Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
The chevalier are knights of the highest order. They are the most skilled in the world, their discipline formidable. For their service they are allowed⊠privileges.
Liselle Tâloak headcanons (Warning: Spoilers under cut)
- Liselle doesnât go by Liselle Tâloak to keep her identity hidden. Her alias is Liselle Râaova.
- In the timeline of ME3 (yes sheâs alive, Iâm ignoring anything BioWare says on the matter) she is 314 years old and slowly approaching the Matron stage. Her birthdate is August 16, 1872.
- She was born on Omega and while Aria was there for her as often as possible, she was often put into the care of a trusted asari nanny. This asari is one of the very few individuals Aria truly trusts. Still even this nanny doesnât even know that Liselle is Ariaâs daughter.
- Liselle is specialized in intel gathering/espionage and infiltration. She is well traveled and has a huge amount of influental contacts across the galaxy.
- Like most asari Liselle is bisexual like but she favors women.
- Having grown up in Omega she cares relatively little around the whole pureblood stigma. Asari in asari spaces are more prejudiced towards it where the population of Omega more often has a zero fucks given attitude towards a lot of things.
- Liselle speaks five languages fluently; Bavtar, a batarian language and one of her past loverâs native language, Puron (salarian language), Viunene (a Thessian language), Ljadapi (asari language, her native tongue), and Galactic Standard. She cannot produce the sounds, but she can understand most of the turian language Rinvitt.
- Liselle resembles Aria somewhat, but not as extremely much as Morinth and Samara look alike. She inherited her motherâs icy blue eyes, tall height, as well as her cheekbone markings. While Liselle is blue, she has a violet tint to her skin. She has gotten herself very different tattooed facial markings from her mother so they look less alike.
- Her father is an asari Spectre Aria had an affair with. Liselle was raised by Aria alone; her father was not involved. She has various half sisters from her fatherâs side but she hardly knows them.
- Much like mom she has an affinity for black clothes, night clubs and leather jackets. Sheâs also a fantastic dancer.
- Liselle has a few tattoos, including a deadly and fierce animal from asari mythology. She also has natural markings across her collarbones and shoulders.
- Her superficial charm and ability to read people of various species allows her to easily gain intel. Sheâs extremely skilled at subterfuge and lying and deceiving comes as natural to her as breathing.
- Councillor Tevos is her aunt, and sister to Aria.
- Liselle is a bit of a picky eater and a snob when it comes to the quality of hotel rooms or wine. She got that from her mother.
- Sheâs a bit less ruthless than her mother, but she does have a vindictive streak, and while she is more polite than mom, she can be just as bossy and arrogant. Liselle has a kind and warm side and is generally forthcoming, but she is definitely hardened due to her upbringing.
Decided to draw an aged up version of Liselle, for fun. Hopefully she gets to live to adulthood xâD may the dice be kind to her
Might draw a full turn around sheet of this grown up version of her.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch âą No registration required âą HD streaming
It has begun!! The first chapter of GBTQ is finalized, although it did not change significantly from the original 2.0 Chapter 1. I just added a few more details for set-up purposes. Thanks for reading! This is going to be a long-term project, so I immensely appreciate all the support and encouragement given to me after announcing that I was going to return to it.
* Bonus Content *
The GBTQ Lore Companion is located at: https://gbtq.neocities.org/
This is a lightweight "wiki"-style project I'm creating alongside the reboot. It is a simple catalogue of important characters, organizations, locations, and more, for the reference of any readers who would enjoy one, and for myself. The website is a "living" resource, meaning it will be continuously updated to reflect the story's progression. As more chapters are added, pages will grow more detailed, and locked entries will become unlocked. I hope you'll enjoy this bonus feature!
Mass Effect Retribution is the third book in the official Mass Effect trilogy by author Drew Karpyshyn, who happens to also be Lead Writer for Mass Effect 1 and Mass Effect 2.
I didnât expect to pick it up, because to be very honest I didnât expect to like it. 9 years ago I borrowed Mass Effect Revelations, and I still recall the experience as underwhelming. But this fateful fall of 2020 I had money (yay) and I saw the novel on the shelf of a swedish nerd store. I guess guilt motivated me to give the author another try: guilt, because Iâve been writing a Mass Effect fanfiction for an ungodly amount of years and Iâve been deathly afraid of lore that might contradict my decisions ever since I started -but I knew this book covered elements that are core to plot elements of my story, and I was willing to let my anxiety to the door and see what was up.
