LimeyYoshi deleted their account, but the page was archived on Archive.org, so here is the link to that backup, and a link to the download on SimFileShare
This post is about Chris Hatch's version of the popular Community Time Project mod for Sims 2, which prevents an immediate return of a Sim t
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Jacky93Sims' 4t2 Functional VR Headset - Bugfixes and New Features
So I have been playing with the 4t2 Functional VR Headset by @jacky93sims for a while now. While it is an amazing thing to have it at all, I immediately noticed some weird things going on in my game whenever I tried to use it. Initially I just wanted to get rid of these weird things, but this sparked a big makeover of the entire mod's functions, as I felt this object could do so much more with a bit of BHAV magic.
Most importantly, Sims can now use the VR headset autonomously, gain Science enthusiasm (because waaaay too few objects benefit that hobby) and Fitness through it, you are no longer prompted to take a screenshot whenever a Sim puts the headset on or off, and the headset will no longer kill Sims if you leave them unattended.
Note that the download link only includes the main object containing all the code! Please go to the original download page to grab the headset accessory and the child, teen and adult meshes, too.
DOWNLOAD
The complete changelog is under the cut, if you are interested in the other ways I have changed this object up.
NEW FEATURE: All interactions are now autonomous! All Sims can play or work out if they seek Fun, but Playful Sims are more likely to play with it, and Active Sims are more likely to work out on it.
NEW FEATURE: Sims now gain Science hobby enthusiasm when playing or working out, at a default of 120% the normal speed. (Requires FreeTime, but you can use this updated version without FT, too.)
NEW FEATURE: Sims now gain Fitness when working out. By default the rate is about 50% faster than working out on stereos, to justify the hefty price tag.
CHANGE: Slightly more Fun gain while playing (40/hour -> 50/hour). In turn, higher Energy (-5/hour -> -20/hour) and Comfort loss (none -> -20/hour).
CHANGE: Slightly more Energy (-10/hour -> -20/hour), Comfort (-10/hour -> -25/hour) and Hygiene (none -> -25/hour) loss. Removed the weird fixed -2 Comfort loss when putting the headset on. Active Sims now only gain 50% more Body skill when working out with the VR headset; other Sims still retain the base 150% skill rate gain. I feel like VR would close the skill gap a bit, so...
CHANGE: Made all the gain and loss tunable for those that know their way around SimPE and can change BCON resource 0x1000 (for playing) and 0x1002 (for working out).
CHANGE: Looped the "jumping jack" and "jog" workout animations three times, and slowed them down. Looped the "knee-bend", "stretch side" and "stretch toes" animations twice. It all looked quite odd being at normal speed.
CHANGE: Added a dialogue when a Body Skill point is gained.
CHANGE: Clarified that the object requires University through the catalogue, because it uses a SimVac animation. I also adjusted the catalogue values for Fun (N/A -> 10) and Environment (6 -> 8).
CHANGE: Added a German translation.
CHANGE: Removed some unnecessary resources.
CRITICAL BUGFIX: Sims will now stop using the headset if their fun is maxed or their motives are failing (same thresholds as with any other "Fun" object), so they don't play or work out until they drop dead. This is a similar issue to an unmodded Exercise Bike from FT.
BUGFIX: You are no longer prompted to take a picture when a Sim puts on or takes off the headset. Maybe @jacky93sims did this to create a bit of immersion, but I did not like it.
BUGFIX: Motive changes are now cleared after taking the headset off. Previously, Sims would keep gaining Fun and losing Energy and/or Comfort even after stopping to use the headset.
BUGFIX: If a Sim doesn't have enough room to play or work out after already having strapped the headset on, the "in use" flag and overlays will now properly reset.
This is the School Work Lecture mod from simler90's School Mods updated with changes originally made by Cyjon's School Sick Days.
The two mods normally conflict, but I wanted both in my game, and with my changes the two will finally work together.
Enjoy: sick children and teens not losing a grade for missing school, even if they got healthy before the school day ended; and any kids with grades in the D or F range getting scolded by their parents.
You will still need Cyjon's mod as-is for everything to work as intended, and you will have to replace simler90's mod with this new file. I kept the name of his mod like the original download so you can easily overwrite the file. This will also make sure the load order is correct (CJ-SchoolSickDays has to load before SchoolWorkLectureMod).
Hey hate to ask anonymously again after you already made Urbz avaliable for all game racks, but do you think you could possibly do the opposite and make all the games avaliable on the urbz rack? fair enough if you cant
I had the thought while I was working on it, but didn't expect you'd actually ask for it. :p
Thankfully you're in luck. The Urbz game rack got a unique group instance (and not the generic 0xFFFFFFFF), allowing me to create an override mod without having to provide the entire object with it.
I didn't only enable browsing and buying all Maxis games, I also enabled the Urbz game rack for all business purposes. Originally you could only browse and buy. Now, you can add it to your business and it'll work just like any other game rack, letting you restock and set your own price for the games you sell. I proclaim... it's time for some
Urbz Rack Freedom!
To install this correctly, you have to make it load after the Urbz game files. When in doubt where in the Downloads folder you left them, just put my mod into the main Downloads folder (not a sub-folder) and rename it to zLimeyYoshi_UrbzRackFreedom. This should ensure it definitely loads last.
Always use this together with Bust Out of Bustin' Out and Purchase Sims 3 and Urbz from Racks. In particular, the second mod is crucial as you will not be able to buy Sims 3 or even Urbz from those modified game racks otherwise. Without the first mod, Sims 3 will use the cover art of Command & Conquer 3, which is... unfavourable.
FreeTime is required due to the dependency on the second mod.
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I am LimeyYoshi, or Limey, or Koko if you will. I love Sims 2 and 3 and I occasionally make mods for Sims 2 to fix bugs, add interesting features... or spice people's games up a little.
I can't guarantee you will see much here. I am mainly active and host all my current mods on my Mod the Sims page. If you landed here, feel free to check over there instead! I may or may not put more stuff here eventually. This account will mainly be my Simblr though, I can say that with confidence.
Watch this space... if you're patient enough!
Until then: Feel free to ask me questions on anything that concerns my mods hosted over at MTS... as an alternative way of reaching out to me, I guess.