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happy transgender twinblade tuesday

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“Power is power. “Â
~ Game of ThronesÂ
kobold dodge-roll backsack 64
god. getting rolls to look good is a pain
Figured out how to do properly-oriented sword trail FX, so I also went ahead and implemented SFX and turn restrictions during attacks. There's a weird bug I can't nail down, though, where sometimes it'll repeat the first light attack twice, and then continue to chain normally. Probably just state machine weirdness.
Also made a tweak to how attack timings work, so attacks are consistently faster when you're chaining attacks.

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Hey wow I'm remembering to post directly to my art blog today. Fixed an annoying hitbox bug so now quick multi-hit attacks don't phase through the player half the time.
Really proud of this attack chain for the kanabo/war club in Lesser Beast. Still needs a little bit of polish but it’s good enough for now.
So. Anyone that’s been keeping up with the rambling I’ve been doing over on my main blog knows what these models are for.
For everyone else: I’m repurposing my soulslike project, Voyage of The Mind, into a furry soulslike called Lesser Beast with no narrative links to my existing stories. Instead of having a fixed player character, Lesser Beast will have proper character creation, which is going to necessitate various species options. So I have a whole bunch of body parts to model. Mainly a lot of heads...
Ignore the clearly visible wing bones, though- they’re for the sake of animating certain Dragon-themed spells, you won’t be able to give yourself wings during character creation.