I have a few questions about our boys. How tall are they, who's the strongest, who's the easiest and who's the hardest to fluster? Who's more likely to be gentle with you and who's more likely to manhandle you?
I asked a few questions so I understand if you don't answer all of them😊
Oh anon you want the full breakdown of the boys 🫣 Buckle up, because comparing them is like trying to rank natural disasters.
Tallest?
Zha’kor towers over everyone (8’3 feet/ 2.53 m) He’s built like the Ultimate Yautja blueprint, longer limbs, broader frame, just unfairly massive 🙂↕️ You would have to crane your neck to meet his eyes and he knows it, making sure to loom over you on purpose.
Tarr’kon is next, only a little shorter (8’1 feet/ 2.46 m) but built like a tank, crimson colour, scarred and radiating “touch me and you die” energy.
Kel’Rakur and Keth’raal are the same height, both freshly blooded, still growing into their bulk. They’re “only” like 7’8 feet tall (2.34 m), which is massive but next to the older two, they look almost short.
Strongest?
Tarr’kon takes the crown, no question about it. Raw, brutal power. He’s the one who would punch through a wall to get to you if someone laid a hand on his human (we’ve seen this happening, haven’t we? 😅)
Kel’Rakur is a close second when it comes to pure aggression and hunting. He’s unstoppable once he locks onto prey. Zha’kor’s strength is more refined, terrifying precision and endurance. Keth’raal is no less, he’s fast, clever, but he relies more on speed and smarts than brute force.
Hardest to fluster?
Tarr’kon is almost impossible to fluster. Compliments? Ignored. Seductive looks? He’ll stare until you get nervous. The only thing that might crack that stoic mask is if you did something recklessly brave to protect him. He would freeze, mandibles twitching, staring at you with absolute awe.
Zha’kor is the second hardest. He’s the master of mysterious smirks and low purrs. You tease him? He’ll flip it back on you tenfold 🫣
Kel’Rakur surprisingly comes third, he will show it when flustered, mandibles flaring, a huff, maybe even a stutter, but it takes something very specific to get under his skin. You’ll have to earn that reaction (but if you do, it’s over for him).
Keth’raal is the easiest to crack 🥺. He tries to play cool, but his mandibles click too fast, his purr stutters, and he’ll look away pretending to study something fascinating on the wall. Call him cute or praise his hunting skills and watch him bluescreen (I love him too much guys 😔)
Gentle vs. Manhandle?
All four are Yautja so all four will manhandle you like you’re their favorite trophy, picked up, pinned, carried, praised.
But…
Keth’raal is the gentlest. He’s careful, always checking in, adjusting his grip when he remembers humans are fragile. He trusts you to speak up if it’s too much and he genuinely admires human resilience.
Tarr’kon… he has no clue how strong he is. He’ll grab you with zero awareness and accidentally leave bruises. He’s not trying to hurt you (probably) he just doesn’t feel pain the same way anymore. But the second he realizes? He’ll start being painfully careful, like you’re made of glass (can’t wait for that redemption era)
Zha’kor and Kel’Rakur fall somewhere in the middle, rough when they want to be, but fully capable of dialing it back if you ask nicely (or beg… they love the begging)
Bonus 🤭
Stalker Behavior?
Zha’kor is absolutely the one who watches you sleep. He’ll sit in the shadows, eyes glowing red, just… observing. Memorizing the way you go from fierce and mouthy when awake to soft and vulnerable in sleep. Don’t call him out on it, he’ll deny everything with the smuggest face you’ve ever seen.
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Finally got a commission of Kate in her Followers gear from @ziorre 🥰 I love the grain sticking out of her bag and how rough her coat looks! Thank you so much for all your hard work! Just about everything you could ever want to know about Kate is under the cut. Sorry it's so long 😅
Summary
Kate is a botanist in the Followers of the Apocalypse, passionate about finding alternative ways to manufacture medicine without relying on scavenging Old-World resources. To do so, she'll need to breed hardier crops that can survive the Mojave climate, as well as express the chemical compounds necessary to craft them. A USDA Seed Lab located in the Spring Mountains northwest of New Vegas might just offer her the opportunity to do so, but the journey there is treacherous. It isn't until the crops on the farms just outside of the city begin showing signs of disease that Kate, headstrong and determined, sets out on her own to find a way to save the people of New Vegas from a potential famine.
Basic Information
S.P.E.C.I.A.L.
