MeidasTouch
BREAKING: Mark Wolf, appointed to the federal bench by Ronald Reagan, writes that he is resigning as a judge to have the freedom to speak out against Trumpâs assault on the rule of law

#dc#dc comics#batman#bruce wayne#dc universe#batfam#batfamily#dc fanart#dick grayson#tim drake


seen from Yemen

seen from Malaysia

seen from United States
seen from Brazil
seen from United States

seen from Japan
seen from Yemen
seen from China

seen from Malaysia

seen from Malaysia

seen from United States

seen from Malaysia

seen from Malaysia

seen from Russia

seen from India

seen from Netherlands

seen from Netherlands

seen from Russia

seen from Malaysia

seen from Germany
MeidasTouch
BREAKING: Mark Wolf, appointed to the federal bench by Ronald Reagan, writes that he is resigning as a judge to have the freedom to speak out against Trumpâs assault on the rule of law

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
AprĂšs avoir fait le tour de ma propriĂ©tĂ©, jâen profitais pour me remettre Ă lire (1%).
ăłăăăłăăŒă«: Cottontail (2023). â dir. Patrick Dickinson âą dop: Mark Wolf.
November is a big month for kaijĆ« fans and aficionados. One reason is that November 3rd marks the anniversary of the original GODZILLAâs Japanese theatrical release in 1954. This year the Big G turns 63. Seeing how I technically missed the opportunity to do an anniversary post I thought Iâd still like to put up something reflecting on the original film and its legacy. And then this topic came to mindâŠ
A STOP-MOTION GODZILLA
Back in 2015 stop-motion animator and friend of this blog, Mark Wolf â best known for the educational paleo-short THE AGE OF MAMMALS (81) â offered up his speculations on how the original GODZILLA (54) may have been different if stop-motion animation, a la the work of Ray Harryhausen, had been used instead of suitimation. Wolf penned this piece as part of a series of posts for The Fantastic World of Ray Harryhausen Facebook page called âWhat If Ray Harryahusen Had Made⊠Theatre.â I found Wolfâs conjectures and insights fascinating and this led to a discussion between us about how and why stop-motion was and wasnât used on GODZILLA. Â
To be clear Wolf was never attempting to disparage the original GODZILLA as a film, writing that he ârespect[s] the original Japanese GOJIRAâs black & white cinematography, impressive score and anti-nuke sentimentsâ but nevertheless finds âthe visualization of Godzilla⊠laughable, especially when compared to KING KONG (33) or THE BEAST FROM 20,000 FATHOMS (53).â In particular, Wolf highlights the scenes of Godzillaâs maritime activity noting that while Godzilla sinks multiple boats in his premiere film he never appears in the same shot as any of them, which is in stark contrast âto [a similar] shot in BEAST when the Rhedosaurus sinks a ship.â Because Wolf believes that stop-motion provides a better âperformanceâ then suitimation he says heâll gladly take âRayâs approach every time.â Note that Wolfâs emphasis here is on âperformance,â not realism. Many western critics reject tokusatsu films for looking âfake,â but Wolf openly acknowledges that stop-motion is no more ârealisticâ looking then suitimation.
As for other ways GODZILLA may have been different had stop-motion been employed, Wolf starts off by pointing to Godzillaâs American precursor; THE BEAST FROM 20,000 FATHOMS (53). Based on the short-story âThe Foghornâ by Ray Bradbury and published in The Saturday Evening Post in 1951, Wolf observes that the dinosaur featured in the original painting by James Bingham which accompanied the storyâs debut âlooks more like Godzillaâ then the model creature that Harryhausen would later produce. Wolf speculates that had stop-motion been involved in the production of GODZILLA that the titular monster, freed from the constraints of needing to fit a human inside its anatomy, may have also been much closer to that of Binghamâs painting or even the Rhedosaurus from BEAST and points to Tony McVeyâs re-imagined model of Godzilla as a quadruped as one possibility.
However for everything gained something must be lost and Wolf writes that the downside to a stop-motion Godzilla is that it would have almost certainly annulled SFX director Eiji Tsuburayaâs impressive miniature cityscapes. Wolf notes that Harryhausen âtended to avoidâ such elaborate miniatures âbecause they were repetitious and limited in their performancesâ preferring instead to composite his creatures into live-action sets.
All this speculation of course gives rise to the question of why Tsuburaya â a great admirer of Willis OâBrienâs work on KING KONG â didnât employ stop-motion on GODZILLA? On this point Wolf addresses the two most frequently circulated claims about why Tsuburaya didnât employ stop-motion: A) because âToho couldnât afford stop-motionâ and B) because âno one in Japan at the time [was] capable of pulling off the effect.â With regards to both of these claims Wolf argues that neither makes any sense. Regarding cost Wolf points out that many of Harryhausenâs films, like âEARTH VS THE FLYING SAUCERS (56) had a $120k negative cost,â which is well below GODZILLAâs entire production budget of $175k. As for the claim that Japan lacked talented stop-motion animators, this is entirely erroneous and flies in the face of the fact that âthere is stop-motion in GODZILLA, including the most singularly bizarre use of model animation for VFX, ever - a shot of a fire truck overturning and spilling two firemen who have been riding on the sides (note how the headlights come on as the scene progresses)â as well as âa different shot, of Godzillaâs tail, [which] is ideal for animation and I am not at all surprised they tried it at least once.â Â Â
