Been working on a little project I've been calling ISAT World Map, in which I took the canon map, made up what's on the other side of the globe, and followed a world building tutorial (this one for the curious: https://www.youtube.com/playlist?list=PLn7WXgrNpwt-ZoGUchu-dcHfTW0Wf2-xa) to apply the things.
Yesterday, I finished the climate map. Behold:
Also, yesterday, someone posted in the ISAT community about finding the other half of the globe. Honestly that was a little demoralising. Like, well done! But. This took forever I don't want to do it all over again. I'm not opposed to building a second map in general, I just don't want to redo it because I did it "wrong" the first time.
This makes equirectangular maps into globes https://woowspace.com/MapToGlobe.html?i=3 if you would like to see it in all its glory.
Details, nitpicks, and more maps under the cut.
Gaping jaw section! The guide I was following said not to bother glaciating anything over 75 degrees because it would all be ice cap, and this is not an ice cap so should also be little islands. But. Gaping maw going nom on all those islands.
This section you may recognise as being, that's where Vaugarde is! So in theory, Bambouche's climate is savannah, Dormont can probably be squeezed into mediterranean (the closest that makes sense considering the trees we can see in game), and Jouvente seems to be in steppe.
Rift valley! This little segment of water has been hell for my ocean circulation and trying to figure out what's going on here. Tutorial lady went "I don't have any on my map" and then did not mention whether I should be doing anything with it.
I also in hindsight think the hot spots (the curve starting in the pink going into the islands) shouldn't have affect the elevation as widely as I did throughout this map.
Just a closer look at the top half of this continent. The mountains are so steep the elevation climates were quite thin! I like I've managed to get some shapes in and not make everything too blocky (it's so much better than climate.png)
This little corner was really awkward for my wind currents. The north-south mountain line is from a convergent boundary, and the west-east one is old from the pangea-like continent I tried to imagine. But, in both my wind current maps it seems the wind is blowing away from the W-E one? Not sure what the flat climate would be + elevation = I dunno I hope this is good enough.
This desert has a steppe smile. Why? I dunno aridity is weird and I'm not sure I mapped it right. Still. The steppe is happy about it.
Anyway, a few other maps:
This was the glaciation stage I mentioned earlier. As you can see, I labelled the curent ice and didn't touch the land there. And then it turned out, to not be ice 🙃
This one is my elevation map! Again, the ice is just lying, but that area should be pretty flat anyway. Maybe near that northern mountain range. (Actually, checking my originally sketched in mountains, yeah that goes almost to the top edge. Oh well, it's EF like it should be anyway).
I was also able to map some weather events yesterday and they're what I'm most excited about, so! Thunderstorm chances! (there's a second map with the seasons swapped, but i think it was meant to be one with both summer, but. combining them is weird at the equator so this is fine.)
Did I curve my lines right? unclear. Either way, the northern part of the western continent got really lucky with how the curves work.
These three I'll show at once. The purple are where the nothern/southern lights are visible. (If the party travels south enough, there's a tiny bit at the bottom of the continent they're on!)
The blue is where is likely to be devastated when the polar things get too close to the equator, where the climates will really struggle with the cold and the people living there not prepared for it. (like, this just happened recently in real life (i think?), so it was a little weird to map it.)
As for the ocean-atmosphere oscillations, even tutorial lady was like yeah we don't really fully understand this. But! We've included the dipole thing? From the ocean map?
As for what it does: less fish, stronger storms, drought, flooding, depending on where in the oscillation things are. I'm gonna say the cycle for this one is ~15 years and figure out exactly how that affects those areas later.
Also! Pole check:
Looks good, you can kinda see where I tried to puzzle piece the continents.
Blegh. It's..... fine.
Next step is... rivers and wetlands. So we might be going a little more granular?
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