S - 2
P - 5
E - 6
C - 5
I - 9
A - 5
L - 8
Tag Skills
Science
Survival
Sneak
Traits
Good Natured
Small Frame
Inventory
Silenced 10mm Pistol
Hatchet
Broc Flower
Xander Root
Maize
Background
Vault 42
Kate is originally from Vault 42, located in Olympia, Washington. It was an agrarian vault, tasked with growing nearly every fruit and vegetable imaginable, with the hope of reintroducing them to the wasteland on Reclamation Day, or so the dwellers inside were told. For nearly two hundred years, they lived in abundance, never going hungry—until the famine hit. One day, the crops were flourishing. The next, they were diseased and sickly.
Kate's father, the lead botanist, tried to save as many crops as he could, but ultimately, it was in vain. Everything had to be scrapped. The killing blow was the discovery that Vault 42's food rations had been ransacked. Paranoia over hoarding, chaos, and civil unrest broke out. The Overseer initiated a lockdown, ensuring the vault would stay sealed, and kept himself protected in his office by posting guards outside with orders to kill anyone who came near. With their supplies running out and no means to escape, the vault was doomed to starve.
It didn't take long until the dwellers began killing each other—parents and children, brothers and sisters, friends, and lovers—over the last remaining scraps of food, but the atrocities didn't stop there. Those who survived the food riots resorted to cannibalism to satiate their hunger. To protect her, Kate's parents hid her in an access panel and sacrificed their last remaining rations to feed her. Her father had plans to sabotage the reactor to force the Overseer to open the vault, but before he could, the cannibals found him. From the access panel in the reactor room, at ten years old, Kate watched as her parents were murdered, then dragged off to be butchered.
Desperate not to let her parents' deaths be in vain, Kate, herself, sabotaged the reactor to draw both the Overseer and security downstairs, then snuck up to the Overseer's office. She picked the lock on his door and found he had been the one who had ransacked the vault's food stores. Towers of purified water, stacks of Instamash, sugar bombs, and Salisbury steak, crates full of fresh fruit and vegetables lined the walls of his office. Kate was devastated.
While the Overseer attempted to stop the reactor from malfunctioning, Kate accessed his terminal. Though the clock was ticking before both he and security would return, curiosity got the best of her. Searching through his communications, she found evidence suggesting that the vault was merely an experiment to begin once the population had reached a certain threshold. The disease that killed the crops was manufactured by the Overseer himself. The last communication on the terminal was an outgoing message that the experiment had begun.
Infuriated that her parents' deaths, and the deaths of those she had once called friends, had been reduced to nothing more than data points, she chose to wait instead. She hid in a locker within the Overseer's room, then waited for him to return. She watched as he stuffed and gorged himself on the rations, her belly growling and threatening to give her away. Then she waited until he fell asleep and stabbed the Overseer to death in his bed.
As he lay dying, Kate, covered in blood and gore, looked down at her hands in horror. She had become just like everyone else. Shame and guilt overcame her. Quickly, she packed a bag with all the supplies she could carry, overrode the bault door controls, shot and killed both security guards who had been stationed outside the office, and fled the vault, running as fast as she could to put as much distance between her and the cannibals that were sure to follow.
With raiders around every corner, the city of Olympia was too dangerous for her to stay in, so she headed east into the wilderness. Using stealth and sheer luck, she managed to stay alive for about a month on her own, but eventually her supplies ran out. Thanks to her father's botany expertise passed down to her, and through trial and error, she quickly learned what plants were safe to eat and which ones would put her through agony.
For a while, she stole from farmsteads, always retreating into the wilderness in shame before she could be caught. Eventually, she came across a caravan and overheard them talk about the New California Republic. They spoke about politics and the expansion into the Mojave, and how taxes were bound to go up yet again. Recognizing these as signs of a functional civilization, Kate set out to find it, but before she could, winter settled in.
The Watchers
Wearing nothing but her PIP-Boy and a vault suit stained with blood, Kate attempted to trek through the Cascades. The wind was brutal and icy, and the snow relentless. Exhausted, malnourished, scared, and alone, she found a little alcove in the rock just off the trail. In there, she brought her knees to her chest and cried into them, only for her tears to freeze to her cheeks.
But just when she thought her time had come, a man wearing a firefighter's respirator mask and helmet found her. He wrapped her up in a tattered wool blanket and carried her up the mountain to the Lookout, an old fire watch tower, where a group of Forest Rangers provided her with medical care, food, and warmth.
