sims2defaults SFS folder
Here<3 thank you @rudhira!

#dc comics#dc#dc fanart#batman#bruce wayne#tim drake#batfam#dick grayson#batfamily




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sims2defaults SFS folder
Here<3 thank you @rudhira!

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i'd like to know more about what you mentioned in the tags then, about taking inspiration from outside media! i remember when i first played the demo it hit just right cause i'd just watched the boys and i was hungry for more hero cynicism lol
Aw hell yeah!!
Okay so actually - I take very little inspiration from modern hero media, if any. I did grow up watching Justice League (2001-2004), Static Shock, and Batman the Animated Series and take some tonal inspiration from my memories of them (in which heroes generally try their best and it isn't always enough, villains tend to have sympathetic motives, also Mr Freeze is there and he's my big favorite), but that's about it.
When I started taking an interest in game design, I took deep inspiration from games with stories and mechanics that really resonated with me:
Mystic Messenger: I took heavy inspiration from how the love interests talk to each other, and how they all participate in every route. And the banter!! This game genuinely made me feel a personal connection to all its characters, and a lot of the player's dialogue choices were pretty damn funny for an otome game. (I have since learned that many, many indie otome games are similarly charming and I wrote a whole big list of recommendations, but didn't know they existed back in 2016-or-so.)
Undertale: Its sense of humor and meta commentary blew my mind. You could just do so much and have the game remember and react to your actions/choices, such as taking too much candy and making the whole bowl spill to the floor, or having the Mad Dummy rant about how you treated the dummy from the beginning of the game. Undertale is probably responsible for my deep interest in variable-tracking, and having characters respond to different things. (Dammit, Undertale, it's been so much work... but it's worth it I guess.....)
Disco Elysium: I played this a short while after MM and UT, and it just solidified my idea of what "my favorite game" would look like. Because I'm trying to make Herotome into my favorite game, that's my secret cap, etc etc. Anyway... Disco Elysium is fucking crazy. It's full of heart and camaraderie and also you can loudly beg for money and punch a literal child in the face and sing karaoke really badly and joking that if you find three racists you will be granted three wishes like??? It's unhinged. I haven't even mentioned the stellar atmosphere, plot, and how you have a bunch of voices in your head suggesting various courses of action and how you play as a recovering addict and you can go right back into your addiction with smoking alcohol and drugs... Describing it like this, it feels like an impossible game, that there's no way a game like this exists, but goddamn it do. And I take inspiration from a small.. SMALL aspect of it, because if I tried to fully emulate Disco Elysium I would probably die. It's just so much. And it's beautiful. Anyway DE inspired me to be more unhinged.
Dragon Age Origins: I'm listing this last because I actually played it well, well before I started game development, but it was such an impactful game for me that I'd never forgotten its scenes, characters, and how it made me feel. The CHARACTER BANTER... The sheer wealth of choices, and the emotions involved!!! There was such a general sense of world building and gravitas and then you find this mystical holy urn that's been important to a major religion and one of the characters quips "Nice vase. I should get one for my house." like??? Gah. I guess it inspired me not to take my own game too seriously, but the characters are also very,veryvery charming while also being quite diverse - everyone has a unique sense of humor and a unique background. The player can ALSO have a unique sense of humor and a unique background, which is super cool. I am absolutely not doing separate Origins for Herotome because that's way too much work-- but the diversity of the love interests did inspire me a great deal. Oh-- and the APPROVAL SYSTEM. I loved how you could get characters in the negative and have really, really interesting dialogue from antagonistic interactions, so DA:O really taught me early on that I didn't have to shy away from such things.
Perhaps most importantly: I like these games a whole lot, they are probably my favorite games. I want to like Herotome in the same way, or at least a very similar way.
A quote I try to think about a lot is "I'm surprised at the success of the show, I'm... I'm not surprised by people liking it that watch it, because... even though that makes me sound like a dick, like, that [sounds like] I knew people would like it, that's not quite what I mean-- I just mean, when you write something, you have to... if it's gonna be good, you have to be, like, its first fan, you have to be like... I don't care if I'm the only person who ever watches this, I love this. So when a second person says 'this is awesome!' You're like, stoked, but you're not shocked[...]"
