Glorified Emulator
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Glorified Emulator

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The consequences of standards (Or, why OS X doesn't have games)
If there is one meme that just wonât die, itâs âX got no gamesâ. PS3? No games. Wii? NO GAMES! PS4? No gaems!!!
But one thatâs been true for a while is OS X = No games. While a lot of it may be due to Windows exclusives, those games that are Linux and Windows compatible have an additional âhurdleâ.
In terms of every computer platform that isnât Windows, OpenGL must be used. OpenGL is a graphics API standard that powers id Softwareâs RAGE, and recently, Valveâs Dota 2. These games are also available on OS X. But what about those games that arenât for OS X but get Linux releases? Thatâs where Standards (and lazy programmers) come into play.
Apple has incorporated OpenGL into the OS X Core - Unlike on Linux, where itâs an extension (and Linux runs just fine without OpenGL or even a graphics card), OS X uses OpenGL to render just about everything. Apple has also decided to cut away the âcruftyâ compatibility modes that allow OpenGL applications that use OpenGL 2.x coding styles and functions access higher-level 3.x and 4.x functions.
The real issue here? Games that request newer extensions in a < 3.0 context are doing it wrong. This means that any legacy OpenGL < 3.0 code must be rewritten to work on recent Apple hardware. Unfortunately, some have neglected to do that, or donât have the resources to do it. Because of this, itâs very safe to say that OS X is âStuckâ with OpenGL 2.x, when in reality it is nowhere close.
But because of drivers on other systems not enforcing the GL 3.x standards and allowing compatibility modes, a lot of low-level code suddenly doesnât work anymore when ported to OS X.
A lot of this may be due to programmers still coding in the style that they learned long ago - back in the GL 1.2 days, and they canât give it up, or donât see the benefits of using the new standards. Some may be doing it out of spite, due to the controversy the 3.0 standards caused. But, that was years ago. There has been enough time to convert source code, and newer releases shouldnât get a pass when their programmers use archaic coding practices, all the while complaining when the half-assed attempt at an OS X port âwouldnât workâ.
If youâre a programmer that has refused to port your software to OS X when it ports easily to Linux, there needs to be a better excuse to bring to the table than âI donât like coding that wayâ.