Kate would learn that the Forest Rangers belonged to a group of settlers calling themselves the Watchers—the descendants of tourists and U.S. Forest Service workers who had been on Mount Rainier when the bombs dropped. Relatively isolated and protected by miles of wilderness, they survived for years by living off the land and trading with travelers who passed through the Cascades.
The Forest Rangers were elite woodsmen, trained in firefighting and search and rescue operations, and were responsible for protecting their park and keeping order. The man who had saved her was a Ranger by the name of Mason, who had seen her attempting to hike the trails from his station at the Lookout. Once Kate was well enough to talk, he asked about the blood on her suit and how it got there, but fearing he'd put her in jail—or worse—for killing the Overseer, she kept silent. Mason accepted that the child before him had been through something awful and let it go. Instead, he focused on what he could do, and that was teaching her to survive.
Over the winter, Kate learned that the Watchers, those who lived in and maintained the settlements within the state park, kept farms at the lower-elevation campgrounds, and living quarters, medical care, trading posts, and schools at the lodges and cabins. She saw a functional society, where everyone was compelled to help each other, and felt sadness. It was the future on the surface that the vault dwellers had been promised.
It did not take long for Kate to discover that Mason, the oldest and most experienced of the Rangers, was a man of few words, but when he did speak, everyone listened. He taught Kate that the wasteland could be cruel, but that didn't mean she had to be, and that it was everyone's job to make the world a better place. From him, she learned to fight, hunt, fish, track, farm, cook, and use the land around her to her advantage, while ensuring that the forest they lived in, and all the creatures who lived alongside them, were also treated with respect. Finally feeling like she had a home again, Kate couldn't bring herself to leave when the snow thawed, and Mason, who had always wanted kids but never quite got around to it, adopted her.
In Kate's spare time, she pursued botany, identifying plants and their properties to see if and how they could benefit humanity. In a way, nature became her best friend. Whenever she spoke to her flowers and herbs, they listened, unlike the other children her age.
Though the Watchers had taught her a great deal and had become family to Kate, she still wondered who was at the other end of the communication that the Overseer of Vault 42 had sent. She wanted answers, and staying with the Watchers would mean a lifetime of uncertainty. When she turned 18, she said goodbye to her old friends and began her search for what she'd later learn was the Enclave.
Followers of the Apocalypse
Kate traveled to many vaults and, in her search, found very few details about Project Safehouse. Discouraged, she decided to head south and find the New California Republic, hoping someone there had some answers. The journey was long and dangerous, but since Kate now had the tools and knowledge to protect herself, she felt more comfortable traversing the wasteland than she had when she was a child.
Upon reaching Shady Sands, she couldn't believe her eyes. It was an oasis of civilization, with power, technology, running water, and social order. Kate learned that the Enclave had been all but annihilated some years ago, with their members branded war criminals due to face execution for their crimes against humanity. It didn't sit right with her, though—the timeline was off. If they had been destroyed before her vault executed their experiment, then with whom had the Overseer been communicating? At the behest of a compassionate local, she was encouraged to give up her search and do something she was passionate about instead.
Kate came across a Followers of the Apocalypse outpost, learned about their mission, and felt that their organization most aligned with her values. Upon learning more, she was instructed to travel to the Boneyard, where she was embraced with open arms.
There, she finished her education and studied pharmacology and botany, but her dream was to craft medicine without relying on pre-war manufactured materials. To do so, she focused her research on integrating natural remedies, like the ones she had learned from the Watchers, into western medicine, though she was gently discouraged by others to put her time and energy into proven methods instead.
During her final years in the NCR, Kate began a relationship with a medical doctor, but it ended rather poorly and rather publicly when she caught him cheating on her with his receptionist in the exam room. To get away from him and all the looks of pity others gave her, she transferred to the Mojave Chapter of the Followers. Since then, she has kept her heart locked up to avoid another heartbreak. It also meant fewer distractions, so her focus was solely on her research.
In New Vegas, she helped Tom Anderson get the West Side Co-Op up and running and took on the task of creating a community garden in Freeside, working closely with The Kings to keep it protected and watered. Not long after arriving there, she met Angela Williams, an OSI scientist, and befriended her, despite the tensions between the NCR and the Followers.
