Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Since that one post about giving your name to magic users is back on my dash again, I remembered a shower thought from last week:
In most of the stories the mighty magic user that wants to steal your name comes from an English speaking country, so the whole exchange usually happens in that, but what if your name has some weird sounds that English (and potentionally some other language) speakers cannot pronounce?
I mean, imagine someone trying to mess up the current international magical landskape by going back to the past, meeting the First Mythological Duke of Bohemia and trying to use name-magic on him only to be given:
MTG Scenes That Must’ve Happened: Nicol Bolas Instructs the Fallen Gods
Nicol Bolas: “Scorpion God, your duty is to kill each of the remaining gods of Amonkhet. You shall not rest until all five have been destroyed.”
Scorpion God: “I obey, God-Pharaoh.”
Nicol Bolas: “Scarab God, your duty is to lead my army of Eternals and wipe out the mortal survivors. You shall not rest until every citizen of Nactamun has been hunted down.”
Scarab God: “I obey, God-Pharaoh.”
Nicol Bolas: “Locust God, your duty is to destroy the Hekma.”
Locust God: “…and?”
Nicol Bolas: “And what?”
Locust God: “That’ll only take me, like, five minutes. What do you want me to do once the barrier is down?”
Denizens of Ravnica, the vote for Guildpact is off. However, @jolly-ob-saint-nixilis is hosting a Battle City Tournament to find the King of Games. Also, feel free to join the revolution under @communes-of-ravnica . Thank you for your participation and apologies for pulling your legs.
So with this card, the appearance of a legendary sphinx , and the mystery we glossed over of why they were all silent, what role might they play in Bolas plans? Or might they be the main resisting force against him?
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Finally posting my article! It’s really long and I don’t want to clutter people’s dashboards with the full thing, so please click Keep Reading to read it. Thank you to everyone who responded to my “interview” questions! It was so helpful, and it certainly gave me a good look at what’s going on in the community.
Special thank you to @gaytog and @ally-encampment, who are most heavily featured in the piece. Your responses were phenomenal and I’m grateful for your help on this.
Secondary shout out to @chelsea-beleren-vess and @zoe-of-the-veil, neither of whom I interviewed but who both have been outspoken about this issue and thus who I mention in the article for their public posts.
Again, thank you, and enjoy the article!
Full Text:
It’s a Friday night, and Topp’s Trade Center, in Benton Harbor, Michigan, is, to say the least, packed. At the counter to check out, five or six men and teen boys stand in line to pay to play Magic: The Gathering in the weekly Friday Night Magic (FNM) bracket. All who play will get a small discount later in the evening on packs of cards, and one lucky winner will get a mythic rare card for free.
Meanwhile, in the gaming room, two college-aged men are deep in a heated Magic: The Gathering match, while a half dozen other men look on. Two women of about the same age walk in and sit down by themselves across the room from the others, and begin to play their own match, completely ignored. Of the 30 or so people that have come in for FNM, they are the only women in the store.
“There still is a low percentage of women at FNMs and such I go to—often I’m the only one there, or just one of two,” says Lily Haaron, a woman player from Seattle.
According to Wizards of the Coast, the company that owns Magic: The Gathering, over 12 million people worldwide play Magic. Of that, somewhere between 60 and 90 percent of players are male. The women who do play frequently state that they feel unwelcome in game stores that host Magic events. They cite instances when they were not taken seriously, were the butt of hurtful and often discriminatory jokes, or were even harassed by other players because of their gender. However, many women in the community have started clubs and social media groups specifically for women, in order to create safer spaces for women to play.
“Many male players see the community as of and for primarily other male players,” says a female Magic player going only by the name Joy, who began playing around 2013 but has only been heavily involved in the community in the past year.
Joy says that she initially felt drawn to the complexity and depth of the game’s lore, which follows the story of several different characters that are also printed as playing cards in the game. She says, “I read the entire story of Khans of Tarkir block and loved it, and have been keeping up since,” referring to the story published in once-a-week chapters prior to the release of “blocks” of new cards.
Many players enjoy the social aspect of the game. After all, it is called Magic: The Gathering, which refers to how people must gather together in order to play. “I enjoy that Magic gets me out of the house every day,” Joy says, “On weekdays, my job gets me out of the house. On weekends, Magic does.”
But the social aspect can be rougher for some than for others. Ally Robertson, a trans woman and regional Magic judge from Maine says that, while she has never experienced harassment herself, she has friends who have. “When [one of my good friends] was still new to Magic, [she] had a store owner tell her that if she went out back and gave him oral sex, he would concede to her,” she says. “The local judge at the time just laughed, like most of the store.”
