Gladiator Big Talk: Jumpstart Foundations, Green/the Rest
So on the gladiator discord, (Gladiator is a competitive singleton format using the Timeless card pool on arena and you should check us out, it's great) I do a series of long, hastily written thoughts on every single new-to-arena card and call them Big Talks. Foundations and Jumpstart Foundations are very big sets, so I've decided to move them over here! Some notes:
This is comprehensively talking about every single new-to-arena card in the main set of Foundations. If I don't bring up a card, it's probably because it's already in the format or in the Main set, which is out! Find the Green and the Rest reviews here.
I'm sorting this by collector number, which, for this set is baffling, so Ctrl+F is your friend if you want to find a specific thought.
Each card is also a link to it on scryfall, so you can follow along without having the full set open.
Without further ado, let's start off with Go Forth:
Green
Go Forth: Instant speed Lay of the Land is pretty spicy, and I could definitely see this taking the slot of a card like Bushwhack, though they serve pretty different roles. I definitely think this card is both worth testing and worth playing in some decks, even if itās just decks that want to protect their elves from shocks and their Halflings from bolts.
Hungry Megasloth: This guyās super cute and pretty cool, but itās just not the requisite beef or utility needed to slot into green decks these days.
Razorgrass Invoker: Wake up babe new invoker just dropped! Like most invokers, itās not great in the format, especially since it doesnāt give any keywords, to help out, like trample.
Saurian Symbiote: This guyās just 1 full mana too expensive to be anything at all, which is a shame since heās such a cool guy.
Scythecat Cub: This lil kitty goes hard. I donāt think this should be replacing Bristly Billās, but itās a huge add in addition to it. In a deck that has more ways to get a 2nd land drop than normal (running harrow, a rampant growth effect, ways to get back fetches, etc), this is a slam dunk, but also is most of the good parts of Bristly Bill anyway, so it should be a generically good card whenever it shows up.Ā
Slimy Piper: This guy just attacks as a 3/2 and thatās frankly about enough. If you needed more out of a go-wide deck for it, it also gets to attack with impunity, which is always a huge boon. I think this guy just punches significantly above its weight.
Spined Tyrranax: This guyās cool, but he is just too vulnerable and resource intensive for a 5 drop.
Woodland Liege: Stompy decks have a surprisingly high count of beasts, or at least can engineer their deck to fit this, but itās still a very fragile body to make justifying it seem worthwhile at all.
Braulios of Pheres Band: Iām not a fan of 5s you have to untap with :/Ā
Dionus, Elvish Archdruid: This card is so incredibly busted that it makes me want to build elves for this gal. Holy hell an untap every turn is incredibly based.
Hurska Sweet-Tooth: Iām not a huge fan of this card, despite how high it can go in theory, mainly because most of your lifegain in this format is either the result of combat or in piecemeal, and paying 1 for each instance of lifegain you want to turn into damage suuucks.
Shroofus Sproutsire: I think this guyās really cute and I will not be playing him.
Slinza, the Spiked Stampede: Suffers from the ācompeting with Thrunā dilemma. Unfortunately, that makes Slinza pretty unplayable even if youāre flush with incidental beasts.
Sutina, Speaker of the Tajuru: This is about the best rampant growth on a creature we have in the format, if not in general. Plus, enabling you to more reliably trigger landfall is a nice bit of gravy on a creature you donāt need to swing once with to feel good about.
Forgotten Ancient: This guy gets real big, but I honestly donāt think itās great for us, where it just takes too long to get going for a 4 drop imo.
Gift of the Gargantuan: We have brainsurge at home; Brainsurge at home: is this
Advocate of the Beast: I thought this card was so damn cool when I played it in M14. The good news is that it is still quite cool, but the bad news is that it is not good, and never was.
Aggressive Instinct: Me when the best art for Bite Down is sorcery speed š
Ainok Artillerist: 4/1 for 3 moment.
Ainok Guide: This ol dog had to walk so that campus guide could run in limited. Pressing F for respects.
Baloth Woodcrasher: This guy is really funny, especially because at its core, it is indeed a 4/4 for 6 mana that is only that unless you get a land drop after.
Bounty of Skemfar: This cardās quite cool, and I think it isnāt crazy to play it in elves, but itās like 3rd on wayfinder elves that you put in.
Druid of the Anima: yknow if this was on arena in 2020 I would have played it in real gladiator decks and I think that just tells you how far weāve come.
Garruk, Caller of Beasts: This guy goes so hard for being the second decent 6 mana planeswalker. Completely disinterested with the normal structure of planeswalkers, you just want to slam prime time off this guy and look smug after, and I mean you should do that here too. The green creature restriction kind of honks, but thereās still a good sized pile of creatures to get for free off this, enough that Iād be willing to try it in sneak attack decks as another way to put in a ghalta.
Garrukās Packleader: Beast Whisperer before he glew up, truly a beautiful moment
Grazing Gladeheart: I think someone (maybe me) will play this once or twice in our format, and those people are crying for help, donāt ignore the sights, ask if theyāre ok
Groundswell: I donāt think we really have the gas for a Gruul Blitz deck, but this I think is legitimately worth considering in GW counters, where thereās a lot of ways to have trample and/or double strike, and adding a bunch of power attacking is very choice. I donāt think I would play it elsewhere though, even if you have a decent volume of lands.
Ivy Lane Denizen: This guy has no right to be so smug, get him out of my face, remove them from my sight, the bastard
Murasa Ranger: The fact that this hill giant needed you to pay FOUR GODDAMNED MANA to make it a 5/5 should tell you how bad BFZ limited was.
