day two of vee actually does the thing she studied for !! its looking so good so far !!!
day 1. the change is CRAZY bro i rlly locked in today
still missing a lot (the closet, ACTUALLY modeling the rest of the furniture, the bed stuff and the curtains) but again for DAY TWOO this is crazy progress
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A 3D scene for today, inspired by abstraction. Something incomprehensible. Strange. And made of squares. Sort of like vaporwave. But it was just a 3D image back then. I liked images like that. As I called them at the dawn of 3D graphics. Back then, around the first Pentium.
Just strange, simple geometric shapes. And light. I've finally made progress in mastering 3D graphics. But only a little bit. It's become easier. At first, 3D graphics seemed very cumbersome. It still does. But I've started exploring different approaches.
I just remembered these strange vaporwave shapes. There are statues from ancient Greece and columns on a pink background. I really like that. And so far, I've done this. Some kind of freeforms in 3D space. I don't know what it is.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
edited an old 3d meao head model i had to show the difference between xatpan meaos (flat faced) and ixuí meaos (long faced)
looks a bit funny from above hehe
this is done in sculptris so i cant really move those around freely... when im a lil better at blender i'll be making some poseable meaos for sure.
A lil headworld lore bit: Xatpan meao live in colder areas than ixuí meao and call themselves irqi! This affects how other tribes call meao too... in their region meaos would be known as irqi ixuí and irqi xatpan.
Also my current blender situation: I'm trying to use what I learnt and remember of all those isometric bedroom blender tutorials to make a lil guy... this what i came up with!
i thought it might be nice to give it a mouth... truly a learning experience lol
heres it with some smoothening on.
its neat because earlier this year i couldnt even move a cube in blender, and althrough i havent practised 3d as much as i wish i did, i've been making progress and i can make some things without following a tutorial now! its neat, learning new things is cool :)
i have this really big ambitious project in mind, but there's two hurdles i need to cover in order to like.. i guess even start
how to do pretty much anything in Blender
and
where to start with coding and game creation
ambitious yes, but does anyone know what sort of videos, resources, game creation engines, etc i could use that's beginner friendly? or just something i can use to dip my toe in the water?
The donut tutorial was great to learn the program, but all I did was following along. This dungeon door tutorial focused on sculpting and gave me way more creative freedom.
I feel like I got a grasp on sculpting now, obviously I need years of practice to get good, but I know how it works.
Sadly can't say the same for shading and texturing, so guess that's next...
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Listen, it’s really not much, but we’re working on something in blender!
Quick slapped together EEVEE render with figuring out basic physics. The lessons I’m taking a SUPER basic in what he’s trying to have people make, so ANYONE can pick it up... so it’s not very exciting, but it’s good to know. Hopefully in the coming weeks I can start working on a larger project once I get all this basic function/practice down.
In the mean time, expect... well, super basic stuff like this! I made the bowling ball and the pins, and made very basic slapped on materials and lights. I wasn’t going to spend the time letting cycles render out better lighting. Hopefully I can get some better eevee renders later once I know it a bit more? |D
First 3D assignment complete! Had to use only these items I made and 5 various different surfaces, making an interesting scene with composition and reflection etc. I worked around the "only one light source object" rule by making the rear unicorn glow-in-the-dark 😈
I'm proud of them despite them being so simple, look how shiny they are haha...