Todayâs mobile computers provide omnipresent access to information, creation and communication facilities.Â
It is undeniable that they have forever changed the way we work, play and interact. However, mobile interaction is far from solved. Diminutive screens and buttons mar the user experience, and otherwise prevent us from realizing their full potential.
Chris Harrison explored and prototyped a powerful alternative approach to mobile interaction that uses a body-worn projection/sensing system to capitalize on the tremendous surface area the real world provides. For example, the surface area of one hand alone exceeds that of typical smart phone. Tables are often an order of magnitude larger than a tablet computer. If we could appropriate these ad hoc surfaces in an on-demand way, we could retain all of the benefits of mobility while simultaneously expanding the interactive capability.Â
However, turning everyday surfaces into interactive platforms requires sophisticated hardware and sensing. Further, to be truly mobile, systems must either fit in the pocket or be wearable.
OmniTouch, is a novel wearable system that enables graphical, interactive, multitouch input on arbitrary, everyday surfaces. The shoulder-worn implementation allows users to manipulate interfaces projected onto the environment (e.g., walls, tables), held objects (e.g., notepads, books), and their own bodies (e.g., hands, lap). A key contribution is the depth-driven template matching and clustering approach to multitouch finger tracking. This enables on-the-go interactive capabilities, with no calibration, training or instrumentation of the environment or the user, creating an always-available interface.
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New Post has been published on http://www.gizpad.com/microsoft-omnitouch-sixthsense-turn-body-into-touchscreen.html
Turn your Body into Touchscreen - OmniTouch Device
Have you ever heard of âSixth Senseâ device [aks OmniTouch] by very own IITian from India â Pranav Mistry. He is currently working with Microsoft Inc. Those who are not aware, let us explain
Beyond Touch: What's Next for Computer Interfaces?
by Michael Keller
Itâs anybodyâs guess what our interaction with computers will look like in the coming years. Will we still be poking and pinching tiny touchscreens to sort through party pictures from the previous night? How far off until we see holographic gesture interfaces like Tom Cruise used in Minority Report? And when will we finally retire that ancient crumb-crammed keyboard and dirty fingerprint-flecked mouse?
âIn the human-computer interaction community, the general notion weâre working under is reality-based interfaces,â says Dr. Robert Jacob, a Tufts University computer science professor studying brain-computer interfaces. âWeâre trying to design what is intuitive in the real world directly into our interaction with computers.â
He says intuitive interaction is apparent with the flowering of smart devices: squeezing the thumb and pointer finger together on a touchscreen to zoom in and spreading them out to zoom out, along with various augmented reality apps.
But such newfound intuitive functionality, amazing as it is, is just the beginning of whatâs possible, says Chris Harrison, a doctoral candidate at Carnegie Mellonâs Human-Computer Interaction Institute.
âImagine if the only thing you could use in the real world to operate things were a touch or a swipe,â says Harrison. âThe world would be completely unusable. We knock. We scratch. We rub. We open bottles and we move things around. How do we bring that type of richness to the interface?â
Harrisonâs work focuses on extending mobile interaction and input technologies. He worked on a project called TapSense, which allows a touchscreen to recognize the difference between a userâs knuckle, fingertip, pad and nail, and to use each type of contact to perform a different function.
âThe next obvious thing that weâll see with human-computer interaction is a move beyond multitouch,â Harrison says. âWe wonât come to terms with the small space to use on phones and weâll move to projectors.â
His idea is to break free from the constraints of the display screen altogether. Heâs been busy turning such an idea into reality with a project called OmniTouch, which is a portable device that projects interactive graphics out onto a wall, table or the userâs body. The projection is meant to serve as an extension of a multitouch smart device.
Several products available or under development from others also demonstrate that using a finger or two to touch a tiny mobile screen isnât the pinnacle of human input technology. They show that a fuller use of hand gesturing, a jump away from physical contact with the computer and employment of the space around a user are definitively in the offing for the next generation of human-computer interaction.
One information visualization company, Oblong, has developed what it calls a spatial operating environment, which fans of Minority Report should recognize.
Another, Leap Motion, has created a $70 device that interprets a userâs gestures within an eight-cubic-foot space, allowing the personâs movements to interact with the computer without touching it.
And researchers are working on different ways to glean input data, from Microsoft Kinectâs infrared laser depth finder and audio recognition software to a research project called SoundWave, which generates inaudible tones and uses the Doppler effect to sense gestures.
But not all of the work to make interactions with computers easier involves intentional actions or body movements. In fact, Jacobâs research at Tufts University is seeking to create interaction with a computer without the user knowing it.
His research focuses on lowering the cognitive demand of interacting with computers. His team is measuring blood flow changes in the brain to detect when a computer user is overloaded with work.
âWhen the brain does something hard, it sends out a request to the body that says, âHey, I need more blood up here,ââ Jacob says. âWe shine a light into a personâs head and a sensor measures how much comes back out. That data can be used as real-time input to direct a personâs interaction with a computer.â
He says a computer can use the information from this technique, called functional near infrared spectroscopy, to adapt the userâs interface and manage workload. Imagine this: A pilot is given a fleet of five unmanned aerial vehicles to fly at once. Using the device, called Brainput, and a âheavy dose of machine learning,â he says, the computer would be able to understand when the pilot is working too hard to fly the fleet and transfer control of one or two of the vehicles to another person automatically. While the pilot is doing something less demanding, like flying the UAVs in a straight line to a destination, he could operate more of them.
âWeâre coming at it as human interaction designers and asking how can you make a good interface without actively inputting data into the computer,â Jacobs says.
While human-computer interaction is still in its early stages, there are several input technologies that are developingâhand and body gesturing, natural language parsing, eye movement tracking and machine learning to give devices context awareness.
Carnegie Mellonâs Harrison sees the development of these technologies as complementary and, ultimately, synergistic.
âPulling all this rich sensing and input together, itâll sort of feel like AI [artificial intelligence],â he says. âThere are a lot of pieces that need to come together, but it will be here in our lifetime.â
Top Image: An interface projected onto the user's hand by OmniTouch, a novel wearable system that enables graphical, interactive, multitouch input on arbitrary, everyday surfaces. Photo courtesy Chris Harrison.
Michael Keller is the Managing Editor of Txchnologist. His science, technology and international reporting work has appeared online and in newspapers, magazines and books, including the graphic novel Charles Darwinâs On the Origin of Species. Reach him at [email protected].
Last night, during dinner, technologies were one of the topic of our conversation. My crew is still a young bunch and they ask lots of questions. We were talking about telephones and ways of communicating to people: the funny thing is I was telling F. that in a few years she will probably use her bare hands to call her friends. This am I stumbled upon OmniTouch. What a coincidence.
OmniTouch is a wearable depth-sensing and projection system developed by researchers at Carnegie Mellon University and Microsoft Research that enables interactive multitouch applications on everyday surfaces. Beyond the shoulder-worn system, there is no instrumentation of the user or environment. Foremost, the system allows the wearer to use their hands, arms and legs as graphical, interactive surfaces. Users can also transiently appropriate surfaces from the environment to expand the interactive area (e.g., books, walls, tables). On such surfaces - without any calibration - OmniTouch provides capabilities similar to that of a mouse or touchscreen: X and Y location in 2D interfaces and whether fingers are "clicked" or hovering, enabling a wide variety of interactions. Thus, it is now conceivable that anything one can do on today's mobile devices, they could do in the palm of their hand.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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