Wolf goes on to speculate that the real reason that Tsuburaya didnât employ stop-motion is because director Ishiro Honda was âimpatientâ â basically envisioning a scenario similar to what happened to O'Brien while working on Irwin Allenâs THE LOST WORLD (1960) which Iâve previously blogged about here. However on this point I had to correct Wolf, since the decision not to use stop-motion on GODZILLA wasnât Hondaâs but rather actually came down from Toho Studios Production Manager Iwao Mori, and only after Tsuburaya told him that it would take seven years to complete the film if stop-motion was used. Wolf found this claim, that Tsuburaya estimated it would take seven years to film GODZILLA with stop-motion, âhilariousâ and wondered where he got such a ridiculously inflated number from since he would have âcertainly [known] KONG didnât take years to filmâ and noting that on average âthe VFX for [a Harryhausen film like] JASON AND THE ARGONAUTS (63) [only] took nine months.â BEAST only took a year.
In light of this I have to wonder if Tsuburaya was truly being sincere or deliberately hyperbolic when he told Mori it would take seven years to shoot GODZILLA with stop-motion. Was Tsuburaya really that ignorant about how long such a process would take? Or was it Mori who wanted stop-motion and Tsuburaya who didnât and knew he could scare the producer out of the idea with such an over-the-top estimate of the time needed to film the movie?
However even if it wouldnât have actually taken Tsuburaya seven years to do GODZILLA in stop-motion it nevertheless would have still been unfeasible since, as I pointed out to Wolf, the one thing Tsuburaya didnât have was time. Itâs important to remember that the original GODZILLA was not a well-planned out film. GODZILLA was released on Nov. 3rd, 1954 and producer Tomoyuki Tanaka came up with the idea on a plane ride back to Tokyo in mid-April of that same year as a last minute replacement for a war movie which had fallen through. Though Tanaka would go on to relate a number of tall-tales over the years about what his inspiration for Godzilla was, the reality clearly appears to be that the trade papers at the time were reporting that Tohoâs main studio rival, Daiei, was going to be releasing THE BEAST FROM 20,000 FATHOMS in Japan in December of â54 and that Tanaka had decided that Toho could beat them to the punch by whipping out their own domestic monster movie a month before. Here Wolf also points out that WB, the US distributors for BEAST, had netted a nice $5-Million in box office returns on the film after only paying $250k to acquire it, numbers which certain caught the eyes of execs at both Toho and Daiei. Once Tanaka had convinced his fellow Toho brass to invest in this admittedly risky venture, spending three times what they had spent on any previous film on GODZILLA, pre-production got underway in early May and production in early July. Tsuburayaâs team didnât begin work however until August at which point they had about two months to shoot the 263 SFX shots (out of 868 shots) needed for the film. Steve Ryfle writes in his book Japanâs Favorite Mon-Star (98) that all-total Tsuburaya spent 71-days shooting the special-effect scenes for GODZILLA. As Wolf acknowledged, with such a small window of time to work in ânot much could [have been] deliveredâ if stop-motion had been employed, âso hand-puppets, animatronics, [and] suits would [have made more] sense.â
But Wolf also finds himself still puzzled over GODZILLAâa random use of stop-motion, including that perplexing and admittedly unconvincing fire truck scene which he feels strongly that âno sane VFX Director would [have] elected to doâ in stop-motion given that one of the things stop-motion is historically poor at portraying is objects moving at high speeds. The end result of such a shot is what for all the world looks like a toy fire truck with dolls being knocked over. I told Wolf that while I didnât know about the fire truck scene itself I thought an apt parallel to it could be found in August Ragoneâs 2007 biography of Tsuburaya in which he recounts a popular antidote concerning the 1965 Toho film FRANKENSTEIN CONQUERS THE WORLD. Here Tsuburaya needed to shoot a scene in which the dinosaur-like kaijĆ« Baragon attacks a stable full of horses. To accomplish this some decidedly fake looking miniature horses were placed in the scene for the monster to menace. When asked by a young intern why he had opted for the model horses over a composite shot using real horses Tsuburaya simply replied: âBecause using a model horse was more fun!â Personally I think this antidote tell you everything you need to know about Tsuburaya and his aesthetic philosophy when it came to special-effects.
Tsuburaya would employ stop-motion in one other Godzilla film, 1962âs KING KONG VS GODZILLA, which is actually based on a story idea originally conceived by Willis OâBrien for a Kong sequel is which the supersized simian would have fought a giant-sized version of Frankensteinâs Monster. The first example of stop-motion in KING KONG VS GODZILLA is during the attack of the giant octopus on Faro Island where several of the octopusâ tentacles are stop-motion. Later there are several long-distance and aerial shots of both Kong and Godzilla which are done with stop-motion models. However the most obvert and dramatic example is a brief sequence in which Kong charges Godzilla, prompting Godzilla to rear up on his tail and deliver a kangaroo-kick to Kongâs chest; knocking the giant ape backwards. Another reason why Tsuburaya likely abandoned using stop-motion in his films is because it did not convincingly match the look of the suitimation monsters. This was the reason given by special-effects director Koichi Kawakita â who had mentored under Tsuburaya â for his own rejection of stop-motion when he assumed the role of head SFX-director at Toho beginning with GODZILLA VS BIOLLANTE (89). Kawakita had considered using stop-motion in this film and had a roughly 20-second sequence made in which Godzilla fights off the plant monsterâs tendrils. However it was never used, ultimately being relegated to the deleted scenes section of the DVD and eventually YouTube. IMAGES
1) Tony McVeyâs re-imagined Godzilla model kit
2 - 3) The only two stop-motion shots to appear in the original GODZILLA (54)
4 - 5) Kong and Godzilla throw down stop-motion style briefly in KING KONG VS GODZILLA (62)
6) Eiji Tsuburaya with his underutilized stop-motion Godzilla puppet