... Okay I don't think about that entire stuttering quote (it's from Dan Harmon, regardless of how one might feel about him as a person he is an undeniably successful writer); but I do try to internalize "I don't care if I'm the only person who likes this" as often as I can.
I also make an effort to trust in the universe and that Herotome will reach "its people" and resonate with them in the same way my favorite games resonated with me...
... Anyway.
Outside of game design, I also try to pick out enjoyable aspects from everything I watch and read. If a book has a particularly well-written scene, I'll jot down some notes about why I liked it even if I didn't enjoy the book overall. Same with VNs and other games. While watching movies/shows I'll try to remember how they make me feel, and remember scenes that are particularly powerful and why they affected me. Yeah it's a lot of English homework, but it's how I work and indirectly feed Herotome and keep it alive in my day-to-day. I even have a playlist of random youtube videos I might reference while working on the game. Oh, and video essays -- I watch video essays religiously and make mental notes... let's plays, too, are a great way to experience how a game is designed and saving some time--
Uh, point being, you don't have to go hardcore categorizing and note-taking like I do. I just truly believe that every piece of media has something to share that can be molded and used to your own devices... even if it's "what not to do," in situations where I really, really don't like something. I'll just make a mental note to do the opposite thing. (eg, when Mystic Messenger let you choose your PFP and then randomly showed you the default MC kissing the love interest - so much whiplash, so awful, still one of my favorite games but whyyyyyy)
I actually did a meme about characters-who-inspired-my-characters a while back too, so there's that... same logic. Many many games and stories and characters inspired me, very few of them directly concern superheroes.
Thank you for the ask!!!
i can't believe i went in all set on my blonde boy, only to fall head over heels for jade?? the bird scene had me squealing the whole time, it was so cute. i had high hopes for the demo and it still managed to be even more amazing than i expected - the love put into it is so visible in all the little touches and makes playing it such a cozy experience (that peaceful warden scene in the tunnels has my heart). damn word count limit but yeah 11/10 game no notes; love u dart, griff and mia too
Jade stealing hearts left and right from An Activity 😏 Godddd her parts were the most difficult to write she really gave me hell, but yalls warm reception of her has been really worth it.
The tunnel scene was so much easier to write!!!!! But I'm glad to hear thats a hit too LOL. Very very pleased you had a good time with the game @moonerz! <3
hi! im the anon that asked about game development. ty for the considerate response, it helped shift some gears in my head! specially the notion of 'marrying herotome itself', that stuck with me lol. i'm messaging cause you seemed to have fun talking about it and i had fun listening (+ i've been hopelessly hyperfixated on this game for weeks), so if you'd like i'd love to chat a bit! no need to answer this, just sending it cause dms are locked. sorry if i'm overstepping and have a nice day!
Welcome back and I'm happy to chat! The subject of game design and my experience with developing the game is always a safe one, and a topic I enjoy very much.
I meant to say this last time but I forgot-- if you'd like to plug your game (if it has a page on itch.io or a blog here on tumblr, whether you have a demo out or not), please feel free! I'm usually thrilled to shout-out other small creators, and even play the games myself if I have the time.
Btw I did indeed close out DMs bc I started irrationally worrying that people might get parasocial with me/sending me way-too-personal messages and that gives me mad anxiety; asks are a great way to reach me since it's more public and feels less like... getting cornered in a bathroom stall...!
i was checking in on this game and i just wanted to say i literally love it so much and am so excited for the new demo release... it actually gave me some boost to study for a important test! thank you and i can't wait :D
Gassp how sweet, I love to hear that! Good luck on your test!!! 💪 >:) The cast is cheering you on!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
can you help me find a working download link for this default top.https://moonerz.livejournal.com/2197.html
[Link in question]
Hello leigh! :-D unfortunately, I couldn't seem to find it :-( I think the filename was simply "aftanktop" (it's a default for aftoptuckedwaist though)
Does anyone have this default by moonerz or know of a re-upload somewhere? :-)
^image snatched from sims2defaults