@knifedindunwall
The Sea of Crises feels a lot like Ishgard, but also distinctly different from Ishgard, and both these things are putting Hilda on edge. It doesn’t help that the rat people who populate the mare are keen of skulking in the shadows and popping in and out of the edge of one’s vision. One of them startled Hilda with a high-pitched psst earlier and then tried to sell her... She’s not quite sure what it was but it looked like it would put her in danger of losing multiple fingers if she tried to use it.
Unsettled as she may be by this familiar-but-unfamiliar place, she presses on. And would you look at that — here’s a relatively normal-looking person. He seems to be walking around without any particular destination and — hang on, did he just disappear? And then reappear a few yalms away?
Hilda’s seen teleportation, and while she’s never had a reason to attempt it herself, she knows what it looks like: it takes a few moments to prepare, and it surrounds you with aether so concentrated it’s visible to the naked eye. Now that Ishgard has opened its gates, you can see adventurers teleporting into and out of the aetheryte plaza constantly — and none of them can just do it instantly like this man. This bears investigating.
“That’s a near trick you’ve got there,” she says, loud enough to get the man’s attention, as she catches up to him. “How’d you teleport like that, if you don’t mind me asking?”















