Moorestech: Explore Automation on an Uninhabited Planet
moorestech is on the way to Linux, Mac, and Windows PC, and itâs bringing automation factory sim chaos with it. Which is all happening thanks to the nonstop creativity of sakastudio.. And somehow, all of it is about to find a home on Steam. I didnât expect to get emotionally hooked by an automation factory sim trailer⊠but here we are. On January 15, 2026, indie dev sakastudio released the Steam store page and announcement trailer for moorestech. And it hit way harder than âanother factory gameâ has any right to. Because this one doesnât just want you to optimize belts and ratios. It wants you to rebuild a life, on Linux.
moorestech feels like Factorio⊠if Factorio had a soul (and gears)
So hereâs the setup: moorestech is an automated factory simulation game set on an uninhabited planet. You land out there with basically nothing, and you start doing the classic factory-sim grind: mining, processing, assembly, and eventually building a massive production line that spreads like a mechanical organism across the landscape. But then it swerves. Instead of being some nameless engineer with a checklist, you play as an âexiled princess.â Someone with a past. Someone with something to prove. And your ultimate goal isnât just to âlaunch a rocket because the genre requires itâ, itâs to build a rocket to seek the truth behind your exile and return to your homeland. That story angle? Itâs not decoration. Itâs the heart of the whole thing, wrapped up in a world thatâs clearly keeping secrets.
The first time I saw the gear-powered factory⊠I grinned
This is the big twist that makes moorestech instantly stand out: your factory doesnât run on the usual web of electric wires. Early and mid-game, it runs on gears. Actual gear-based rotational energy. You generate power using windmills, then send that rotational energy through connected gears and shafts, feeding machines like youâre building an industrial clock the size of a city. And itâs not just âconnect A to B.â You have to manage rotation speed and torque, and each machine needs different values. That means gear ratios arenât cosmetic. Theyâre the whole puzzle. Youâll be designing factories where power isnât just there⊠it needs engineering. Itâs a different brain itch than the usual factory-sim meta, and I like that. Later on, generators appear, but even then? Theyâre still using rotation, creating electricity from rotational energy. The whole power grid grows out of this mechanical foundation, and it sounds very satisfying for anyone who enjoys performance optimization.
moorestech - Automation Factory Sim | Announce Trailer
From stone tools to nuclear fusion⊠yeah, moorestech goes BIG
One of the best promises here is the scale of progression. moorestech starts with basic crafting using stone and wood, like youâre surviving off scraps on this empty planet. But then the tech ramps. Hard. You move through a full evolution of human technology: electrical control, oil refining, and eventually nuclear fusion power generation. Thatâs not ânew machine unlock,â thatâs âcivilization speedrun.â Itâs all tied to a technology tree that constantly expands what you can build. Since every step pushes you closer to the final dream: the rocket.
The âExiled Princessâ story isnât optional, itâs the tutorial (and Iâm into it)
Factory games can be brutal in the first hour. Like, âwelcome to suffering, read this spreadsheetâ brutal. moorestech seems to be going for something smarter: it uses story as the guide system, so progression naturally teaches you instead of dumping mechanics on your head. You play as Yori, the princess who was suddenly exiled from Planet Celestial, an advanced civilization, and dumped on supposedly uninhabited Planet Arcadia. Youâre not alone though, you build from scratch alongside:
Eleno, a support AI
Kula, a close friend you meet on the planet
And the questions start stacking up fast. Why was she exiled? Why are there signs of people on a planet everyone thought was empty? Whatâs the truth behind all of it? Youâre building a rocket to go home⊠but it sounds like the real mission is finding out what home even means anymore.
Linux gamers, open-source folks, this part matters
Okay, this is where moorestech becomes extra spicy for Linux people. The game officially supports MOD development, and not in the fake âmaybe weâll add tools laterâ way. The dev is publishing the source code for the game and tools on GitHub, aiming for a transparent dev environment. They even say they want to expand tools and documentation so that even people without programming experience can make mods. Thatâs⊠rare. And honestly kind of huge. If you care about open-source culture, community-led expansion, or just the long-term health of games you like, this is the kind of move that makes you want to root for a project.
Wishlist energy: this is the kind of game that could explode
moorestech is coming to Steam for Linux / Mac / Windows PC, and itâs currently scheduled for around August 2026. And yes, the dev asks for Steam wishlist support. Which, honestly? Fair. Because this isnât just another automation factory sim trying to blend in. This is gears, torque, speed, windmills, power engineering⊠plus anime-style characters⊠plus RPG elements⊠plus an exile mystery that ends in a rocket launch back toward truth. If even 10% of what theyâre promising lands the way it looks like it could, moorestech might end up being one of those games we all suddenly canât shut up about in Discord.











