Sound Design For A Game Trailer
Game Trailers are an absolutely crucial part of advertising upcoming game releases, essentially giving the public a preview of the game's characteristics, story-line, and content. Sometimes they're merely humorous or cinematic videos, but they still draw attention to the game. However, simply having fantastic visuals isn't enough. Another huge area of importance is the Sound Design, as brilliant Sound Design can truly breathe life into the trailer.
Previously, I was presented with the task of producing the Sound Design for a cinematic game trailer by Futureworks. After analyzing three different trailers - Routine, Dead Island 2, and League Of Legends: A twist of fate - I finally decided upon completing the Sound Design for Dead Island 2.
My decision revolved around the assignment brief. Each cinematic trailer was within the 3-5 minute requirement. However, I also required a game trailer that had the right amount of content to truly show off my abilities as a Sound Designer, but not have too much that it couldn't be completed within the time given. Not too simple, whilst not being too complex. Unfortunately, this eliminated the trailer for Routine. The trailer for Routine is very minimalistic, and features game-play. This fits with the genre of the game. On the other hand, the League Of Legends trailer was full to the brim with exciting and fast-paced action, with different champions battling in several different scenes. Each champion within the game has unique abilities and characteristics, along with specific sound effects within the game that allow the player to identify them with ease. Something that Riot games considers to be of great importance to include in their trailers, which would make it difficult to reproduce.
'One of the great challenges that we had with the sound for the cinematic was creating something that a player could close their eyes, watching the cinematic, and then instantly know that's the character they know and love in the game' (Brad Beaumont, 2013).
When I finally decided upon Dead Island 2, I was immediately immersed within the world of Sound Design. It was incredibly exciting, and the studios quickly became my second home, as I was endlessly recording Foley and creating/sourcing Sound Effects. Planning also became an absolutely crucial aspect, as I noted down every single idea on excel cue sheets, as I had millions of ideas that I knew I simply wouldn't remember. Furthermore, I also decided upon purchasing a Zoom Hn4 to help with location recording, as I had many plans on potential sources I could gather from my home town. For example, I had plans on recording the sound of Ainsdale beach, but adverse weather conditions prevented this. What can I expect? I do live in England....
Some of the most interesting aspects of the creation include: Recording wet tissue paper being torn for the transition zombie scene (superbly gruesome), having an entire Game Design class within the studio live room acting as zombies, utilizing automation to create the sound of the helicopter spinning out of control, applying the Doppler Effect to car samples to create realistic movement, and using a scarf to create the stretching/jogging scene, and more. The most frustrating aspect was adding distance to the zombie samples. Overall, the experience was extremely enjoyable.