Our The #nukia #pet in the #family @aly_jeffo @qasimazharofficial @asimazhar @azharhussainkeys @nadeem.ali.98434 https://www.instagram.com/p/CTFxUhej5IP/?utm_medium=tumblr

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Our The #nukia #pet in the #family @aly_jeffo @qasimazharofficial @asimazhar @azharhussainkeys @nadeem.ali.98434 https://www.instagram.com/p/CTFxUhej5IP/?utm_medium=tumblr

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Woooo tropical dragon concept! Playing with colors <3
Just a random keep calm I thought of, I think we're all like Sasha Blouse when it comes to food lolÂ
I've started putting my username on my artwork/other things now.Â
http://evabirthday.deviantart.com/
5 Bad Habits of Failed Startups
http://indiebits.com/failed-startup-habits/
"1. Be Overly Ambitious on Your First Project
Finally! Indie and free! Time to make that Massively Multiplayer Online Real Time Strategy Role Playing Game you’ve been planning. Gloves are off boys. Show the world what you can do!"
Hahaha. Guess who I thought of when I read this. Yep, that dipshit who's making Stiveland. From what I've gathered of Stiveland, its a 3D MMO. A rip-off of Haven & Hearth. Except its going to have tectonic plates which will change the landscape over time, different female models with up to Z cup breasts. Yes, this dipshit is going to have hundreds of different female models, for their breast sizes. (He has one designer. Thought I should restate that.) There's going to be randomised worlds, randomised weather etc. Again one designer. A couple of programmers. All still in school. (Not Uni but high school equivalent. He's in America, I'm in Australia. I don't really know what's going on with the American school system.) Going to make their own OS, Game Engine, Console, DRM like steam except there's no offline mode.
Yep indie dev putting always online drm on his products including his single player games. I can understand Stiveland having DRM since its a multiplayer game, but no his single player games: Nukia and Dark Rain. Both have very shitty cliche stories and very stereotypical characters who are either self-inserts or Mary-Sues. Sounds amazing right?Â
"2. Create a Strict Plan Based on What you WANTÂ (instead of what you KNOW)
Ah, but you CAN be ambitious because you’ve planned ahead. You’ve scoped out everything you need to have done by each major industry milestone (GDC, E3, PAX) – provided nothing surprising happens you’re going to have a real hit!"
...
"3. Create Everything From Scratch
Real game developers do it themselves right. Only artsy little indie devs would rely on ready-made software when it takes a REAL programmer to make a game."
Wow... Uhm. So the other two I don't really know about. But 3/ 5. The main things he's doing wrong. So terribly wrong.
Okay rant done. Back to art.