A new commission featuring a battle by the amazing Krukof2 :)

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A new commission featuring a battle by the amazing Krukof2 :)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
My deviantArt chat client, kdAmn, is finally ready. It allows to connect to http://chat.deviantart.com without using a browser, it implements a lot of features such as: audio and visual notifications when someone talks to you or you receive a note, display thumbnails of links (if supported by the site), display the time, very lightweight (it uses between 10 and 20 Mb of RAM), auto-reconnect, etc... Click on the link to see all of them. It's open-source (GPLv3 licence) and multi-platform (Windows, GNU/Linux and OS X). http://botdom.com/wiki/KdAmn http://kervala.deviantart.com/art/kdAmn-387332272 http://dev.kervala.net/projects/kdamn/wiki
Commission + Marina and Bardik by Hedrick-CS
A extract from a Wakfu trailer video showing a female Iop fighting with the same style as Marina :)
Today's loot :
- done with Kervala's commission (finally, some might say)! I'm taking way too much time for these, sorry about that.
- opened a site for Honey, to house and centralize all information about the game, and hopefully even the game when we're at that part! It's here, though it's got nothing new to those of you who have been following this for a while.
http://pehesse.fr/blog/
Maybe you have some ideas as to what to put in there/what kind of info to tell, to show?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Commission for Kervala by Lelia She was funny to draw.
Today's loot :
- Welp, that's enough banging heads against walls for the moment. I'll keep at trying to figure out the whole dialog thing in parallel, but right now I'm back to my perhaps unclean methods, but at least it works.
Went through all my design notes about the functionality of Honey's room, and at least on paper it's clear enough, so I've started building it. Right now you can move the cursor on the menu, but none of the options do anything and all of the graphics/fonts are placeholders. We'll see if some stuff deserves to stay more than others.
There's also a small effect straight out of Devil Survivor when the scene is loaded with a slight background translation, again, maybe it won't stay in, for now I'm just trying stuff out and see what sticks!
Also, done with 2 of the 4 commissions for Kervala!
Today's loot :
- done with the line for Kervala's latest commissions! Many thanks to him! Next : color!
Not much to show for Honey today, this dialog system is proving complex. Will probably get back to doing animations in parallel, to have something visual to show while banging away at code that doesn't work.