Koizumi on sneaking story into the Zelda games, 2007.
Source: Wired
https://www.wired.com/2007/12/interview-super/
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Koizumi on sneaking story into the Zelda games, 2007.
Source: Wired
https://www.wired.com/2007/12/interview-super/

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Zelda Dev Highlight: Satomi Asakawa, Character Designer
Trying something new today! In (mostly) her own words, Asakawa's game dev career from start to end! Apologies to screen reader users-- these images are too big and full for me to summarize in alt text. A normal blog post version will be coming soon, you should be able to enjoy then! Full image: https://drive.google.com/file/d/1ywWD2SxVPfcDqTlzYgbjC7XmI35Cs5Oj/view
Miyamoto on a feature he forgot in Ocarina of Time, 1999.
Source: The Hyrule Journals
https://goodblood.games/ootmiyamotoqa64dream28
Mori on the first take of Ganondorf's voice in Ocarina of Time, 1998.
Source: GlitterBerri's Game Translations
https://www.hyruleinterviews.com/0e093b22620540768a1681ec5a80d336
Aonuma on the first dungeon designed for Ocarina of Time, 1998.
Source: GlitterBerri's Game Translations
https://www.hyruleinterviews.com/0e093b22620540768a1681ec5a80d336

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Mori on what Ocarina's ending reminds him of and other media heās watching, 1998.
Source: GlitterBerri's Game Translations
https://www.glitterberri.com/ocarina-of-time/1101-interviews/
In honor of David Lynch (1946-2025)
In honor of David Lynch (1946-2025), some quotes about how his work on Twin Peaks influenced the Zelda series.
Miyamoto on Ocarina of Timeās planned elemental magic system, 1997.
Source: IGN
https://www.ign.com/articles/1997/11/27/the-z-files-4