Meeting - 22/11/18
The main theme of this meeting was to exchange ideas for levels, that show off different upgrades of I.D.O.

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Meeting - 22/11/18
The main theme of this meeting was to exchange ideas for levels, that show off different upgrades of I.D.O.

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Concept Process
Step-by-step creation of one level concept.
Level #X
One level of the robot factory, where I.D.O. has to dodge the working machines and has to blend in with the crowd.
Level #X
One level of the underwater area, filled with dangerous plant life and hungry fish.
Level #4

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Level #1
Our first level. In this level I.D.O. just woke up and because most parts of his engine are destroyed he can only move forward very slowly. The goal is to solve the puzzle of the terminal and exit the level to get to the next one.
After collecting all resources, the riddle terminal is activated and I.D.O. can interact with it. A screen with the puzzle will pop up and after solving the puzzle the terminal unlocks the door and let’s the player complete the level.
In the first level you unlock a standard engine, which you can equip in place of I.D.O.s broken one. After this point I.D.O. can move at a normal speed again.
Level #3
In the third level the mechanics of the standard drive are further established with a more complex environment. If the player doesn’t keep up the momentum of their jump down, they’ll roll back and fall into the hole at the last two platforms.
Meeting - 9/11/18
On Friday David and Theresa had a meeting, where they discussed the first few levels of the game, the game structure and upgrade system for our little robot.