The game was invented in 1993 by a white man, and for many years it appealed only to white men, to the exclusion of women and non-whites alike. “What I have experienced, both at my LGS (local game store) and online, is a male-dominated culture that manifests in subtle and not-so-subtle ways,” says Joy.
The creators of Magic have since attempted to increase the number of woman players, though the demographic statistics vary depending on who you ask. For example, Mark Rosewater, the lead designer for Magic, said on his blog, “market research shows the gender breakdown of male to female is 62% to 38%.”
Jesse Reynolds, a former store owner from Evanston, Illinois has an even more stark view of the demographic differences. He says, “If [other store owners] say that more than 5% of their players are female, they are lying.”
Participation in competitive events, such as the professional tours and even FNM, closely resembles what Mr. Reynolds says, which suggests that while women are attracted to the game itself, there is a significant barrier keeping them from playing competitively.
“I’ve been treated like crap by guys when I go play Magic,” writes a Tumblr user going by the URL chelsea-beleren-vess. “Or ignored when I’m like ‘hi how are you?’ Or asked if I’m here with my boyfriend. They don’t take me seriously.”
Some players say that, although the community as a whole has a long way to go, the company itself is inclusive in a way that its consumers are not. “Wizards of the Coast has demonstrated a commitment to making Magic a more inclusive gaming experience, and so far, I think they’ve done well,” says Joy.
Indeed, Wizards is unlike other media in its representations of women and non-binary individuals. The company has actively remade edited versions of card art that previously objectified female characters, even after having received backlash from male players that saw nothing wrong with the original art. Wizards also wrote new female characters into the story, some of whom are lesbian or bisexual. Two years ago, the company released Alesha, Who Smiles At Death, a card based on the company’s first openly transgender character, and in the past year it introduced an entire race of people, called the Aetherborn (pronounced EE-ther-born), that are non-binary, using they/them pronouns.
“I love that they have characters like Alesha, or the Aetherborn. It definitely adds to mine and my partner’s experience of playing the game and it also makes conversations about inclusivity easier,” says Ms. Robertson. “On the flip side, though, it’s frustrating when people on coverage misgender the Aetherborn or assume their next coverage pair consists of two men. As a whole, Magic is still a ‘boys club’ and any attempts to expend that mentality usually end in backlash.”
So what might improve the gender disparity at Magic events? What might draw more women to Magic? Some say that it is the responsibility of Wizards of the Coast. Others say that the privileged majority in the community need to step up and be more inclusive. Yet others argue that those who have been harassed or discriminated against need to report their experiences. No surefire consensus has been made, though perhaps all suggestions have their merit.
“I feel on a local level stores need to do more to try and get women into the game, and support women communities with it,” says Ms. Haaron.
Ms. Haaron wants to see more groups like the Lady Planeswalkers Society, a women-led group of Magic players that hosts events specifically to draw women into the game and create a more welcoming and inclusive environment for women players. The society has had moderate success, purporting to have over 80 active chapters throughout the world and more than 1600 followers on Facebook. However, 1600 followers out of the 12 million that Wizards claims play is not even a dent in the community.
Some argue that Wizards of the Coast hasn’t done enough to create an inclusive community. “I think Wizards needs to take more direct action against stores that have unwelcoming environments,” says Ms. Robertson. “If a store gets repeatedly reported for an environment where players are degrading women, or making rape jokes, Wizards should step in and tell that store to keep their player base in line or lose DCI sanctioning.”
DCI sanctioning refers to the ability of a store to host official Magic: The Gathering events. Many stores make their money by hosting such events, so being sanctioned is good for both the store and for Wizards. Furthermore, participating in sanctioned events helps competitive players advance to the next level of competition, so it’s good for the players as well.
When players are repeatedly harassed or made uncomfortable during the events, things get a little complicated. Wizards has rules put in place to punish players that make the environment uncomfortable for others, but those rules are just not strict enough for some.
Ms. Robertson says, “I think jokes that promote violence or jokes that use minorities as a…punching bag should warrant an immediate disqualification, or at least match losses.”
For now, many women players are creating their own safe spaces to play. Tumblr user zoe-of-the-veil has created a server on the Discord app, which is a group chat app specifically for gamers. She says, “Basically, this will be a place for women magic players will be able to connect and support one another.”
Mine was an Onslaught-8th-Mirrodin standard era Red Deck Wins affair cobbled together from a friend’s collection. It featured goblins and Skullclamps! A pairing for the ages...