Disclaimer: I didnât reread Mass Effect Revelation before plunging into this read, and entirely skipped Ascension. So anything in relation to character introduction and continuity will have to be skipped.
Back-cover pitch (the official, unbiased, long one)
Humanity has reached the stars, joining the vast galactic community of alien species. But beyond the fringes of explored space lurk the Reapers, a race of sentient starships bent on âharvestingâ the galaxyâs organic species for their own dark purpose.
The Illusive Man, leader of the pro-human black ops group Cerberus, is one of the few who know the truth about the Reapers. To ensure humanityâs survival, he launches a desperate plan to uncover the enemyâs strengthsâand weaknessesâby studying someone implanted with modified Reaper technology. He knows the perfect subject for his horrific experiments: former Cerberus operative Paul Grayson, who wrested his daughter from the cabalâs control with the help of Ascension project director Kahlee Sanders.
But when Kahlee learns that Grayson is missing, she turns to the only person she can trust: Alliance war hero Captain David Anderson. Together they set out to find the secret Cerberus facility where Grayson is being held. But they arenât the only ones after him. And time is running out.
As the experiments continue, the sinister Reaper technology twists Graysonâs mind. The insidious whispers grow ever stronger in his head, threatening to take over his very identity and unleash the Reapers on an unsuspecting galaxy.
This novel is based on a Mature-rated video game.
Global opinion (TL;DR)
I came in hoping to be positively surprised and learn a thing or two about Reapers, about Cerberus and about Aria Tâloak. I wasnât, and I didnât learn much. What I did learn was how cool ideas can get wasted by the very nature of game novelization, as the defects are not singular to this novel but quite widespread in this genre, and how annoyed I can get at an overuse of dialogue tags. The pacing is good and the narrative structure alright: everything else poked me in the wrong spots and rubbed how the series have always handled violence on my face with cruder examples. If I was on Good Reads, Iâd probably give it something like 2 stars, for the pacing, some of the ideas, and my general sympathy for the IP novel struggle.
The indepth review continue past this point, just know there will be spoilers for the series, the Omega DLC which is often relevant, and the book itself!
What I enjoyed
Drew Karpyshyn is competent in narrative structure, and that does a lot for the pacing. Things rarely drag, and we get from one event to the next seamlessly. Iâm not surprised this is one of the bookâs qualities, as it comes from the craft of a game writer: pacing and efficiency are mandatory skills in this field. I would have preferred a clearer breaking point perhaps, but otherwise itâs a nice little ride that doesnât ask a lot of effort from you (I was never tempted to DNF the book because it was so easy to read).
This book is packed with intringuing ideas -from venturing in the mind of the Illusive Man to assist, from the point of view of the victim, to Graysonâs biological transformation and assimilation into the Reaper hivemind, we get plenty to be excited for. I was personally intrigued about Liselle, Aria Tâloakâs secret daughter, and eager to get a glimpse at the mind of the Queen Herself -also about how her collaboration with Cerberus came to be. Too bad none of these ideas go anywhere nor are being dealt with in an interesting way!!! But the concepts themselves were very good, so props for setting up interesting premices.
Pain is generally well described. It gets the job done.
I liked Sanak, the batarian that works as a second to Aria. Heâs not very well characterized and everyone thinks heâs dumb (rise up for our national himbo), even though he reads almost smarter than her on multiple occasions, but I was happy whenever he was on the page, so yay for Sanak. But it might just be me having a bias for batarians.
Cool to have Kai Leng as a point of view character. I wasnât enthralled by what was done with it, as he remains incredibly basic and as basically hateable and ungrounded than in Mass Effect 3 (I think heâs very underwhelming as a villain and he should have been built up in Mass Effect 2 to be effective). But there were some neat moments, such as the description of the Afterlife by Grayson who considers it as tugging at his base instincts, compared to Lengâs description of it where everything is deemed disgusting. The execution is not the best, but the concept was fun.
Pre-Reaperification Paul Grayson wasnât the worst point of view to follow. I wasnât super involved in his journey and didnât care when he died one way or the other, but I empathized with his problems and hoped he would find a way out of the cycle of violence. The setup of his character arc was interesting, itâs just sad that any resolution -even negative- was dropped to focus on Reapers and his relationship with Kahlee Sanders, as I think the latter was the least interesting part.
The cover is cool and intringuing. Very soapy. Itâs my favorite out of all the official novels, as it owns the cheesier aspect of the series, has nice contrasts and immediately asks questions. Very 90s/2000s. Itâs great.
