quick lil post on allllllllll the modifiers that go into the "Understand Snell" check on election day!
Starting DC: 23
SNELL_NOBIGGIE: He didn't think your virginity was a big deal -> ADVANTAGE
SNELL_GELSAVE: He saved you from the Gelatenous[sic] cube. -> -4 DC
SNELL_STAYS: You stood up for him against Darrow. -> -5 DC
SNELL_DISMISSED: You dismissed him when Darrow asked you to -> +2 DC
Snell_Breather (yes it switches to lowercase for whatever reason LOL): You took a breather together. -> -4 DC
SP_GlowstoneFix: You fixed his lamp -> -2 DC
SP_relationshipTalk: You had a talk about relationships -> -3 DC
Snell_NoBreather: You chose to NOT chill with him. -> +4 DC
SNELL_POL (back to caps lock!): You found out his political opinions. -> -5 DC
SnellRevivify (aaaaaand back to lowercase): You revivified him. -> -10 DC
LibraryCardSnellWasThere: You got him out of the Living Library. -> -3 DC
TeaShop: You solved the tea shop mystery. -> -3 DC
Curiously enough, there is also a variable in here for "NoNat1" that may or may not be attached to the tea shop flag (I can't tell LOL) UPDATE: thanks to pen-try for reminding me about the existence of the feats that make it so you can't roll Nat 1s! This is likely what the variable is referring to :)
So, the best possible state for for the roll is a whopping -16 DC with advantage!
(There is also a flag in here for entering the Pillar by yourself but I can't tell from looking at this file what it does..... my guess is it might give disadvantage? I could technically boot up a save and speed through the pillar sequence to find out but that's for another day LOL)












