King's Quest III: To Heir is Human | Part 3
The Adventurer's Log
King's Quest III: The Heir is Human Part 3
Third and final part! Actually played same day as Part 2 because I couldn't help myself and jumped back in later in the day. This was sure... a time. This second part of the game has some not great stuff. Here we go.
It was pirate ship time in which I learned that main character Gwydion may be, but defier of gravity not so much.
I didn't mean to fall. The ladder just seemed to come to an abrupt end when I thought it'd lead into the crow's nest.
Anyhoo, with this pirate ship you have to avoid the crew members and the captain. If you're caught you'll be thrown back in the hold and have your inventory taken again. If you're caught again, you'll be made to walk the plank and die. Naturally I did so.
As an adventure game you would think there would be puzzles to solve. Things to do. Ways to help yourself. Nope. The grand solution is to wait for the ship to reach land which can take several minutes.
After a little wandering around and looking at things I finally just went back down to the hold so I wouldn't get caught. And waited. And looked at my magic map which does have a neat little detail of moving the ship to a different tile along its course as time moves on.
When I first looked the ship was in the second, I think, tile from the left along that red line.
I also went back to the mice and listened to them chatter about wondering what would happen to Gwydion. They figured the pirates would make him a cabin boy. The last one got fed to sharks for sport. They also gossiped about treasure that could be found on the land we're heading to so I made note of that. I attempted to talk to them but "The little mice totally ignore your attempted conversation."
Finally I heard the call of "land ho!" For points, I cast the sleeping spell which also helps in avoiding capture. If you do it before seeing land there's no one to control the ship and you die.
With the crew asleep I checked out a room that kept getting blocked off by a crew member before and got me a shovel. Then I jumped off the ship and swam to shore, nearly being eaten by a shark on the way.
I found the treasure the mice gossiped about for points. It was a chest of gold ingots and gems and stuff.
Then I found myself more windy mountain paths.
I reckon this sums up my feelings on that.
More walking along narrow paths and I did some teleporting with the spell. Ultimately I ended up at the top of a snowy peak with a cave.
Hmmmm indeed.
What could be in there? What could be around?
Ah. But of course the abominable snowman. And a rather brutal death...
Yikes.
After reloading I explored around and got grabbed again a time or two. There's a spot around the peak where you can leave, but the abominable snowman shows up constantly. I'm not sure if that's always the case or if it was bad RNG. Either way I had to deal with him. I used the teleport stone and it confused him. He wandered off I was luckily teleported to the exact same spot. Maybe that's always the case in that particular situation or I just got lucky. Not sure. Anyway, from there there's a path down to a rock face.
First step was to get to that platform below but I fell a few times. I tried the other side and it went even worse.
The deaths started getting snarkier in this half of the game and I have to say I appreciate it. At least make my deaths entertaining.
I did manage to make my way down and out to Daventry! Where I promptly fell down another cliff.
I continued on after that added death to my ever growing count and found a gnome sitting out in front of his home.
He welcomes Gwydion home and we learn Gwydion's real name is actually Alexander. He tells him Daventry has been suffering for years now since that despicable dragon came. We learn again that Princess Rosella is the next sacrifice. The King and Queen are suffering such grief they've locked themselves in the castle.
From there we can go to the castle and see it in poor shape with tattered banners and crumbling statue work. The moat is drained; what happened to the moat gators? The doors are bolted and unmovable and no one answers when shouting.
There's nowhere else to go so it's back to where we came out. There's a cave entrance that takes us to long stairs going up. They're the same stairs from the first game that you use to get down from dealing with the giant. Or use to get up if you don't get the magic beanstalk.
At the top is another screen and then dragon time!
I walked right on in there and you can probably imagine how that went. One roasted Gwydion, sorry, Prince Alexander, coming up.
I tried entering again, this time after using the invisibility spell. All is well until I tried untying Rosella.
Two royals, crispy fried.
So the real solution is to go invisible and put our final unused spell to use. It's brewing a storm time! Lightning bolts strike the dragon and it dies.
Boom crispy fried dragon.
Untie Rosella and he proudly tells her he's her long-lost brother, Prince Alexander to which she is understandably doubtful. Alexander says he'll explain everything later but for now "Let's go meet the folks!" which is a line that cracks me up for how out of place it feels.
If you look at her much awkwardness ensues...
Moving on!
To more awkwardness when coming right after that. I tried talking to her again.
I ended up talking to her more and it turns out she has a lot to say which I didn't know so I'm glad I did so.
I'm keeping the above screenshot for Reasons I can't get into until King's Quest V.
More pleasantries are exchanged and Alexander finds her to be 'not only beautiful, but very strong-willed and brave.' 'Admires that in a woman.'
Everything going well, except not. Because I got literally stuck. There's a transition part way down the stairs to the next flight of stairs. After transitioning to the next flight it would stick Rosella aright in front of me and because the stairs are so narrow I couldn't get past her. You can see it in the above screencap. I left and came back, I reloaded, tried using the mouse, I reloaded an earlier save and fought the dragon all over again. Nothing. After some searching around I found a bug submitted to ScummVM about and that the only way to get down was to use the numpad to go diagonally. I didn't know you could do that, but that worked. It would've been nice to have known that before for other spots too. So, it worked out, but I was getting immensely frustrated and worried I wouldn't be able to quite finish the game when the end was right there. Some kind of ScummVM issue anyway it seems and not really the game's fault.
Anyway, with that last trial done it was time to go home. We met back up with the gnome who excitedly ran ahead to inform everyone of the good news. We got to the castle and were able to enter now and find King Graham and Queen Valanice in the throne room.
Much joy and hugs were exchanged.
Graham explains that the magic mirror has been clouded since Alexander disappeared. Now as they stand there, the mirror clears! And the future looks bright for all.
Graham decides that his old adventurer's cap needs a new companion and throws it to his children. Rosella and Alexander both reach up for it and The End.
And so ends King's Quest III with a family reunited and the kingdom of Daventry saved once again.
Final Points: 202/210 I know at least one spot I missed points. Not sure about the rest
Deaths: 63 New record. I died a lot on that mountain...
Time: 3:41
Final Thoughts:
This game has got its ups and downs for sure. I quite enjoyed the first part up to the pirate ship (aside from the key on the closet). I was a little overly nervous of the time limit, so I wish I'd taken my time a little more at points--mainly the time before Manannan left. I didn't really end up having much happen with him.
That aside it's fun gathering all the ingredients and casting the spells. The understanding animals spell in particular is an extra bit of delight ripe for all the exploration.
Then you get to the pirate ship and things slide. Having to just wait for upwards of like ten minutes--the amount of time seems to vary?--is realistic but not fun. It's an adventure game. You do things. You solve things. Waiting that long is not only boring, it goes against its own patterns. And the ship just isn't that big. There's not a lot to do to spend that time and if you're not careful you could get killed and then have to wait part of that time all over again depending on your last save.
After that there aren't many puzzles left. Basically there's optional treasure to find, the abominable snowman to avoid, and the dragon to beat and that's it. You spend a lot more time with walking narrow paths and climbing things and trying not to fall. Sierra "platforming" and the game's not exactly good or elegant at it.
And the whole Graham and Valanice letting Daventry fall just feels kind of contrived knowing past actions and the general heroism! feel of the games
It's a mixed bag. I really like some stuff. Not so much other things. The game has more complexity, at least in the first half. The graphics are slowly improving. It's setting the stage for future games. It is a step ahead in a lot ways, but it trips in the final chunk.