You may notice every thing I enjoyed was coated in complaints, because itâs a reflection of my frustration at this book for setting up interesting ideas and then completely missing the mark in their execution. So without further due, letâs talk about what I think the book didnât do right.
1. Dumb complaints that donât matter much
After reading the entire book, I am still a bit confused at to why Tim (the Illusive Manâs acronym is TIM in fandom, but I find immense joy in reffering to him as just Tim) wants his experimentation to be carried out on Grayson specifically, especially when getting to him is harder than pretty much anyone else (also wouldnât pushing the very first experiments on alien captives make more sense given itâs Cerberus weâre talking about?). It seem to be done out of petty revenge, which is fine, but it still feels like quite the overlook to mess with a competent fighter, enhance him, and then expect things to stay under control (which Tim kind of doesnât expect to, and thatâs even weirder -why waste your components on something you plan to terminate almost immediately). At the same time, the pettiness is the only characterization we get out of Tim so good I guess? But if so, I wished it would have been accentuated to seem even more deliberate (and not have Tim regret to see it in himself, which flattens him and doesnât inform the way he views the world and himself -but weâll get to that).
I really disliked the way space travel is characterized. And that might be entirely just me, and perhaps it doesnât contradict the rest of the lore, but space travel is so fast. People pop up left and right in a matter of hours. At some point we even get a mention of someone being able to jump 3 different Mass Relays and then arrive somewhere in 4 hours. I thought you first had to discharge your ship around a stellar object before being able to engage in the next jump (and that imply finding said object, which would have to take more than an hour). Itâs not that big of a deal, but it completely crammed this giant world to a single boulevard for me and my hard-science-loving tastes. Not a big deal, but not a fan at all of this choice.
You wouldnât believe how often people find themselves in a fight naked or in their underwear. It happens at least 3 times (and everyone naked survives -except one, weâll get to her later).
Why did I need to know about this fifteen yearâs old boner for his older teacher. Surely there were other ways to have his crush come across without this detail, or then have it be an actual point of tension in their relationship and not just a âteeheeâ moment. Weird choice imo.
Iâm not a fan of the Talons. I donât find them interesting or compelling. There is nothing about them that informs us on the world they live in. The fact theyâre turian-ruled donât tell us anything about turian culture that, say, the Blue Suns donât tell us already. Itâs a generic gang that is powerful because it is. I think theyâre very boring, in this book and in the Omega DLC alike (a liiittle less in the DLC because of Nyreen, barely). Not a real criticism, I just donât care for them at all.
I might just be very ace, but I didnât find Anderson and Kahlee Sanders to have much chemistry. Same for Kahlee and Grayson (yes we do have some sort of love-triangle-but-not-really, but itâs not very important and it didnât bother me much). Their relationships were all underwhelming to me, and Iâll explain why in part 4.
The red sand highs are barely described, and very safely -probably not from a place of intimate knowledge with drugs nor from intense research. Addiction is a delicate topic, and I feel like it could have been dealt with better, or not be included at all.
There are more of these, but I donât want to turn this into a list of minor complaints for things that are more a matter of taste than craft quality or thematic relevance. So letâs move on.
2. Who cares about aliens in a Mass Effect novel
Now weâre getting into actual problems, and this one is kind of endemic to the Mass Effect novels (I thought the same when I read Revelation 9 years ago, though maybe less so as Saren in a PoV character -but I might have forgotten so thereâs that). The aliens are described and characterized in the most uncurious, uninspired manner. Krogans are intimidating brutes. Turians are rigid. Asaris are sexy. Elcors are boring. Batarians are thugs (there is something to be said with how Ariaâs second in command is literally the same batarian respawned with a different name in Mass Effect 2, this book, then the Omega DLC). Salarians are weak nerds.
(if you allow me this little parenthesis because of course I have to complain about salarian characterization: the only salarian that speaks in the book talks in a cheap ripoff of Mordinâs speech pattern, which sucks because itâs specific to Mordin and not salarians as a whole, and is there to be afraid of a threat as a joke. This is SUCH a trope in the original trilogy -especially past Mass Effect 1 when they kind of give up on salarians except for a few chosen ones-, that salariansâ fear is not to be taken seriously and the only salarians who are to be considered donât express fear at all -see Mordin and Kirrahe. It happens at least once per game, often more. This is one of the reasons why the genophage subplot is allowed to be so morally simple in ME3 and remove salarians from the equation. I get why they did that, but itâs still somewhat of a copeout. On this front, I have to give props to Andromeda for actually engaging with violence on salarians in a serious manner. Itâs a refreshing change)
I didnât learn a single thing about any of these species, how they work, what they care about in the course of these 79750 words. I also didnât learn much about their relationships to other species, including humans. Iâll mention xenophobia in more details later, but this entire aspect of the story takes a huge hit because of this lack of investment of who these species are.
