Raglan Crop and Techwear Joggers YA // AF Top & Bottoms set for the Sims 2
Top is Base Game (recolour and alpha edit of basic black t-shirt)
Bottoms are a NEW MESH - Shoe-swap with Maxis (OFB Exp Pack) mesh and DuskDiva Platform Boots originally by Madlen and converted from 4t2 by Moni Lisa Sims (original links further down)
Please Keep in mind that the Fishnets on the bottoms will visually clip through any figure hugging shirts that aren't cropped.
Top Texture - fully hand-painted (digitally)
Bottoms Texture - combination of hand-painted (digitally) and use of a basic fabric texture
Attached Boots Texture - credit goes to original creator
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Work by other creators using these CC items:
Recolours/conversion of the Cropped Raglan by profesionalpartyguest
Age conversion/added morphs and alternate no-fishnet versions of the Techwear Joggers by letomills
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Wow it's been a while since I've posted here, oops!
Any early 2000's goths recognise this character?
I've been super obsessed with my Bleeding Edge Goth (BeGoths) Doll collection lately and figured I really should make them in Ts2. Ivanna Scream is coming along nicely.
Eyes, Eye make-up, Lightning costume make-up, Brows, Base game lippy recolour and 'Third Eye' piercings by mwah.
Well would ya look at that! L'Rae is actually working on CC again lol.
Since I don't have regular electricity connected to my new place after moving, I can only sit down at the laptop whenever I have the generator running - which often leaves me in the predicament of deciding if I should make CC, or just have fun playing Sims...usually Sims wins!
But!! Tonight I'm making more progress on the Harlow Jumpsuit that has been sitting in my projects folder for ages. It also takes me such a long time to actually complete an outfit, since my work is entirely hand-painted. However a member of The Sims 2 Facebook group (@concret3stainss here on Tumblr <3) tagged me in a post she made, showing a Sim wearing my Lilithia Harness outfit, and said they were patiently waiting for more of my work...so I guess I better kick myself in the butt and make more stuff!
So anyway, I'm still alive...just living off-grid. Therefore this mountain dwelling witch will keep you guys all updated as I manage to finally share this outfit.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch • No registration required • HD streaming
How I draw: Silver Metallic Buttons for Sims 2 Textures
As we all know, Sims 2 doesn't really appreciate large file sizes/dimensions for it's textures, so sometimes you have work very closely with the individual pixels. Here is how I draw buttons. Video is sped up so don't feel like you need to draw as fast as me!
Side note: this tutorial is created on the basis that you already know how to use the basic functions of Sims BodyShop to extract the texture file. There's plenty of tutorials out there explaining that so please don't ask me to clarify on that part. Anyway, on to the buttons...↓↓↓
What you need:
A PC
Digital Drawing app (like Photoshop, Krita etc)
A Graphics Tablet with pen - you could try this with a mouse but I wouldn't recommend!
And obviously Sims 2/Sims 2 BodyShop
First off, create a new layer - we don't want this button permanently stuck to our base texture. Then I get a standard hard edge brush (I use Krita as my drawing software, so just use whatever hard brush is available in your preferred software/app). Because I'm making relatively small buttons, I make my brush 7.09px in size. Select a mid to light grey colour as the base. Make a single circle.
Then decrease the brush size to be nice and small. As a comparison to my 7.09px circle, I decrease to 0.01px for this next step. Choose a slightly darker grey colour and lightly sketch in a 'semi-circular line' about 3/4 of the way around just in from the edge of the circle. By lightly sketching - and not pressing down hard, you'll get varying tones on each pixel to represent different reflections on the 'metal'.
Next choose a darker grey again, and lightly sketch around the similar area as the last colour, but don't be too fussy on hitting the same pixels - we want varying tonal values for our shadows.
Then choose white and lightly sketch the 'catch light' part of the button. This doesn't need to be right in the centre, in fact it's better if it's off to the side, or towards the top more. We're not always facing directly towards a light source so this creates a more realistic lighting effect. You'll see me select the same mid to light base grey I used just to lightly dust over the edges of the white area to soften it a tiny bit (only do this if your white edge is a little to crisp).
After that I go back and forth between a few different tones of grey to lightly sketch over the parts we haven't really drawn on yet. This just helps create some gradual shading that enhances the 'roundness' of our very flat, very 2D button texture.
Once you're happy with the shadowing (remember it looks somewhat janky this close up, but you can always zoom out to see if the button looks more smooth when further away), you can then make another layer, and drag it below your newly made button layer in the layer menu. Select a soft edge brush and increase the size to slightly wider than your buttons overall size (I chose 9.14px compared to my 7.09px button)
Choose black from the colour wheel/palette and lightly build up the shadow underneath the button, gradually increasing size and opacity until desired tone. If the colour of the 'garment' in this texture is light then keep the shadow to a minimum, if it's dark then the shadow needs to be deep enough to show up.
Zoom out and inspect how this button looks further out. If you're satisfied, then merge the button and shadow layers together, copy/paste it as many times as needed for the garment you're texturing and Voila! You made buttons for a Sims 2 Texture!!
Feel free to ask any questions below - I'm definitely no professional, especially in creating tutorials so I'm more than happy to clarify if something didn't make sense.
She's an alien (but I prefer 'cosmic cutie') who's been wandering earth since the late 60's after crash-landing in the middle of a hippy music festival. Assuming all humans dressed that way, she quickly scrounged up some discarded clothes and styled her many head tentacles into a fashionable dreads bun, so she could blend in.
Most of the humans were pretty...🛸spaced...out at the festival and just thought her green skin was some kind of psychedelic costume. It was best for her to just lay low until her fellow galactic companions could come rescue her.
But after all the humans had finished frolicking and partying, and had all left the desert, there still was no sign of a search effort.
Days dragged out in lonely walks across the littered sand. To pass the time Xella decided to rummage through the trash left by the human party goers. Most things were uninteresting, however when she stumbled across a little blue and cream coloured contraption she took a closer look. Rattling it made a noise but it's design seemed too complex for such a basic use. She tried looking through it, but to no avail. Then...she put it to her lips and blew air, causing a high pitch squeal. The purpose of this object (which she later learns is called a 'whistle') was unknown to her but she figured it might come in handy to signal her rescue team when they finally make it to earth.
Xella is the only one of her kind roaming earth...or so she thinks👽💚