It was a last-minute kind of thing. An event organizer at Cards Against Humanity (CAH) asked if I’d be willing to pull some weight at…

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It was a last-minute kind of thing. An event organizer at Cards Against Humanity (CAH) asked if I’d be willing to pull some weight at…

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The Sagas of the Firekeepers
When the land fell under the shadow of Giants, long ago, the Firekeepers fled in simple boats to faraway islands and vowed to return. They brought with them the stones they used to spark their sacred fires, stored safe in clay pots.
To them, fire was a sacred symbol—a metaphor for life in a difficult world. Fire lit the night and showed the way. It warmed hearth and hands, roasted meat and baked bread. The Firekeepers saw fire in many things, from copper and bronze to honey and beer. They knew the stars to be fires, knew the sun to burn skin, and imagined the moon to be an ashen coal. Fire could spread like an idea or smolder like a rumor. It gave off light to read by and smoke dark enough to block the day.
They knew that a fire could never be wholly mastered. Fires could be wise or wicked, and fire could change its mind. A fire under control offered visions. A fire out of control could kill. Nothing, not fire nor fuel, could last forever.
A chronological listing of posts from the first Bequest game event: Saga of the Firekeepers.
Read posts from the first Bequest game event, Sagas of the Firekeepers, as played at NerdCon: Stories 2016, presented here in chronological order.
We fought hard. We lived long. We learned much. But it wasn't enough. Our story is over, but it will live on.
Saga of the Firekeepers
Raise the WALLS! Our people need to heal, then slay the dragon!
Saga of the Firekeepers

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Be nice to travelers. KILL THE DRAGON.
Saga of the Firekeepers
First you build a strong foundation.
Saga of the Firekeepers
Dragon's lair is up near Highlands and Lake.
Saga of the Firekeepers