Iâve always find Mass Effect, despite its sprawling universe full of vivid ideas and unique perspectives, to be strangely enamoured with humans, and it has never been so apparent than here. Only humans get to have layers, deserving of empathy and actual engagement. Only their pain is real and important. Only their death deserve mourning (weâll come back to that). Iâd speculate this comes from the same place that was terrified to have Liara as a love interest in ME1 in case she alienated the audience, and then later was surprised when half the fanbase was more interested in banging the dinosaur-bird than their fellow humans: Mass Effect often seem afraid of losing us and breaking our capacity for self-projection. Itâs a very weird concern, in my opinion, that reveals the most immature, uncertain and soapy parts of the franchise. Here itâs punched to eleven, and I find it disappointing. It also have a surprising effect on the narrative: again, weâll come back to that.
3. The squandered potential of Liselle and Aria
Okay. This one hurts. Letâs talk about Liselle: sheâs introduced in the story as a teammate to Grayson, who at the time works as a merc for Aria Tâloak on Omega, and also sleeps with him on the regular. She likes hitting the Afterlifeâs dancefloor: sheâs very admired there, as sheâs described as extremely attractive. One night after receiving a call from Grayson, she rejoins him in his apartment. They have sex, then Kai Leng and other Cerberus agents barge in to capture Grayson -a fight break out (the first in a long tradition of naked/underwear fights), and both of them are stunned with tranquilizers. Grayson is to be taken to the Illusive Man. Kai Leng decides to slit Liselleâs throat as she lays unconscious to cover their tracks. When Aria Tâloak and her team find her naked on a bed, throat gaping and covered in blood, Liselle is revealed, through her internal monologue, to be Ariaâs secret daughter -that she kept secret for both of their safety.
So Liselle is a sexpot who dies immediately in a very brutal and disempowered manner. This is a sad way to handle Aria Tâloakâs daughter I think, but I assume it was done to give a strong motivation to the mother, who thinks Grayson did it. And also, itâs a cool setup to explore her psyche: how does she feel about business catching up with her in such a personal manner, how does she feel about the fact she couldnât protect her own offspring despite all her power, whatâs her relationship with loss and death, how does she slip when under high emotional stress, how does she deal with such a vulnerable position of having to cope without being able to show any sign of weakness... But the book does nothing with that. The most interesting we get is her complete absence of outward reaction when she sees her daughter as the centerpiece of a crime scene. Otherwise we have mentions that sheâs not used to lose relatives, vague discomfort when someone mentions Liselle might have been raped, and vague discomfort at her body in display for everyone to gawk at. Itâs not exactly revelatory behavior, and the missed potential is borderline criminal. It also doesnât even justify itself as a strong motivation, as Aria vaguely tries to find Grayson again and then gives up until we give her intel on a silver platter. Then it almost feels as if she forgot her motivation for killing Grayson, and is as motivated by money than she is by her daughterâs murder (and that could be interesting too, but itâs not done in a deliberate way and therefore it seems more like a lack of characterization than anything else).
Now, to Aria. Because this book made me realize something I strongly dislike: the framing might constantly posture her as intelligent, but Aria Tâloak is... kind of dumb, actually? In this book alone sheâs misled, misinformed or tricked three different times. Weâre constantly ensured sheâs an amazing people reader but never once do we see this ability work in her favor -everyone fools her all the time. She doesnât learn from her mistakes and jump from Cerberus trap to Cerberus trap, and her loosing Omega to them later is laughably stupid after the bullshit Tim put her through in this book alone. Iâm not joking when I say the book has to pull out an entire paragraph on how itâs easier to lie to smart people to justify her complete dumbassery during her first negotiation with Tim. She doesnât seem to know anything about how people work that could justify her power. Sheâs not politically savvy. Sheâs not good at manipulation. Sheâs just already established and very, very good at kicking ass. And I wouldnât mind if Aria was just a brutish thug who maintains her power through violence and nothing else, that could also be interesting to have an asari act that way. But the narrative will not bow to the reality they have created for her, and keep pretending her flaw is in extreme pride only.
