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Generic Size Finding in JavaScript
Find the size of various objects in JavaScript often involves unique syntax for each type which makes all of that harder to remember and code more complex:
const _ = require('lodash'); const cars = [ { id: 'miata', hp: 155 }, { id: '4c', hp: 237 }, { id: 'elice', hp: 217 } ]; const uniqueCars = new Set(); uniqueCars.add(cars[0].id); uniqueCars.add(cars[1].id); uniqueCars.add(cars[2].id); uniqueCars.add(cars[0].id); uniqueCars.add(cars[1].id); console.log('Custom size:'); console.log(cars.length); // 3 console.log(Object.keys(cars[0]).length); // 2 console.log(cars[0].id.length); // 5 console.log(uniqueCars.size); // 3
A size function can be used to alleviate this. Here is an example using Lodash's function:
console.log(_.size(cars)); // 3 console.log(_.size(cars[0])); // 2 console.log(_.size(cars[0].id)); // 5 console.log(_.size(uniqueCars)); // 3 console.log(_.size(carsById)); // 2
Note that Lodash does not handle ArrayBuffer or DataView for size:
const buffer = new ArrayBuffer(8); // Get 4 bytes from the start const view = new DataView(buffer, 0, 4); console.log(_.size(buffer)); // 0 console.log(_.size(view)); // 0
Anyways, here is how it is done with custom code (This one supports ArrayBuffer):
function size(value) { if (typeof value === 'string') { return value.length; } // Note that the typeof null is object if (typeof value === 'object' && value !== null) { if ('size' in value) { return value.size; } if ('length' in value) { return value.length; } if ('byteLength' in value) { return value.byteLength; } return Object.keys(value).length; } return 0; }
Github Location https://github.com/Jacob-Friesen/obscurejs/blob/master/2018/size.js
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opening vs code for the first time in a while to try to figure out how the fuck that cooltext website makes burning text
ough one big obfuscated line
oh lemme use prettier
ah ok
13177 lines
and basically every variable name and function name is one or two letters long. its almost like *checks notes* Legend Studio, doesnt want people to steal their code
this is gonna take a while
AtroposAtroposはタッチフレンドリーな3Dパララックスを実装する軽量JavaScriptライブラリです。PCではマウスホバーで、タッチデバイスではドラッグで動かす事が出来ます。非依存で軽量なので手軽に導入する事が出来ます。HTM
Java Script Math Object #1
The today over lesson is about the Java Script Math Object in Java Script. I hope this lesson is useful for you. Math.pow(), Math.sqrt(), Math.ceil(x), Math.round(), Math.abs(), Math.PI(), Math.floor(), Math.min() and Math.max(), Math.random() ……. (more…)
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