So I was interested in WebGL... and went out hunting, gathering a ton of research to pour over and absorb.  I like to do this, just jump in, just poking around and seeing what is out there, or what others are doing, helps me to formulate ideas about the best approach for me to go about something new.
I ended up narrowing down to basically 2 books for guidance. Â The first is this "WebGL Up and Running"
Funny title... Because the second book (which I will cover in my next post) is called "Pro Android Web Game Apps". Â This book should have the title of the previous, but I will go into that later.
"WebGL Up and Running" has a good overview of what WebGL is, and it's pretty straightforward about covering the concepts of webGL, javascript, 3D graphics and developing with the two of them.  However, unless you are already a web developer it doesn't do much to help you get up and running at all.  And funny enough, that is how I stumbled across the other book, which I cover in the next post.















