Tutorial: Things to look out for when making Object CC for TS3!
This tutorial will explain common issues with objects and also show you how to make sure your object is done properly, functions properly, and isn’t massive in file size. Anyone who makes objects should be aware of the points in this tutorial! Below are some common issues and their fixes, which are explained and shown in the video. The main things to look out for are Footprints, Occluders and Duplicate/not used Images!!!
Q: My object is a deco item, but it will not snap to any slots?
A: You have not tagged it as a slottable item, you need to tag it as “small” or “medium” for it to snap to most slots!
Q: My picture does not move up and down the wall?
A: You have not ticked “on wall” and “can be moved up and down wall”!
Q: My object is shiny/weird in game!
A: You probably forgot to import a proper specular map and a plain normal map, you can find both these on the resource page. Missing maps make objects shiny!
Q: When I texture my object in game, the texture is massive and distorted/ sideways!
A: You did not edit the tiling/rotation of your channels, this determines which size/direction your patterns will be.
Q: My texture is really blurry even though it’s a big pixel size!
A: You probably imported a small texture or deleted one and pressed “yes” to the one popup that asks about texture size. This tells the game to shrink all other textures to this size, so if you deleted a texture it shrinks it to like 8px by 8px!
Q: My file size is massive and my object has the same texture in it 5x in s3pe!
A: You imported the same image multiple times instead of using the “browse” function. This lets you link to the image you imported previously instead of having multiple copies of it, thus bloating your file. You should delete extra textures which you do not need, too!
Q: When I place my object in game, it makes weird shadows on the walls!
A: You did not edit the occluders. The occluders say how much light the object blocks, so if the occluders are huge the object will cast a big shadow on the wall even if the mesh is small!
Q: My sims walk a big circle around my small object, and keep complaining its in the way!
A: You did not properly edit the footprint. This determines how much space the object takes up in game, so how much space it blocks off. Here you can also edit with what your object can intersect and if it can be placed on pools, the roof, slopes, etc.
Q: My object is invisible in game! My glass mesh parts are not showing up! When my sim uses my object it disappears!
A: If an object is becoming invisible, or parts are invisible, this is 99% of the time a bone issue. You probably forgot to or assigned the wrong bones to your object.
Q: Objects snap to my object and then float!
A: You did not edit the slots to fit your object, so deco objects are snapping to slots that float, as you did not move them down to the height of your object.