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The Lo-Fi Design Workshop: Event Recap
You can't deny the lo-fi (article from gravitytank.com)
Ever heard a co-worker or higher-up say: āIām a visual personā?
Who isnāt? What most people mean when they say āvisualā is that they need something tangible to engage with in order to really understand the fundamental idea. They should really just say: āSince Iām a person, Iām visual. Letās make something.ā
Until a thing becomes tangible, multiple people can have radically divergent interpretations of the same conversation, ideas, and experiences. Tangibility brings people from all disciplines and backgrounds together around the same object, drawing, animation, or whatnot, and highlights where your visions converge and diverge.
At gravitytank, the interaction design group uses a variety of tools to make ideas tangible. We recently shared a few of these with theĀ Chicago IxDAĀ chapter during the āLo-Fi Design workshopā, led by gravitytank lead designer Craighton Berman.Ā We focused on the more rapid techniques we useāsketchnotes, storyboarding and video prototypingāto expose other interaction-minded professionals to some new ways of working.
Why lo-fi? Because it encourages teams to behave in new ways as they try to define innovative concepts:
Itās tangible.Ā It allows for the direct manipulation of ideasāoutside of normal tools like the computer.
Itās rapid.Ā It encourages us to experiment and āfail fastā, rather than shoot for the āright idea.ā
Itās collaborative.Ā Getting outside of a computer screen means others can see what weāre thinking and build on the ideas real-time.
Itās holistic.Ā It helps us focus on the broader experience, instead of just the details.
Itās universal.Ā It opens up the design process to all disciplines and makes it transparent.
For these exercises in the workshop, we focused on the big picture rather than the details as a way of forcing ourselves to stay ālo-fiā and deliver a tangible story or prototype as quickly and as effectively as possible. Hereās what 60+ participants were able to pull off, amazingly, in just over an hour:
1. Sketchnotes
Sketchnoting is a rapid visualization process where a lecture is sketched and visualized in real time. We feel this is a great way to practice the same skills one uses in brainstormingālistening, synthesizing, and visualizingāall in real time. We like to think of it as the visual equivalent ofĀ circular breathing. For this exercise, and to kick off our galactic theme, we watchedĀ Bill Stoneās presentation at TEDĀ about the possibilities of mining for fuel on the moon. Full of passion, potential and personality, Stoneās speech really set the tone, and challenged participantsā verbal and visual skill sets.
2. Sticky Storyboarding
Ā Sticky Storyboarding is a process for designing user experiences, where we combine user scenarios with brainstormingāyielding in-context ideation. The steps of a current user-experience are rapidly sketched by members of the team on sticky notes, and then brainstormed ideas are shaped back into the scenario to create a future state. For the lo-fi workshop each team picked a space-travel scenario to brainstorm solutions for fueling up a spaceship on the moon. If Bill Stoneās vision for orbital fuel stations came true, how would different users navigate the complex interactions associated with finding gas, paying or trading for goods, and plot a course to their destination? What might be the many different interfaces and tools look like? And how would you scale that down for a family of vacationing Borgs?
3. Video prototyping
Ā Finally, in order to make our stories tangible for others, we video prototyped one of the key interactions from each scenario. Video Prototyping is a lo-fi tool that makes use of simple cameras to cut videos on-the-fly, with no editing. This tool allows us to get a better understanding of the tangible aspects of the interaction weāre designing, as well as forces us to distill our story and clarify our ideas. Each group drew interfaces and characters, cut them out of paper, made spaceships out of bottles, yarn, anything they could get their hands on, and got to work creating the lo-fi version of their space refueling story. Using Flip video cameras and a simple shot list, each group made a short film that showed the userās journey, highlighting key interactions along the way.
The workshop highlighted why itās a good idea to start tangible, even on the most technical of projects. With the IxDA crowd, keeping things lo-fi didnāt create low expectationsāinstead, groups were ambitious about their storytelling because they didnāt get bogged down in all the details. They focused on the most salient points and delivered compelling ideas in rapid succession, making it possible for everyone to contribute to the conversation. Because really, arenāt ideas better out where they can be built upon instead of stuck inside a head or computer screen?
written by:Ā Michael Kiser,Ā Craighton Berman,Ā Gigi GormleyĀ
[See more content from the Lo-Fi Design Workshop via #lofidesign.]