Carl - Testing and AdjustmentsÂ
After setting the project to run my new game, I finally got a chance to test my new game out. I am extremely pleased that the lighting plays well with the character model and the end result is appropriately thematic. The only issues I came across was the odd way the jump animated and the size of the character model.
I readjusted the timing cue and the actual jump animation using Mixamo’s interface and re-imported the animation. I reached a level of outcome that I can be comfortable with.Â
As for the the character size, I initially panicked and cursed my mathematics skills for failing me when setting up the scaling a pipeline ago, but I found the solution and was very easy to implement. I went to the character blue print and manipulated the model transformation, which also handled the collision capsule. Camera needed a few adjustment but everything turned out fine.











