Armies and Raiding
It takes a village to raise a warrior. It takes a city to raise a cavalry. It takes a frikking huge city to muster the kind of army people want to see in epic movies.
Most cities in Khokhala can do this, but not on their own. Most of them rely on smaller, outlying settlements to supplement what the city itself can provide. Add to this a practice more like that of Ancient Rome wherein a proper warrior buys his own gear as he can afford it, or it gets passed down from one generation to another.Â
Then you add in the fact that Khokhala has magic, and large cities have enough mages to regularly produce enchanted weapons and armor for those who can afford it. So if your great-great grandaddy was a badass enough dude to be a Captain, Lieutenant, or even General in a city’s army, he’s going to have very high quality gear that’s been enchanted, and even more likely made out of a special material. Mithral and Cold Iron are the most common. Dragon skin, dragon bone, and Adamantine are much more rare but still sighted. That’s the kind of gear that becomes heirlooms and passed down to the next Really Good Warrior in the family. Heirlooms defray some of the cost. But not all of it. It still needs maintained and repaired. Not to mention, some people die and don’t come home. Stuff gets lost. People are buried with really awesome gear. Adventurers become an important part of society, because Uncle Bob lost Great-great Grandpa Angus’ Awesome Sword of Fiery Glory and we’d like it back, please. But I digress slightly.
Understand that when the whole of the Caste of Warriors for the City of Kothbyrn is mustered, this is not just in the city itself, but also in the outlying villages, towns, and trade hubs that the city protects. The number of troops that are constantly mustered, is right around 300, give or take. About a third of that is on the walls and patrolling the city. The rest is on walls or patrolling villages and responding to small threats in the surrounding wilderness. These troops are constantly rotated out every few months. When a Warrior is on active duty, that’s all he’s doing. He (or she, we do have some badass ladies) is visible, armed, and armored 24/7. They have to be ready to respond to a threat when it arrives. When they are not on active duty they’re still visible, usually by the symbol of their Caste, and the way they carry themselves. But they are not armored, and they are doing other things. They run businesses. They tend to farms, mines, and quarries. They take care of their families. The typical rotation is seasonal. Most will be on duty for a season, and then off the rest of the year. Some will have multi-year breaks, depending on needs. Officers are always considered to be active.Â
When the whole caste is active, Kothbyrn can send 100,000 troops into the field. I want you to take a moment to think about that. That’s an incredibly huge number. That takes a massive economy to support. That takes a lot of farming, foraging, forging, animal taming and training, and Gods know what else to get an army that size onto the field. This only happens when there’s a serious war about to happen, rather than simple posturing at one another. That can be handled by officers and maybe 1,000 troops, tops. That whole number, that 100,000, is every member of the Caste of Warriors in the city and the surrounding area. When they are not home, however, no settlement is defenseless. The Warriors are the obvious deterrent. The citizens are something any bandit worth his salt rightly fears.
Every person when they come of age swears fealty to their city, or to their town, or village, or whatever settlement they chose to live in. Smaller towns in turn swear fealty to larger cities for mutual benefit. Every citizen is expected to come to the defense of their city or town, should the need arise. Thus, the first weapon every person in Khokhala learns how to use is a dagger. They learn as children, and they learn where to strike for maximum efficacy. Farmers know how to turn pitchforks, shovels, hoes, scythes, and sickles from gentle tools to instruments of war within seconds. Children practice with slingshots for more than just simple sport. Women wear long, metal hairpins for good reason. Every smith knows how to deal solid blows with their hammers, and not simply to metal. Every man, woman, and child is potentially armed. For this reason, the vast majority of bandits tend not to attack small settlements that are unwalled and only lightly guarded. The people are much more a threat than the obvious guards. Instead, they go after more heavily guarded cities.
Logistically, this does sound backwards, but bear with me. Even though there are even more armed opponents in a city as opposed to a tiny farming village, cities are huge. The bigger the city, the easier it is to raid, and it’s very much a brutish, smash and grab type of raid. They plan their target, charge in, grab what they can, and disappear into the wilderness. It takes longer for active guards to respond, and most citizens will let the warriors take on a threat first, if there are warriors active. Men are more likely to respond quickly to a threat, warriors present or no. Women tend to grab children and get out of the way. This is simply the nature of people. Men tend to fight, women tend to grab children and flee. Not always, mind you, that is merely the trend. If all they’re taking is food and supplies, most of the time guards won’t even bother to give chase. If something particularly valuable was taken, they’ll pursue, but only to a point. Adventurers are easier to risk than citizens. If they take people, however, then inactive Warriors will show up to help track the bastards down, and they don’t stop until they’ve gotten every last citizen back. So for a bandit to attack a city with intent to kidnap, he is either rightly confident in himself and his fellows, or he is an overconfident moron. The overwhelming majority of the time, it is the latter.
We hear stories of rightly confident bandits, and their successes. They are not typically long-lived. Once, I have seen one of these men for myself. It took three months to track down and safely return all of the people he’d kidnapped. He and his band eluded capture for a full year. They were captured alive, brought back, questioned, interrogated, and then a decision was made. The true brutes of the lot were given clean executions. The rest were given the option to become citizens, or join their fellows on the block. They are, to this day, the finest scout regiment our city possesses.Â







