Why is this book SO awesome!? Â This book would better be named "WebGL Up and Running"... because it's very good at getting you set up and rolling, despite the game it's not specifically hyper focused on the android platform either.
The first chapters, explain a lot about creating content that is browser based, interactive and utilizes canvas with 2D or 3D graphics that are webGL based. Â The book points you to the right tools for the job, be it setting up and IDE for development, running a local web server for testing, or finding the javascript API's that will make your life easier (such as three.js).
I got a LOT more upfront out of this book, the the other.  I would recommend it as a starting point for anyone who simply wants to jump in on simple straightforward game development.









