Finally, i drawin to Jay with stassis trigger to info, and yep, i drawing second sword calling zekko to have a demon form, and plus, jay becoming a vergil from DEVIL MAY CRY
BONUS: Jay holding dofus of rotalstrom for two version (original and manga version)
REMEMBER: THIS IS NOT OFFICIAL VERSION TO DOFUS OF ROTALSTROM, because is this a fanmade version to dofus of necroworld (i need to see in Toross game)
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Another project that pushes back the limits of what I can do with Blender!
There are still a few flaws that I'd like to fix, but I think I've spent enough time on this project, which has already started 3 months ago.
It's Efrim from the Wakfu series (season 4), unjustly unknown to the public, revisited in 3D.
I really enjoyed working on it, so much so that I'm thinking of a v2 with a little animation at the end.
FR :
Nouveau projet repoussant encore un peu plus les limites de ce que je sais faire avec ce merveilleux outil qu'est Blender !
Il reste quelques défauts que j'aurai aimé corriger, mais je pense avoir passé suffisamment de temps sur ce projet qui dure depuis plus de 3 mois déjà.
Il s'agit d'Efrim de l'univers de Wakfu (saison 4), injustement méconnu, revisité en 3D.
J'ai vraiment adoré travailler dessus, à tel point que je n'exclus pas la possibilité d'une v2 avec une petite animation à la clé.
A sketch based on the description of an escapee of the astrub massacre, of a figure nicknamed “Prince.”
the escapee detailed an odd creature, one almost human, with dragon-like apendages. The refugee is now missing, please report to anyone, if you see him, or this creature. Do not follow the clacking. Do not trust the crows.
A devblog was published talking about the newly added Necroworld dungeon to the mmo.
You should read it for yourself if you are curious, but here are the bits I found interesting (and my thoughts on it):
(Text taken from the article colored in purple)
"Why did you specifically choose to create a 3-person dungeon for Toross Mordal?
In the 3-person dungeons, we try as much as possible to go with bosses that have a transmedia presence. Basically, these are bosses that players who've had experience with the Krosmoz universe will be eager to fight. So we want to make them more accessible to players who are playing with one character or one account. (…)”
I didn’t know they had this approach. This explains a lot of the other design choices like it being a single room that just goes straight to the boss and the more straightforward wakfu drain mechanic. Making the mmo more accessible to other Krosmoz fans is often a tricky task, which is especially highlighted here since you have to be at least level 215 to even be allowed inside of the Necroworld.
At this level bracket you are already deep into the mmo trenches, which could be why I’ve seen the sentiment of the Toross fight being too easy echoed from some players. This is meant to be a fun, simpler fight that was placed at the highest level bracket of the game where the most dedicated players reside.
Was it hard to maintain story consistency with WAKFU S4 with the addition of the Necroworld?
I wouldn't say it was hard, but it was definitely an important issue as we were developing the quest. We had to implement the player's discovery of the Necroworld in the timeline of WAKFU MMO while also justifying the shared discovery of the Necroworld by all Twelvians in Season 4 of the WAKFU animated series.
I worked with [Sly] and [Siu] to write the quest. The narrative goal was to get the player into the Necroworld while involving as few characters as possible. Ultimately, we had the idea to use a little trick with Otomai and his links to the Eliatropes' story. But I won't reveal any more here, so that people can discover the quest for themselves.
Okay, so there is a quest! I was left under the erroneous impression that there wasn’t (since I’m not the right level yet, I’ve only gotten footage and glimpses from watching another friend play it on release day. They didn’t get a quest related to it. A bug maybe?)
I was particularly wondering about the story here. Hearing that they wrote it with “as few characters as possible” makes sense to avoid the continuity nightmares but also. Uh oh. That sounds… Pretty telling? Alas since I haven’t actually played through the quest, I cannot comment on it.
I’ve been enjoying the quests and story from the newest updates so far, so I’m willing to trust them on this one.
Where'd you get your inspiration for this new boss's equipment?
The first source of inspiration was, of course, Toross and his army, the iconic characters from season 4 of WAKFU. What I like about these new monsters is the striking contrast between their desaturated colors and the pink Stasis, which allows us to establish a strong visual identity for the equipment.
they are right. The greys with the super saturated colors do go pretty hard.
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