A few words on video games and wasted time
Its a sad state of affairs when we have to justify games as a useful learning tool. I feel that this piece was greeted by the resistance to the idea of multiple literacies we discussed in the first weeks of class. Humans have always learned through games and play. They are incorporated into kindergarten classes, but when that game happens on a television screen, it becomes a hindrance, not a help, to education. The resistance to video games as a learning tool is the same as the disbelief that people learn in different ways.
In school, when I was having trouble with learning long division, my dad tried to show me the math problems in a different light with baseball player's averages. The shift of context made it slightly more relevant to me, and I began to improve. Certainly the same analogy can be made with video games.
Video games offer the repetition of lessons, critical thinking/learning, and problem solving. They provide, in some games/contexts, a perhaps wider information ecology than a classroom. It has codified uses, language, rules, just like a book. By ignoring the fact that video game users come away with lessons that can be applied to real life situations is too limiting. Such a close-minded view transmutes a potential teaching resource into "a waste of time."