This makes me think of the treatment of Sansa Stark in the latest seasons of Game of Thrones -the story and everyone in it is persuaded sheâs a political mastermind, and in the exact same way I would adore for it to be true, but itâs just... not. Itâs even worse for Aria, because Sansa does have victories by virtue of everyone being magically dumber than her whenever convenient. Aria just fails, again and again, and nobody seem to ever acknowledge it.
Sadly her writing here completely justifies her writing in the Omega DLC and the comics, which I completely loathe; but turns out Aria isnât smart or savvy, not even in posture or as a façade. Sheâs just violent, entitled, easily fooled, and throws public tantrums when things donât go her way. And again, I guess that would be fine if only the narrative would recognize what she is.
Me, I will gently ignore most of this (in her presentation at least, because I think itâs interesting to have something pitiful when you dig a little) and try to write her with a bit more elevation. But this was a very disappointing realization to have.
4. The squandered potential of Grayson and the Reapers
The waste of a subplot with Aria and Liselle might have hurt me more in a personal way, but what went down between Grayson and the Reapers hurts the entire series in a startling manner. And itâs so infuriating because the potential was there. Every setpiece was available to create something truly unique and disturbing by simply following the seriesâ own established lore. But this is not what happens.
See, when The Illusive Man, our dearest Tim, captures Grayson for a betrayal that happened last book (something about his biotic autistic daughter -whatâs the deal with autistic biotics being traumatized by Cerberus btw), he decides to use him as the key part of an experiment to understand how Reapers operate. So he forcefully implants the guy with Reaper technology (what they do exactly is unclear) to study his change into a husk and be prepared when Reapers come for humanity -itâs also compared to what happened with Saren when he âagreedâ to be augmented by Sovereign. From there on, Grayson slowly turns into a husk. Doesnât it sound fascinating, to be stuck in the mind of someone losing themselves to unknowable monsters?
If you agree with me then Iâm sorry because the execution is certainly... not that. The way the author chooses to describe the event is to use the trope of mind control used in media like Get Out: Grayson taking the backseat of his own mind and body. And I haaaaate it. I hate it so much. I donât hate the trope itself (it can be interesting in other media, like Get Out!), but I loathe that itâs used here in a way that totally contradicts both the lore and basic biology. Grayson doesnât find himself manipulated. He doesnât find himself justifying increasingly jarring actions the way Saren has. He just... loses control of himself, disagreeing with whatâs being done with him but not able to change much about it. He also can fight back and regain control sometimes -but his thoughts are almost untainted by Reaper influence. The technology is supposed to literally replace and reorganize the cells of his body; is this implying that body and mind are separated, that there maybe exists a soul that transcends indoctrination? I donât know but I hate it.
This also implies that every victim of the Reaper is secretely aware of what theyâre doing and pained and disagreeing with their own actions. And Iâm sorry but if itâs true, I think this sucks ass and removes one of the creepiest ideas of the Mass Effect universe -that identity can and will be lost, and that Reapers do not care about devouring individuality and reshaping it to the whims of their inexorable march. Keeping a clear stream of consciousness in the victimâs body makes it feel like a curse and not like a disease. None of the victims are truly gone that way, and it removes so much of the tragic powerlessness of organics in their fight against the machines. Imagine if Saren watched himself be a meanie and being like ânoooâ from within until he had a chance to kill himself in a near-victorious battle, compared to him being completely persuaded heâs acting for the good of organic life until, for a split second, he comes to realize he doesnât make any sense and is loosing his mind like someone with dementia would, and needs to grasp to this instant to make the last possible thing he could do to save others and his own mind from domination. I feel so little things for Saren in the former case, and so much for the latter. But it might just be me: Iâm deeply touched by the exploration of how environment and things like medication can change someoneâs behavior, itâs such a painfully human subject while forceful mind control is... just kind of cheap.
SPEAKING OF THE REAPERS. Did you know âThe Reapersâ as an entity is an actual character in this book? Because it is. And âThe Reapersâ is not a good character.
