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You said something about additions to the oddballs in Tuks post. A-0 and b-0. Care to expand on that.
ok so this kind of requires dipping into How Oddball Functions. Also I haven't worked out a lot of this so everything is subject to change, including names (many of which are missing)
While Oddball, sorry, Company 00, can work on their own, their intended purpose is actually to work in concert with forces already present and engaged at a scene (ideally, of any faction, hence their mixed makeup, though they are designed with 40k imperial command structures in mind for obvious reasons). This is why they’re numbered 00, it’s a blank space, meant to be taken under the authority of whoever they’re working with at the time. Juno is something between a lieutenant and a sargent (hence the odd markings on her armor. they’re mostly sargent marks, but she’s treated as a lieutenant, this is intentional). Technically all the kids on Command Squad have some amount of power; while they usually defer to Juno as the person with the most active combat experience and as a general leader, technically the other kids in command squad have the ability to step into command at least nominally, in order to treat and organize with other factions (necrons, for instance, generally disregard anything unless Tuk is handling communications). Juno is NOT a captain or primarch-equivalent command, because the intent is for them to be a specialty force under local command. (eg. if they were working on a planet in ultramar, juno would be under the perview of...lets say Captain Titus. If they went to solomnace they'd be operating under necron law and under Trazyn's protection). To put them under their own power is dangerous for the kids in combat situations on both a physical front and from the perspective of less tolerant factions (so. all of them). having them at least appear under a more familiar command is a tiny amount of protection from both external challenges and internal suspicion.
There’s a lot of nuance for where exactly oddball fits in depending on who’s involved and in what way, of course. Sometimes, Oddball acts as a singular entity on their own. They’ll find a planet, or travel the webway and warp, and just run into situations. In those cases they are, politically speaking, a collective of equals loosely embodying the currently allied factions they represent (tuk can speak on sazrekh’s behalf, and give some insight on what imotekh might want as well. juno is sanctioned to speak for Ultramar and the Ynnead, and technically Imperium Solar, though Boy is more qualified on that last front. and so on and so forth) but who are also acting outside of direct command structures. Sometimes Oddball isn’t necessarily brought on for combat, and they operate more as a mediating force, again, because the kids have political power individually outside of the military structures. But that power only reaches as far as Oddball has representatives. The Command core do have a surprising spread: Boy Dorn has Perturabo’s protection. Ubasti, while actually Not favored by his sorcerer brothers, has significant pull with the custodians and sisters of silence, as well as several non-marine daemon factions. Tuk loves flayers. Juno is just familiar with way more uncles than anyone has any right to be post-heresy... These kids can pretty confidently walk into most current conflicts and say ‘hey i know the guy in charge' for at least one side.
0-0
Juno [Ultramar | Ynnari] - Boy [Imperium Solar]- Ubasti [Deep Warp | Custodians/Sisters]- Melwas [Dark Angels | Imperium Nihilus]- Lil Nid [Tyrannids]
But they don’t cover everybody.
Enter A-0 and B-0 squads. They are essentially extensions of Oddball that form as Oddball continues to be a successful experiment. While Oddball makes many recurring friends and allies over the course of their existence who do not join officially (such as the many various marine factions, sorry guys can't rep them all, and Juno's Harlequin) there is an advantage to having direct ins with certain larger groups, and some actively choose to send representatives, recognizing this is kind of a way to get put on the new universal political stage that's forming up.
A-0 squad is headed by the first de-nailed World Eater, a flesh-tearer geneseed marine Juno helped rescue. While the team was already familiar with an older Black Legion captain (and Juno is of course specifically familiar with cousin Abby) they figured it was time to have a CSM rep officially available (remember, Ubasti doesn't count). He didn't have his nails for very long, so he's in better shape than most. His squad consists of a lot of 'safe bets' - mostly people the team already knew. Ghaz jr. is a recurring opponent they've been forced to work alongside in the past, Tyelko is Juno's maternal cousin and childhood friend, and the Tech Adept has been 0-0's virtual IT guy and Boy's CSGo partner for a long time. The other newbie is a young Ethereal, who buts heads with Juno frequently but whose ultimate challenge is, like Juno, wrestling with the inherently unsustainable lack of personal autonomy her faction requires to function.
A-0
Flesh-Tearer World Eater [CSM | WE] - Tyelko [Corsairs | Exodites] - Ghaz jr [Orks | Astra Militarum] - Ethereal Tau [Tau] - Tech Adept [Mechanicus]
B-0 gets into some of the...more ideologically volatile factions. A hardline sister of battle, a genestealer, a kin of Votann, a rogue trader heir who's other dad is Marazhai, all the fun stuff, right? Addle is a chimeric-geneseed CSM who is specifically there for conflict resolution (and to smooth over the issues Juno has with both Salamanders and EC specifically). He is Amade's nephew. To appease her factions, the young sister is in charge on paper, but the one actually handling a lot of the leadership in practice is young von Valencius, since they already have a fair amount of cross-faction experience.
B-0
Young Sister [Sisters of Battle | Ecclesiarchy] - Kin [Votann] - von Valencius The Younger [RT | Drukhari] - Genestealer kid [Genestealers] - Addle [Salamanders | Emperor’s Children]
There is also a set of much younger characters who we meet fairly early on. They began to follow juno around in the warp during her teen years, but are too young to get caught up in her initial adventures. When they're eventually old enough they volunteer to form a new branch, affectionately named Chaos Squad, which is naturally headed by Lorgar's child Lamb.