What indication was there in ALttP that Link's wish upon the Triforce was for the Hero to never be needed again? I thought it was just to undo the damage done by Agahnim/Ganon.
The last line of it was âthe master sword to sleep foreverâ which, considering how much the master sword is tied with Link and his quest, it feels like basically a request to never be needed again. He is, as the Hero of Time is stated to do in Wind Waker, âseparating himself from the elements that made him a Heroâ
To me, that stands out because we generally donât expect happy, fulfilled people to want to throw things that brought them strength away. It can happen, in the idea of people feeling they have grown past this and no longer need it as a crutch, but that doesnât seem to be the way Link acts towards the master sword in the epilogue of ALTTP.
That, as you say, much of the wish is focused on the damage that individual people were afflicted by, would almost suggest that to Link, he focused heavily on how much this hurt others. And at the end of it, he doesnât want to carry a weapon anymore- even a sacred weapon ostensibly wielded by the pure of heart. He wants it to never be needed again.
Which is interesting, because, as the many games since ALTTP would point to, this is a futile wish. The master sword is drawn again and again, by Link. Which casts an interesting shadow over that ALTTP epilogue.
Especially when this behavior, of separating himself from his âheroic regaliaâ and leaving Hyrule, sometimes forever, sometimes abandoning family in the process (in Wind Waker, he leaves grandma and Aryll behind) repeats through many games- and I do not believe any game features legend or mention of the hero when he is anything but a young man or a child- there are no stories of adult heroes and there is rarely at best an implicit lineage of the hero. In Spirit Tracks, Niko mentions the new Link âlooks like someone I knew when I was youngâ which does not suggest Wind Waker Link ever joined Niko in old age. Twilight Princess, a game that openly shows us a dead Hero, depicts his Shade wearing armor, overgrown with ivy- suggesting, potentially, a violent death and an unmarked grave.
Even though Link may heroically accomplish everything he set out to do in the gamesâ language, the implicit note a lot of games leave him on seems to be one of regret or at least unease, and while it may not be a deliberate implication on the part of the game developers, it does kind of conjure the suggestion that this unease tends to shorten Linkâs lifespan.