Mechanic: Overwhelming Force
Specifically drawing on the idea of a game somewhat like Viktory II.
In Viktory II there is a limited form of this mechanic where you get an additional combat dice if you attack a hex from at least two different adjacent hexes. Focusing in on that, I’m imagining a game with more potential mobility and more emphasis on projecting force over the game board.
By default combat would provide a single dice (D6) and that hits on a roll of one. Not good odds. You increase that by one for every hex adjacent to the one being attacked that you have a unit in. This naturally tops out at hitting on anything six or less if you completely surround the attacked hex (attacking from one hex and friendly units in the other five around it).
May want to limit it short of that, but depends on play testing, I think. Also uncertain if it should require you to attack from all those adjacent hexes or just have the units there. I’m leaning toward requiring those units to join the attack, especially if you don’t cap the on hit increase.