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
Jâavais lu Building Imaginary Worlds de Mark Wolf il y a longtemps. Ă lâĂ©poque, au moment oĂč je me lançais dans la structuration du wallet, je lâavais recommandĂ© Ă Marcus. Il lâavait empruntĂ© Ă la bibliothĂšque, mais, dans le jeu, Newman lâavait envoyĂ© au Togo, lĂ oĂč se trouvait Kwame, lâavatar de Marcus.
Mark Wolf mâintĂ©ressait, car il reprenait le concept de « subcreation » de Tolkien qui, catholique converti, voyait la crĂ©ation humaine comme un dĂ©rivĂ© de la crĂ©ation divine. Wolf lui-mĂȘme, dans son livre, reprenait Ă son compte cette distinction. Pour ma part, je parlais de « monde premier » et de « monde miroir ».
Je me souviens dâailleurs que la porte spatio-temporelle se trouvant sous la cathĂ©drale de Lausanne rĂ©fĂ©rait plus Ă lâinconscient collectif quâĂ un inconscient paĂŻen mĂ©galithique. Câest ainsi que Chronopolis auquel donnait accĂšs la porte questionnait les joueurs sur la gouvernementalitĂ©. DâoĂč lâutopie. Personnellement, jâavais senti la nĂ©cessitĂ© avec Dalmeck de mettre en place un univers dystopique qui contrebalançait lâutopie: le Complexe dâEnazol. Dalmeck quitta le Collectif, mais Enazol demeura.
Avec le recul, je dirais que le jeu Ă©tait avant tout une maniĂšre pour nous de nous figurer nos peurs et nos espoirs et que sa dimension collective nous permettait de nous doter dâun univers partagĂ©, un multivers.