all through the intricacies of the Clan of the Outcast's resident death cult. It's led by this lady, who is also the Big Bad of my lore:
This is Ajatar, the Bonekeeper. She's big on the whole beauty of life from death thing, but a little hung up on helping people get dead so they'll become something more beautiful and worthwhile. She's also the reason half my vault is bones. (She doesn't like chimera fangs though. Apparently keeping teeth is too creepy even for her.)
Her acolytes are these two:
Velikaya and Vashti. They help her do her creepy bone rituals (and some of the clan suspects they know a bit too much about poison for anyone's safety.)
So these three aren't exactly subtle, but the clan is big. How can the cultists tell each other from the dregs? Well, if they're wearing birdskull apparel, chances are good the dragon is a cultist. Chances are also good they just like bird skulls.
Cultist.
Not a cultist (he takes care of the hatchlings, actually!)
Cultist with crippling gembond infection that he hides as much of as possible under gaudy shit. Also Ajatar's son. Also a cinnamon roll.
Definitely not a cultist. (Unless Pilates is a cult.)
Absolutely a cultist.
Makes sense? No? Blame my inconsistent dressing schemes. It's a work in progress. :)
So what is the clan doing about the dangerous cult working not very subtly in their midst? If you know anything about the Matriarch, you'll know the answer is nothing. At all. It would get in the way of the napping.
So yeah, say hi to the future rulers of the clan. o/
The clan is hospitable to newcomers. We ask no questions. We don't want to know where you came from, or what you've done. Tell us if you must, but be warned-- when we share in return, you'll wish we hadn't. Secrets are best when they are kept.
We train our hatchlings for the Gladekeeper. Our clan is in the Earth domain. We train our hatchlings for the Gladekeeper. We send them out, nest by nest and day by day, but no longer know where they are going.
Each family can choose one child to stay behind. These chosen few never quite look their parents in the eyes. They don't want to see that they were better than the ones that came before. They don't want to see that they were too week to serve. They aren't sure if preference is worse than pity.
The forest outside the lair is alive with birds. We don't go out alone. They are not singing friendly songs, but war cries. There are more birds every day. We don't go out in pairs now, either.
Someone keeps moving the marker stones. No dragon in their right mind would send travelers down that path. The trees are too quiet there. In a domain where life is a scream, we learn to run from the silence.
Nobody mentions the flicker, the shadow, the gap in the light. It wasn't always with us, and we're worried that acknowledging it will make it stay longer.
The hovering thing in the wolf skin, with the long, taloned limbs? He's perfectly fine, why do you ask?
Our numbers are never stable. Whispers of war in other domains one day finds ten missing dragons the next. We forget their names and faces. We know they won't return. And down the path, ten more arrive at our door. We're already forgetting them, too.
We dug into this hill to make our home. We're still digging. The lair is larger than the hill that contains it, and yet the digging goes on. Someday, we will pay for the space we've stolen.