Orchard Strider: Generous Ent at home ass vibes lmao
Overwhelm: In exactly a GW tokens deck, this card slaps super hard, but itās also 7 to cast, which even with convoke helping alleviate is quite a lot. The other question is do you ever want to cast this tapping 3 of the things that are going to get 3 extra power? Because otherwise, just play overrun or overcome and get the much more important flexibility of trample.
Predatorās Strike: Our bar is so much higher, like, come on.
Primeval Herald: This is a lil baby prime time that teaches you just how many things to be grateful of prime time for, between toughness, finding nonbasics, mana cost, and it all synthesizes into one medium bad card that makes you appreciate having the big old giant around <3
Rampant Growth: We havenāt played a lot of similar effects, and this one is by and large worse than the other rampant growths we might play (or at least Into the North, needing to play caves is kind of suspect).
Realm Seekers: This card isnāt good in our format, but itās also so bad everywhere, like wow this was made for 4 players at 20 life and it really shows (derogatory).
Retreat to Kazandu: We have gotten a lot of better versions of this effect in recent years, but the modularity of gaining life or putting on counters is a nice touch, as is not being tied to a creature like Bill and co. I think Iād only play it in a pile of cultivates, but itās not a horrible include.
Snapping Gnarlid: This guy is just not worth thinking about, so donāt.
Somberwald Beastmaster: I might put this into sneak as a pile of stats that gets sneaked in and doesnāt go away at end of turn. This is also incidentally synergistic with the other creatures that sacrifice into more bodies or come with friends. Being able to get a wide board off of this guy entering is a significant mark in their favor.
Tukatongue Thallid: This is certainly no Doomed Traveler, and I think that distinction is becoming more and more relevant, making this guy more and more just a relic of a bygone era where we didnāt have a handful of doomed traveler effects.
Undergrowth Champion: This guy is a lot of the things I like about Tireless Tracker but without a huge downside of Tracker, which was that heās shockingly vulnerable (pun intended) in the first two turns of his existence. With Champion, if you play this then hit a land drop, it becomes a force thatās both hard to deal with and needs to be reckoned with. In dedicated lands decks, this card goes super hard, but I think it also has a home anywhere that you have fetches and creatures that are annoying to deal with.
Verdeloth the Ancient: Iām gonna be real, Iāve never liked this cardāit just is too expensive to be what boils down to a big pot of stats, especially when the competition is so fierce these days. That said, if youāre a non-sneak attack Channel deck, this is one of the better Channel payoffs barring things like Banefire.
Voice of the Woods: I donāt really want to mess with 5 mana 2/2s without protection that want to gain consistent value. It just looks like way too much work, especially when you really want to activate twice before youāre feeling like youāre getting away with something.
Multicolor/Colorless
Averna, the Chaos Bloom: Averna kind of got mucked over by Discover supplanting cascade for the most part, meaning the number of playable cards it triggers on is quite unfortunately very low.
Bituminous Blast: Removal + get another card is pretty exciting, though the number of decks that actually can really afford to play this is pretty low in the format, since you really donāt want to hit dead cards (like mana drain on an empty stack), and you generally want to be hitting 3-4 drops with this, so you want to be mindful of your curve. I think this all melts into being a pretty niche but effective card that Iād be interested to see in like Mardu Pyro or maybe a deck like Jund Bard.
Enlisted Wurm: I think this card is closer than it looks (Trumpeting Carnasaur but without versatility or blinkability) but itās still not quite at the place it needs to be in order to really feel worthwhile.
Fusion Elemental: Even if the cost is trivial, vanilla creatures are just actively bad and this one doesnāt bring anything that can be interpreted as exciting to the table.
Violent Outburst: This opens up a decent amount of strategies, but itās really only a great Rhinos card, and unfortunately that deck is nowhere near the requisite consistency to be viable in gladiator. Living End might be the one card they could reprint to actually make this card worthwhile in gladiator.
Shardless Outlander: Iām a big fan of cards like this, and itās a slam dunk in my cube, but ultimately it doesnāt have most of the things that a cycling threat needs, which are more explosive power and a cheaper cycling cost.
Starnheim Memento: I really hate manaliths and this certainly is a manalith, but itās also definitely going to kill me because that AA is quite powerful and might just save the card in decks that have tall but nonevasive threats in abundance, like perhaps in a counters deck.
Leonin Scimitar: Short Sword Moment amirite gamers
Gorgon Flail: Basilisk Collar at home be like
Maelstrom Colossus: I like this guy but heās awkward with how most sneak decks play, meaning itās going to be hard to actually trigger the cascade here.
Metalspinnerās Puzzleknot: This is one of the most playable of the puzzleknots, which I say not as a praise, but rather that the bar is not very high to get there, and essentially being a few synergies attached to a 5 mana divination is better than average for the cycle.
Ash Barrens: I think in 2 color decks this is essentially a free include to make your mana a bit more consistent from t2 onward, and in 3c itās playable if you are not incredibly pip-dense and can afford to play a hair reactively in the early game.
Cave of Temptation: Filter lands have a super high bar to clear, and while this gets closer than most, it doesnāt get there.
Kabira Crossroads: We have a couple of lands like this now, and I donāt think any of them are particularly good. In white decks with prime time i could see including it if you just want lands that are better than duals or basics if you fetch them, but the downside is pretty large here.
Seat of the Synod and Vault of Whispers: New artifact lands are always a sight for sore eyes, and this now pushes the number of them that are in Gladiator to 15, and the untapped ones up to 4, which makes a whole lot of cards better. Make sure to take a look at your decks to see if you have any synergy that might make you want these, and slot these in if youāre in UB.













