Color
I looked into photos of how the woods have been graded. Quite a number of them have a cyan tint to the greens
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seen from T1

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seen from United States

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Color
I looked into photos of how the woods have been graded. Quite a number of them have a cyan tint to the greens

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Pre-Production
I have learnt from experience to never ‘fix it in post’. So I was considering the final look of the piece as early as the preproduction stage – Color, viz-a-viz costume as well as framing. Due to the Covid limitations, I wanted to go for an outdoor scene (to reduce my lighting considerations and extra hands involved); a place with limited people moving around.
RESEARCH: Zero Gravity (VFX)
I looked into VFX shots that recreated the zero gravity concept.
RESEARCH: Zero Gravity (Real Life)
I looked into footage from NASA, as well as other space travellers... to see how objects react whan exposed to zero gravity
RESEARCH: Science of Gravity
Based on my studies, I discovered that:
- The impact of gravity is subject to the mass of the object, as well as its distance away from the earth
- Upon gravitational impact, speed of object towards the ground increases at 9.81m/s2 (every second).
- Gravity is responsible for our experiencing impact of weight.
THEREFORE, WHEN GRAVITY = 0
- There is no force (F) impact on object/matter.
- Movement/direction is dependent of micro forces like wind, and external push; with object’s mass playing NO ROLE.
- We feel NO impact of weight.

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PROJECT IDEA
The concept of gravity is something that has always wowed me; and I want to explore this idea for this project. Just like every other university project I have done in the last calender year, I am very keen on creating a photorealistic piece; heavily anchored on logic, and seasoned with a bit of creativity.
The full breakdown will be a ways off so here’s a before and after from plate to finished comp.
My latest Compositing shot. Compositing done in Nuke, additionally I used Trapcode Particular to create the embers and fire assets from Action VFX.