So where were we...? Oh yeah, looking this first attempt over, and considering questions.
191 bluejaysfeathers
Are we⌠allowed to suggest changes to the angle of the light? Bc if so, his face looks pretty lit from the left for someone illuminated by the sword heâs holding like that (interesting bc the hands donât look that way and look much more illuminated directly by the blade).
Oh, suggestions are no problem, as the light is exactly where the issue is. And that issue comes in several forms:
(a) Daz human figures display best when thereâs enough lighting to emphasize the modeling of their features. When theyâre washed out or too flatly lit from in front, they look increasingly artificial.
(b) The contrast between strong lights and darks is the whole point of this piece. In fact, Iâm probably going to wind up rendering the 3D art as line art for the page banner at the end of the process.
(c) The canon text specifies at least two different light sources that are unavoidably going to interfere with one another and with (a). đ So Iâm in trouble already, and I canât yet see the âmighty leapâ [writer joke*...] thatâs going to get me out of this leopard-infested pit Iâve dug for myself.
(For those of you whoâre curious: every single damn piece of concept art seems to involve mutually exclusive imagery-choices like this. Strange but true. Eventually you start getting used to it, and acting like it, and soon no one invites you to parties any more...)
But at such times, taking the work apart into its component pieces and then adding them back together one at a time sometimes helps indicate a way to go forward. So letâs try that.
(Debugging, with exemplar images, under the cut...)
Hereâs our hero in daylight, to help make it plainer what weâve got to work with.
...BTW, for those of you whoâre thinking âWow thatâs a big swordâ: yes it is. đ And carefully chosen for its user. KhĂĄvrinen is an other-Earth congener to the so-called War Sword or âGreat Sword of Warâ of Albrecht II (of Austria)âwhat medieval-weapons specialists of our day refer to as an Oakeshott Type XVIIIa. (See page 191 of the .pdf here.) Itâs usually referred to as a âhand and a half swordâ or âbastard swordâ: a good compromise among size, weight and balance for a man who both has wartime obligations to the greater realm of which his fatherâs princedom is part, but also wants to be able to use the weapon to defend himself when heâs on the road trying to look after his dingbat boyfriend. It can be used either one-handedâas itâs significantly lighter than it looksâor two-handed, due to the extra room on the grip. (And as a result, this sword is incredibly popular in what we laughably refer to as the Real World as a reproduction sword for medieval re-enactors. Google for âsword of Albrecht IIâ and stand back.)
The Leo 7 figure I use for Herewiss is supposed to stand 6â˛4âł and changeâŚso in terms of an Oakeshott XVIIIa swordâs ratio of height to its userâs height, this is easily how tall such a custom-made sword would stand against its owner (and you wouldnât get much more custom-made than forging it yourself, which is what this man is primarily preoccupied with doing in The Door Into Fire). Luckily for me, one of the better digital weapons-makers who sells through Daz, a person who goes by Valandar, does the Albrecht II as part of a historical-sword set. So there it is.
...Anyway. This render was done with a 16K HDRI fileâa skydome, essentially, producing relatively neutral daylight with a color temperature of 6500K. ...The sunâs off to the right-hand side. Now watch what happens when I turn it until itâs behind the cameraâs POV.
...Itâs okay, but Herewiss looks kinda flat. ...And that is exactly the effect Iâm going to be fighting against when I start installing the very-dark-and-very-bright lighting conditions. Especially since the closest source of bright light is going to be coming from right in front of him. (And worse still, below.)
So letâs turn the lights off and see what starts happening. Nothing but starlight... (The Milky Way HDRIs by the designer Orestes Studios, which are pretty much the darkest Iâve got that make sense in this scenario, have some horizon light / âcity lightâ around the edges, but not so much that it really annoys me.)(NB also that in these renders, for speedâs sake, Iâm leaving out the add-on atmosphere dome that softens the distance in finished shots. But normally that, or its equivalent in native-app âbloomâ settings, would be present. You learn very quickly that even fairly close shots can look very fake without some softening/bloom in the air.)
...Now letâs start kicking the tires. Subtlety on the light coming from KhĂĄvrinenâs blade can wait for later: Iâm just going to apply a very bright emissive surface to the metal and weâll see what we get.
So thereâs that. Now we see that thereâs no danger of Dusty getting any light on his face from the swordâs blade: which in its way is good, as it makes it easier to control what does get there. âŚBut weâre still left with an issue to handle, in that he blocks it from showing at all behind. Letâs see what happens when we add the present version of the whole-body flame.
This tells us again that what light gets to his face is going to come (at least initially, and at least partially) from that outer sheath of Flame.Â
Now that, too, is okay. The fun part about getting all this to look good, though, is that this version of digital flameâbuilt and rigged as it was to be attached to a figureâs handsâis rigged really badly for (a) being scaled up very much, or (b) being moved around independently. So it takes a surprising amount of time to get it to behave in any way thatâs even slightly like what I have in mind. (As you can see the from the lighting above. As @bluejaysfeathersâ remarks, it makes no sense for the light and shadow to be falling the way they presently do. The fireâs unevenness and naughty misbehavior is the cause.)
Nonetheless, after some pushing, pulling, yanking, dragging, and otherwise straining the apparent limits of this technology out of shape, I managed to get the outer Fire sheath into the shape you see below.
...Which is better than it was. (And if the image is going to wind up as line art, the silhouetting will be a plus, and help make it plainer what the viewer is looking at.)
So: now we add in KhĂĄvrinenâs own batch of Fire and see how things look.
...The ground is going to need attentionâyou see that big shadowed area right behind Herewissâand the nice bands of Fire going back and forth in front of the blade are a little washed out. But at least the new source of Flame in front is adding light to his face and upper body that, at the very least, looks possible, or believable. Sometimes, in a projectâs early stages, thatâs as close as you get. :)
...So now comes more fine-tuning, and other business. Narrowing KhĂĄvrinenâs Fire down so that Dustyâs body contours are more clearly visible at reduced size: possible changes in Herewissâs position: replacing the version of Lionhall that I donât like with one that I do. Probably a couple of daysâ work, on and off (while also doing other things). And at the end of the day, itâll be a piece of art bit enough to go across the top of the web page: something along these lines, when the logoâs in place.
(Though meanwhile I may want to process the background, as I mentioned, as line art. The basic art is below, so I can play with it and see what produces the best result.)
...Some people are probably going to think that this looks like a lot of work for something so small. Well, a fair bit of work, yeah. But itâs just more worldbuilding. If Iâm not willing to commit to doing the small things wellâcommensurate with the amount of time that itâs worth spending on them, a judgment that only the artist is fully equipped to makeâthen that bodes ill for the kind of effort Iâll be willing to spend on the really big things: cultural stuff, character stuff, the art of conflict and drama. Here, as in so many other places in the life of art (or the art of life), the meta is practice for the Matter. đ
...And now itâs my bedtime. Night night, all.
*A classic get-out clause (literally) once associated with pulp serials, in prose or on film, in cases where the writer(s) had written themselves into a corner one week⌠and not satisfactorily solved the problem. The next week, the first line you read is âWith a mighty leap Our Hero escaped the leopard-infested pit and rushed away to save the fair Esmeralda from a fate worse than deathâŚâ (eyeroll)Â
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Thank you to Dont Need No Melody for their kind words about our forthcoming single Soldiers which will be released through Tiny Lights  on the 26th August 2013 via all major digital platforms and on CD format. You can read and listen about Soldiers here