During the introduction of Grayson and explaining his troubles, we get presented with the mean little voice in his head. Itâs his thoughts in italics, nothing crazy, in fact itâs a little bit of a copeout from actually implementing his insecurities into the prose. But I gave the author the benefit of the doubt, as I knew Grayson would be indoctrinated later, and I fully expected the little voice to slowly start twisting into what the Reapers suggested to him. This doesnât happen, or at least not in that slowburn sort of way. Instead the little voice is dropped almost immediately, and the Reapers are described, as a presence. And as the infection progresses, what Grayson do become what the Reapers do. The Reapers have emotions, it turns out. Theyâre disgusted at organic discharges. Theyâre pleased when Grayson accomplish what they want, and itâs told as such. They foment little plans to get their puppet to point A to point B, and we are privy to their calculations.
And Iâm sorry but the best way to ruin your lovecraftian concept is to try and explain its motivations and how it thinks. Because by definition the unknown is scarier, smarter, and colder than whatever a human author could come up with. I couldnât take the Reapersâ dumb infiltration plans seriously, and now I think they are dumb all the time, and I didnât want to!!
The only cases in which the Reapers influence Grayson, we are told in very explicit details how so. For example, they wonât let Grayson commit suicide by flooding his brain with hope and determination when he tries, or they will change the words he types when he tries to send a message to Kahlee Sanders. And we are told exactly what they do every time. There was a glorious occasion to flex as a writer by diving deep into an unreliable narrator and write incredibly creepy prose, but I guess we could have been confused, and apparently thatâs not allowed.
And all of this is handled that poorly becauuuuuse...
5. Subtext is dead and Drew killed it
Now we need to talk about the prose. The style of the author is... letâs be generous and call it functional. Itâs about clarity. The writing is so involved in its quest for clarity that it basically ruins the book, and most of the previous issues are direct consequences of the prose and adjacent decisions.The direct prose issues are puzzling, as they are known as rookie technical flaws and not something I would expect from the seriesâ Lead Writer for Mass Effect 1 and 2, but in this book we find problems such as:
The reliance on adverbs. Example: "Breathing heavily from the exertion, he stood up slowlyâ. I have nothing about a well-placed adverb that gives a verb a revelatory twist, but these could be replaced by stronger verbs, or cut altogether.
Filtering. Example: âAnderson knew that the fact they were getting no response was a bad signâ. This example is particularly egregious, but characters know things, feel things, realize things (boy do they realize things)... And this pulls us away from their internal world instead of making us live what they live, expliciting what should be implicit. For example, consider the alternative:Â âThey were getting no reponse, which was a bad sign in Andersonâs experience.â We donât really need the âin Andersonâs experienceâ either, but that already brings us significantly closer to his world, his lived experience as a soldier.
The goddamn dialogue tags. This one is the worst offender of the bunch. Nobody is allowed to talk without a dialogue tag in this book, and wow do people imply, admit, inform, remark and every other verb under the sun. Consider this example, which made me lose my mind a little: âWhat are you talking about? Kahlee wanted to know.â I couldnât find it again, but Iâm fairly certain I read a âWhat is it?â Anderson wanted to know. as well. Not only is it very distracting, itâs also yet another way to remove reader interpretation from the equation (also sometimes there will be a paragraph break inside a monologue -not even a long one-, and that doesnât seem to be justified by anything? Itâs not as big of a problem than the aversion to subtext, but it still confused me more than once)
Another writing choice that hurts the book in disproportionate ways is the reliance on point of view switches. In Retribution, we get the point of view of: Tim, Paul Grayson, Kai Leng, Kahlee Sanders, David Anderson, Aria Tâloak, and Nick (a biotic teenager, the one with the boner). Maybe Sanak had a very small section too, but I couldnât find it again so donât take my word for it. Thatâs too many point of views for a plot-heavy 80k book in my opinion, but even besides that: the point of view switch several times in one single chapter. This is done in the most harmful way possible for tension: characters involved in the same scene take turns on the page explaining their perspective about the events, in a way that leaves the reader entirely aware of every stake to every character and every information that would be relevant in a scene. Take for example the first negotiation between Aria and Tim. The second Aria needs to ponder what her best move could possibly be, we get thrown back into Timâs perspective explaining the exact ways in which heâs trying to deceive her -removing our agency to be either convinced or fooled alongside her. This results in a book that goes out of his way to keep us from engaging with its ideas and do any mental work on our own. Everything is laid out, bare and as overexplained as humanly possible. The format is also very repetitive: characters talk or do an action, and then we spend a paragraph explaining the exact mental reasoning for why they did what they did. There is nothing to interpret. No subtext at all whatsoever; and this contributes in casting a harsh light on the Mass Effect universe, cheapening it and overtly expliciting some of its worst ideas instead of leaving them politely blurred and for us to dress up in our minds.
