Insect Fighting and Mushiking parody in Yakuza Kiwami (2016)
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Insect Fighting and Mushiking parody in Yakuza Kiwami (2016)

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There are cards now at cabaret club? Do I need to beat these ladies in MesuKing?
The sexy bug lady game didn't need to go this hard.
Ok, that actual battle was pretty lackluster. Geez, Majima. Get good at MesuKing before next time!
I now have all of the MesuKing cards.

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So I spent hours last night learning the deep secrets of MesuKing in the hopes I could beat the MesuKing Queen.
Then did it today on my first try.
The game is not entirely RNG. But there is a lot of RNG crap to get through.
Ok, so it's possible I've delved too deeply, but MesuKing is overly complex. At least based on my long study of the 47 cards and thinking about the underlying math. There are six compatibility bins on each "insect card", but only five of them are used. These bins indicate whether a particular attack card is effective. But all of the attack cards only have compatibility patterns AABBCC, so there are only three compatibility patterns. Even more peculiar, a card belonging to AA is likely to be low-technique, high-sum (the sum of all parameters) cards that are generally reasonably well balanced, that I think almost universally get fairly meager boosts from the chosen attack card. At the other end, CC cards have high-technique, low-sum cards. These have a handful of "super-match" cards in the attack deck that require high-technique to activate.
And now, on further review and consideration, there are at least subdivisions of BB and CC into B1 B2 C1 C2, representing a spectrum between technique and sum. I think this still favors the "go high-technique" C2 side of things.
Oh, ok, it looks like there are enough high-technique cards that have some extra preference for each of the three attack styles, so you can preferentially make your hand +90 vs +35 for your primary and off-attacks. So if you know your opponent has a preference for one kind of attack (like Tomohiro, who only throws rock), you can choose the cards you want to get the +90 in the best opposing, etc etc etc.
So maybe it just the exact perfect level of complexity to give five different points along the guns-or-butter curve along with a player-choose-able preferred attack.
Maybe there are special A1 tier cards I just haven't found since I haven't let the game continue past my first day in Kamurocho. Maybe I'll write a full description of how this works when I finish collecting them all.
Of course there's a MesuKing Queen. I'm an idiot for not thinking of it earlier.
I don't remember participating in bizarre hierarchical games as a kid, but maybe that's just me.