Where have all the Web-Games Gone?
In 2003 I was 13 years-old and leader of a local branch of the mafia. On the side, I also maintained a small cavalry contingent for my liege - we started off small and insignificant but trained and later even overthrew our lord and started a kingdom of our own.
I was a detective. I was a knight. I was a thief.
All without leaving the comfort of my browser.
I think it's safe to say that browser-based games were a staple of my childhood- not that I didn't play games that came on CD or that I didn't know how to torrent; it was just that it was so easy to share a link to the current game I was obsessing over, and then all my friends would be playing too; giving us something to talk about during our lunch-breaks.
I went back and played a few the other day and they really haven't changed all that much in the decade since I stopped playing them. Why? Was it because that this formula was the pinnacle of browser-based gaming? Was it because this was the best that the browser could support?
All grown up now - I'm a web developer, but my lust for gaming has not dissipated and now I'm working on a new browser-based game that will take full advantage of HTML5, CSS3, ES6, and all of the tasty features of the MEAN stack in a world of public APIs. I'll be documenting its progress right here - plus putting some videos up on the ItsPerdix YouTube channel here if that's more your style.
This new game is an Empire-Management RPG set in the 1800s; you start the game as a nobody and, through making friends, allies, and followers, claim a part of the world for your own to look after and mould as you see fit. Through HTML5 GeoLocation and the Google Maps API, you can claim the area around your current location (and all of the buildings and people in it) as part of your territory; if nobody contests you then it's all yours.
The Google Places API will calculate what buildings are in your territory - cafés, banks, shops etc - and what people occupy them based on their profession (ie. banker, security guard, cashier in a bank; chef, waiter, columnist in a restaurant), and add these to the territory. Buildings will earn you money, and people can either be left to work, or to act as enforcers/soldiers in your new gang.
Why would you need soldiers? Because you're not the only one playing.
Going to school and claiming the Science block? Someone else who goes might want it too, and you're going to need to defend yourself. Don't want to start a brawl in the streets? Well, maybe you can make use of the not-so-trustworthy-looking characters you've recently gained and try a sneakier approach...
Want to train up some of your people? Well, better log-in at the gym.
Want to give them an education? They can be learning as you check-in at school.
Want to pick up a pet for your avatar? Head to a pet-store.
Want to try and steal an ancient artefact? Well, there's always that museum nearby...
What we're left with is a concoction of a game made up of influences from Swarm, Civilization, Europa Universalis, and Hearthstone.
Now. What the fuck do we call it?