What do you think is a staggeringly underrated PokΓ©mon?
i feel like i never see anyone mention escavalier or tyrantrum even though i think theyre pretty cool
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What do you think is a staggeringly underrated PokΓ©mon?
i feel like i never see anyone mention escavalier or tyrantrum even though i think theyre pretty cool

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your side order art is on the radar :0
Yeah I put a post about it right when I got a bot DM about it!
Hey can you imagine Pinkie Pie but she has no thoughts. her head empty :(
I don't have to imagine. look at her. She has so many thoughts all the time it loops back into no thoughts
hey, which shiny pokemon has, from your aspect, the best color combo out there? for me it's dragapult, hisuian zorua/zoroark, volcarona, corviknight, and lycanroc :]
chestnaught is soooo warm and toasty
π₯ when it comes to video games...
easy modes are GOOD (insert reisen and tewi laughing at me)
ok but i couldn't care less about big impressive graphics or framerate (unless the drops are like, super duper noticeable) give me recognizable art styles

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So uhhhh let's chat about makin' games...
What is your way of figuring out the game's story prior to making it? I'm thinking about sketching out the characters, controls, the mechanics before I have a wallop at creating my first video game.
hi oakhold, everyone has a different process, so i'll answer from the perspective of mine: the first thing you figure out is the most exciting thing about the game, and this is what helps inform everything else.Β this 'core' might be the initial spark that led to you want to make the game, or something you figure out on the way. the core could be a fun game loop, a cute character design, a cool song, or a story that you want to tell. that 'core' thing should be something that can extend to a gameplay idea. maybe your core mechanic is something in the character's design, or something in their narrative. ideas might come naturally once you recognise the 'hook'. i think the storyline should be highly informed by both the gameplay, and the 'presentation' of the game. (presentation is how the game is styled, looks, feels.) think about how your story gets told, and how the player interacts with it. identify what's exciting about your game, and give it a context. why does my moth man have a hook hand? is he a lone rogue, searching for love? is my game Vampire Survivors, and needs no story? or is it The Walking Dead, and needs a cast of meaningful characters, with a global threat?
Hey! What species of bird is that in your 'Traveller's Warning' comic? looks so brilliant :0
Hi! :) There are a handful of birds in there, but I'm going to assume you mean the bird with the band, which is the charming Sooty Tern:
They are ground-nesting seabirds in the noddy/tern family, and are one of my personal favorites! Your two Sooty Tern facts of the day are:
1) They do courtship in the air, in a big vortexing cloud above their chosen nesting grounds. A mating pair can be recognized when they sync their wing beats, flying in tandem.
2) They fly incredibly long distances on fishing trips! Some of the sooties we tagged flew over 1600 miles in one continuous flight while fishing for their partner and chick.
What is your favorite flower? For me it's marigold flowers.
I love marigolds! They're my birth flower (October). I've really only gotten into flowers recently and I feel like I find a new favorite every day, but I LOVE wild poppies. Not the typical red ones you see, but california and wood poppies especially!