There is only one theme that remains subtextual in my opinion. And itâs not a pretty one.
6. Violence
So hereâs the thing when you adapt a third person shooter into a novel: you created a violent world and now you will have to deal with death en-masse too (get it get it Iâm so sorry). But while in videogames you can get away with thoughtless murder because itâs a gameplay mechanic and youâre not expected to philosophize on every splatter of blood, novels are all about internalization. Violent murder is by definition more uncomfortable in books, because weâre out of gamer conventions and now every death is actual when in games we just spawned more guys because we wanted that level to be a bit harder and on a subconscious level we know this and it makes it somewhat okay. I felt, in this book, a strange disconnect between the horrendous violence and the fact weâre expected to care about it like we would in a game: not much, or as a spectacle. Like in a game, we are expected to root for the safety of named characters the story indicated us we should be invested in. And because weâre in a book, this doesnât feel like the objective truth of the universe spelled at us through user interface and quest logs, but the subjective worldview of the characters weâre following. And that makes them.... somewhat disturbing to follow.
I havenât touched on Anderson and Kahlee Sanders much yet, but now I guess I have too, as they are the worst offenders of what is mentioned above. Kahlee cares about Grayson. She only cares about Grayson -and her students like the forementioned Nick, but mostly Grayson. Grayson is out there murdering people like itâs nobodyâs business, but still, keeping Grayson alive is more important that people dying like flies around him. This is vaguely touched on, but not with the gravitas that I think was warranted. Also, Anderson goes with it. Because he cares about Kahlee. Anderson organizes a major political scandal between humans and turians because of Kahlee, because of Grayson. He convinces turians to risk a lot to bring Cerberus down, and I guess that could be understandable, but itâs mostly manipulation for the sake of Graysonâs survival: and a lot of turians die as a result. But not only turians: I was not comfortable with how casually the course of action to deal a huge blow to Cerberus and try to bring the organization down was to launch assault on stations and cover-ups for their organization. Not mass arrests: military assault. They came to arrest high operatives, maybe, but the grunts were okay to slaughter. This universe has a problem with systemic violence by the supposedly good guys in charge -and itâs always held up as the righteous and efficient way compared to these UGH boring politicians and these treaties and peace and such (amirite Anderson). And as the cadavers pile up, it starts to make our loveable protagonists... kind of self-centered assholes.
Also: I think we might want to touch on who these cadavers tend to be, and get to my biggest point of discomfort with this novel.
Xenophobia is hard to write well, and I super sympathize with the attempts made and their inherent difficulty. This novel tries to evoke this theme in multiple ways: by virtue of having Cerberusâ heart and blade as point of view characters, we get a window into Tim and Kai Lengâs bigotry against aliens, and how this belief informs their actions. I wasnât ever sold in their bigotry as it was shown to us. Tim evokes his scorn for whatever aliens do and how itâs inferior to humanityâs resilience -but itâs surface-level, not informed by deep and specific entranched beliefs on aliens motives and bodies, and how they are a threat on humanity according to them. The history of Mass Effect is rich with conflict and baggage between species, yet every expression of hatred is relegated to a vague âeww aliensâ that doesnât feed off systemically enforced beliefs but personal feelings of mistrust and disgust. Iâll take this example of Kai Leng, and his supposedly revulsion at the Afterlife as a peak example of alien decadence: he sees an asari in skimpy clothing, and deems her âwhorishâ. And this feels... off. Not because I donât think Kai Leng would consider asaris whorish, but because this is supposed to represent Cerberusâ core beliefs: yet both him and Tim go on and on about how their goal is to uplift humanity, how no human is an enemy. But if thatâs the case, then what makes Kai Leng call an Afterlife asari whorish and mean it in a way thatâs meaningfully different from how he would consider a human sex worker in similar dispositions? Not that I donât buy that Cerberus would have a very specific idea of what humans need to be to be considered worth preserving as good little ur-fascists, but this internal bias is never expressed in any way, and it makes the whole act feel hollow.
Cerberus is not the only offender, though. Every time an alien expresses bias against humans in a way weâre meant to recognize as xenophobic, it reads the same way: as personal dislike and suspicion. As bullying. Which is such a small part of what bigotry encompasses. Itâs so unspecific and divorced from their common history that it just never truly works in my opinion.