Seeing Kate's brilliance, Angela told her about the NCR Agricultural Project, their investigation into Vault 22, and the existence of a USDA Seed Depository and Botany Lab located in the Spring Mountains, in an effort to recruit Kate from the Followers and into the OSI. She then elaborated that while the OSI was able to send contractors into Vault 22, they had no such luck getting into the USDA Lab. What little intel that had made it back to them suggested that it was heavily fortified on the outside, and that the seed vault was protected by Vault-Tec technology, impenetrable without a PIP-Boy to override the door lock—something, Angela pointed out, Kate possessed.
The idea burrowed its way into her brain and stayed there for weeks. With tensions rising between the Legion and the NCR, Kate knew that it was too dangerous to go alone and attempted to convince Beatrix Russell to accompany her on the journey. Beatrix agreed to go only if Kate received Julie Farkas's blessing, knowing it was a mission Julie, in good faith, could not sign off on. Kate attempted to persuade Julie, promising that she could craft medicine and solve their supply crisis, but the attempt failed. It was too risky.
While tending to the garden, Kate vented to Ross, a King's gang member, about her troubles and how she was disappointed with the garden's yield. He asked her if there was anything that could have been done differently, but Kate explained that it was a genetic problem—the species of maize they planted wasn't meant to thrive in desert conditions. If she had the right tools, she could genetically modify the crops to make them hardier, but the tools she needed were in the mountains, and Julie wouldn't sanction such an endeavor. Ross then told her that although The King had final say on Freeside matters, every man was free to live for himself. The way he figured it, she was free to make her own path, too.
Kate took the advice to heart and later that night set out for the lab, launching the events of The Fruits of Our Labor.
Personality
Kate is an intelligent, compassionate, kind, if not stubborn member of the Followers of the Apocalypse. Although she says she has a hard time relating to other people and prefers the company of plants, almost everyone around her has something kind to say. Her hard-headedness does have a tendency to rub people the wrong way, but her intentions are good.
Due to her trauma, she's not always forthcoming with information about her past. When initially questioned about it, she comes off as stand-offish and even rude—the reason being that even though she acknowledges "wasteland justice," the little girl in her still fears that she will be killed or put on trial for killing her Overseer.
When Kate later learns about the Enclave and their role in the vault experiments, she considers it a blessing that they were wiped out. She will comment on their atrocities and though she doesn't advocate for capital punishment, she believes all members of the Enclave should stand trial for their crimes against humanity.
Despite her hatred of the Overseer and the Enclave, she believes all living beings are worthy of respect and dignity—even deathclaws, who she cites play a keystone role in the ecosystem by keeping other predator populations under control.
Harkening back to her Watchers upbringing, she believes in conserving the native ecosystem of the Mojave and is hesitant about introducing non-native crops to the desert. Although she'd prefer to capitalize on existing flora, she is not naive enough to believe that humans won't grow what they can to avoid starvation.
As for her romantic life, Kate admits she doesn't have much experience, and the experiences she does have weren't good. After her last failure of a relationship, she put romance on a hiatus, preferring to focus on her work. When asked what she looks for in a person, she says she looks for someone kind, patient, and not afraid to do the hard stuff. Making her laugh is the quickest way to win her heart.
Overall, Kate is a bright light in what some would consider a hopeless, desolate wasteland. Though she is kind, she is not afraid to defend herself, often taking the route of stealth rather than rushing headfirst into battle.
since I wanted to import my clown ocs back into bigtop burger, I figured I could give them a fresh coat of paint, to fit into the series just a bit more :D
the general premise of "chaotic clown criminal, who uses her powers to do as she pleases, adopts a younger clown who has trouble controlling their magic and almost got banished for it" is the same, with the main changes being:
- overture's more ambiguous backstory (though she's still rivals with munkustrap)
- patches having a passion for CATS, enough to have a dream of becoming a real jellicle actor, despite being constantly rejected because of their unstable clown abilities being seen as too destructive
also, their unstable powers aren't always active, especially when patches is calm, but they're very easy to set off and unpredictable in how they'll manifest. they could just teleport patches around, but they could also set the few nearest stage props on fire...
a quiet bunny but someone who much rather be the voice of reason to mirabelle’s enthusiastic plans. she works as a tutor for the colony’s college, which gives her a slight superiority but she doesn’t let that get to her head as she’s more focused on just doing her job. best friends with Mirabelle has gotten her out of their shell, but she still hides in it out of fear of disobeying the council’s orders.
