Armand Marechel was born the heir to a wealthy aristocratic family in the French Third Republic in the year 1894. Raised under the strict tutelage of his father, a diplomat to the German Empire, he was encouraged to study pursuits both intellectual and martial, as fit a young man of his birth. He took to the intricacies of politics and history with aplomb, but where he truly excelled was games of war. Horsemanship, fencing, and tests of puissance occupied the young Armand more and more as he grew with age. He grew to be tall and strong, and in part due to his skill - though much more in part due to his fatherās influence, he was made a cuirassier of the Republic at the age of 18. He donned his armor with pride, and spent his time either mastering his craft under peaceful skies or pursuing women and wine with his fatherās fortune.Ā
His call to glory came at the onset of the First World War, when for the last time in Franceās storied history brave cuirassiers would make their presence known. In the early days of the war his squadron had been committed to the fighting in Belgium with orders to overtake a German position. As the heavy cavalry charged forth from their lines, they were cut down near systematically by machine guns and rifles that could bring them down before they closed the gap. Only Armand and a handful of others lived to see the enemy position, but their valiant charge had become nothing more than a desperate symbol of a dying type of warfare. Nearly deafened, bloodied, and defeated, the young cuirassier was taken captive. He was ransomed and eventually returned to France thanks to his fatherās wealth, but within a year the cavalryman he had trained to be was abandoned by his country. Armand spent the rest of the war serving with various cavalry squadrons, but the prestige and glory he had hoped to know eluded him.
By the warās end, the wealth of his family was devastated much as France itself was. His father died of an unexpected illness 2 years later, and the failing Marechel estate was put in the hands of Armand. In the years that followed he struggled to pay off wartime debts and return his illustrious family name to prosperity, but to no avail. Eventually, he turned to betting to try and turn his fortunes around. After limited successes, he grew addicted to gambling and lost all that he had fought so hard to keep in a matter of years. By the age of 40, he had lost his estate and was condemned to debtorās prison. With no coin left to his name, he sought out old friends of his family that might prove to be of assistance. He was unable to gather the money he needed to pay off his debts, but was given an opportunity to flee. So it was that Armand took his old armor, his sword, and his horse, and rode from his ancestral home to an obscure village in the Netherlands where he might start anew.
Settling in Ede in late 1934, Armand was afforded a modest house due to the generosity of an old friend. Bitter about his failure to save his familyās home and disgusted at how gambling had taken hold of him, he spent most of his days reading or drinking in solace. At the outbreak of the second World War, Armand was revitalized by what he viewed as a chance to restore his prestige. When the Netherlands were occupied, he was quick to join the local resistance against Nazi Germany. With a purpose and vision in sight for the first time in many years, Armand now acts with purpose and the resolute demeanor of his youth has returned to him, if only slightly.Ā