Ugh, Rotoscoping. Not my favourite animation technique, but here we are. At least it’s not 3D?
I enjoyed doing the beginning and ending gesture sequence -- it was fun keeping the human form under those abstract lines and seeing how they entered the scene, but the structural bit was a bit of a slog (and the shading a non-starter - on figures this small it just ends up looking muddy and cluttered) and honestly, I think I would have preferred animating our little scene from scratch instead of just endless tracing over 144 frames. Even exaggerating and tweaking, it’s a lot harder to get rotoscoping to look like it has weight instead of being all...floaty... and I definitely erred on the side of floaty here.
There’s not really much else to say -- maybe I could have made the second gesture bit more gestural, and maybe I could have tweaked the timing just a little bit more (though that probably would have involved deleting frames and doing a lot more off-frame work than we probably would have been allowed)
I guess in the end I like how the end product looks, in a experimental kind of way, and if I get the time it’d be fun to add some extra trails or echo effects to add some visual interest, but I’m glad I’m done with this part of the assignment.