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Alias - The Silver Shroud, The Mercenary, Ace of Diamonds
Birthday - May 12th, 2255 (Age 32 in Fallout 4)
Gender/Sexuality - Genderfluid, Bisexual
Karma - Neutral
SPECIAL Stats + Perks -
[ STR ] - 3
[ PER ] - 7
[ END ] - 5
[ INT ] - 8
[ CHR ] - 9
[ AGL ] - 7
[ LCK ] - 9
[ Black Widow ]
[ Sniper ]
[ Bloody Mess ]
[ Claustrophobia]
[ Cherchez La Femme ]
[ Shotgun Surgeon ]
[ Impartial Mediation ]
Biography -
Born to Lucius Burke and Mila Crowe in the Church of Atom, Rose Burke has often been mistaken for a Vault Dweller, or a pre-war popsicle. Her life in Tenpenny Tower and her study of pre-war tapes and media developed her Transatlantic accent and her starlet appearance.
Originally from the Capital Wasteland, her work as a mercenary has taken her all across the country. A contract to kill (and a close call love affair with) Benny in New Vegas earned her the scar on her face. She's a known liar to those not close to her, adopting new personalities and disguises to whatever job she's taken. It isn't until arriving to Boston and becoming The Silver Shroud that she begins returning to who she really is.
Her relationship with Goodneighbor's Mayor, Hancock, begins hot and fast. Two individuals with mirrored storylines and pasts they intend to keep running from lands them into one another.
Rose and Hancock return to the Capital Wasteland to confront her father, Mister Burke, and attempt to save Megaton from destruction.
Passing back through the Commonwealth, Rose and Hancock are advised to Vault 81 for medical care. Weeks of carrying Born-Ghouls lands Rose in Curie's care for a termination. Where Rose begins to truly face what losing her old life means now that her contract is broken.
Atomic guilt, grief, and unanswered questions from the Capita Wasteland pushes her to investigate Far Harbor. To finally put to rest her birth mother, and to hopes to move on from it all and start fresh in Goodneighbor again.
Alrighty here are the Zam reference pictures i uploaded for Art fight! Gonna drop their bio here
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CODE NAME: Pivot
REAL NAME: Zam Wright
PRONOUNS: They/them
AGE: 18
HEIGHT: 181 cm (5’11)
Physical mutation:
Zam was born looking like a little blue faun. Blue with fur covering their entire body, horns, a tail and goat legs. Their cyan hair appeared in their teens when their second mutation kicked in
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Powers
physical mutation: Grants them heightened reflexes, better hearing and slightly improved vision (goat pupils), and strong legs built for running, jumping and climbing.
Rotational manipulation: After touching an object they can freeze it in the air and rotate it at will. If the object was in motion before freezing it the object will continue in the new direction without loosing any speed.
Directional manipulation (Pivot shield): Within a radius of 8 meters Zam's able to summon multiple shields that will reflect an object or a person in a different direction without loosing speed. this power can also be used on themselves to change direction instantly without turning.
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General personality: Overall Zam is a very sociable and fun person. They're very talkative and love chatting the ears off of anyone who'll listen. Trying to lighten the mood with jokes or silly little comments when they sense the mood faltering even if they themself are feeling down. This can make them seem unserious or uncaring at times, but in truth they are very tuned into how everyone is doing all the time.
They are a mischivious person. Pulling pranks and provoking a reaction from the other mutants for them. Trying to get them to engage with their silliness. Behind their smiles they're carrying a lot of guilt and a heavy feeling of responsibility for everyone they're close to.
Zam is a very physically energetic person and quite the daredevil. Loving to run, train and mess around with their powers. This sometimes comes to show in them jumping off of the X-mansion's roof to see if they can catch themselves with their powers before hitting the ground. Which they usually are good at, but their powers are hard to control sometimes so they have hurt themself before doing their stunts. That does not stop them though from getting up and trying again. Even on a broken leg.
They have a deep ingrained miss-trust of humans as they’ve grown up experiencing the bigotry and hatred that humanity holds for mutants not fitting in. But especially after humanity killed their sister, who passed away in their arms. They buried this along with every other negative emotion cause they feel the need to be strong for everyone else. Distracting themselves at any opportunity and only breaking down when alone. Cause to them everyone else's problems comes first...
They almost never get angry but if they do they get LIVID. You don't wanna be on their bad side when that happens. This rage is only reserved for the worst of the worst. They have sworn to themselves to not kill. At least not until absolutely necessary.