Using our campus technology, create an awesome interactive campus education system. Proximity MX, the industry's best location based learning technology platform.
Location Based Learning - Campus Technology

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Using our campus technology, create an awesome interactive campus education system. Proximity MX, the industry's best location based learning technology platform.
Location Based Learning - Campus Technology

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Location & Mobile Games For Learning
[See all posts tagged week 9](http://mlearnau.tumblr.com/tagged/week9) This week we're going to read about two location-based, augmented reality, mobile games for learning. Both are complex examples of mlearning, which integrate several of the things we've been discussing this semester. In particular, they try to take advantage of the specific _mobile_ and _location aware_ nature of handheld wireless computing. When writing your response, you may want to consider how these projects relate to Weiser's vision of augmented reality, as well as their relation to traditional classroom learning. **This is an online week.** ### Readings * Facer, K., Joiner, R., Stanton, D., Reid, J., Hull, R., & Kirk, D. (2004). [Savannah: mobile gaming and learning?](http://vmequator.mrl.nottingham.ac.uk/var/uploads/Savannah_paper2004.pdf) *Journal of Computer Assisted Learning*, *20*(6), 399–409. * Rosenbaum, E., Klopfer, E., & Perry, J. (2006). [On Location Learning: Authentic Applied Science with Networked Augmented Realities.](http://www.springerlink.com/content/mu2840u33784w1u7/fulltext.html) *Journal of Science Education and Technology*, *16*(1), 31-45. ### Due * reading response to the two articles * since I posted these links late, let's make the RR **due by End Of Day Monday** instead of Sunday * leave (at least) 2 comments * start thinking about the subject are you going to research for your own report and first podcast