You know what I thought worked, though? The golden trio of non-Cerberus human characters, and their attitude towards aliens. Graysonâs slight fetishism and suspicion of his attraction to Liselle, how bestial (in a cool, sexy way) he perceives the Afterlife to be. The way Anderson and Kahlee use turians for their own ends and do not spare a single thought towards those who died directly trying to protect them or Grayson immediately after the fact (they are more interested in Kahleeâs broken fingers and in kissing each other). How they feel disgust watching turians looting Cerberus soldiers, not because itâs disrespectful in general and the deaths are a inherent tragedy but because they are turians and the dead are humans.
But it's not even really on them: the narration itself is engrossed by the suffering of humans, but aliens are relegated to setpieces in gore spectacles. Not even Grayson truly cares about the aliens the Reapers make him kill. Nobody does. Not even the aliens among each other: see, once again, Aria and Liselle, or Aria and Sanak. Nobody cares.
At the very end of the story, Anderson comes to Kahlee and asks if she gives him permission to have Graysonâs body studied, the same way Cerberus planned to. Itâs source of discomfort, but Kahlee gives in as itâs important, and probably what Grayson would have wanted, maybe?
So yeah. In the end the only subtextual theme to find here (probably as an accident) is how the Allianceâs good guys are not that different from Cerberus it turns out. And Iâm not sure how I feel about that.
7. Lore-approved books, or the art of shrinking an expanding universe
Iâd like to open the conversation on a bigger topic: the very practice of game novelization, or IP-books. Because as much as I think Drew Karpyshynâs final draft should not have ended up reading that amateur given the credits to his name, I really want to acknowledge the realities of this industry, and why the whole endeavor was perhaps doomed from the start regardless of Karpyshynâs talent or wishes as an author.
The most jarring thing about this reading experience is as follows: I spent almost 80k words exploring this universe with new characters and side characters, all of them supposedly cool and interesting, and I learned nothing. I learned nothing new about the world, nothing new about the characters. Now that itâs over, Iâm left wondering how I could chew on so much and gain so little. Maybe itâs just me, but more likely itâs by design. Not on poor Drew. Now that I did IP work myself, I have developed an acute sympathy for anyone who has to deal with the maddening contradictions of this type of business. Let me explain.
IP-adjacent media (in the West at least) sure has for goal to expand the universe: but expand as in bloat, not as in deepen. The target for this book is nerds like me, who liked the games and want more of this thing we liked. But then weâre confronted by two major competitors: the actual original media (in MEâs case, the games) whose this product is a marketing tool for, and fandom. IP books are not allowed to compete with the main media: the good ideas are for the main media, and any meaningful development has to be made in the main media (see: what happened with Kai Leng, or how everyone including me complains about the worldbuilding to the Disney Star Swars trilogy being hidden in the novelization). And when it comes to authorship (as in: taking an actual risk with the media and give it a personal spin), then we risk introducing ideas that complicate the main media even though a ridiculously small percent of the public will be attached to it, or ideas that fans despise. Of course we canât have the latter. And once the fandom is huge enough, digging into anything the fans have strong headcanons for already risks creating a lot of emotions once some of these are made canon and some are disregarded. As much as I joke about how in Mass Effect you can learn about any gun in excrutiating details but we still donât know if asaris have a concept for marriage... would we really want to know how/if asaris marry, or arenât we glad we get to be creative and put our own spin on things? The dance between fandom and canon is a delicate one that can and will go wrong. And IP books are generally not worth the drama for the stakeholders.
Add this to insane deadlines, numerous parties all involved in some way and the usual struggles of book writing, and we get a situation where creating anything of value is pretty much a herculean task.
But then I ask... why do IP books *have* to be considered canon? I know this is part of the appeal, and that removing the âlicencedâ part only leaves us with published fanfiction, but... yeah. Yeah. I think it could be a fascinating model. Can you imagine having your IP and hiring X amount of distinctive authors to give it their own spin, not as definitive additions to the world but as creative endeavours and authorial deepdives? It would allow for these novels to be comparative and companion to the main media instead of being weird appendages that can never compare, and the structure would allow for these stories to be polished and edited to a higher level than most fanfictions. Of course Iâm biased because I have a deep belief in the power of fanfiction as commentary and conversational piece. But I would really love to see companiesâ approach to creative risk and canon to change. We might get Disney stuff until we die now, so the least we can ask for is for this content to be a little weird, personal and human.
Thatâs it. Thatâs the whole review. Thank you for reading, it was very long and weirdly passionate, have a nice dayyyyy.