This week I felt extra productive and got a lot done.
Starting off with a piece of good news... I finally completed character creation after a million years. I shall now proudly present this video:
The color wheel and particles were taken from the Unity Asset Store. The character creation panel was created using some UI elements and a secondary camera with layer magic (thanks YouTube). The character spawning logic works by picking a random point within two corners and spawning the character at that point in the sky. The character then glides down and has a cool particle revolving around it.
You must be wondering (or not) "Where are all the networking stuff that were in the previous videos?" Well, it turns out I was overthinking the solution and networking was not even needed in our context, so I deleted them all.
I also made some changes to the wall UI. As compared to the previous versions, the left and right panels were removed to accommodate the character creation panel.
Lastly, I had to recreate the UI masks for the information cards as there was a change in the design.
New information card design: