Rigging workshop - 8th November 2019
In todays rigging tutorial we were introduced to the joints of the leg using ik joints. We had to rig one leg and then mirror this to complete the second leg of the character. To start I placed the joints in the waist, knee, ankle ball and toe of the foot and leg. Then by binding the skin I was able to manipulate the solid of the leg. I then created an ik joint from the waist to the ankle this allowed the bend in the knee. I then made a foot controller to allow the bend in the ankle and parented this to the ik this would allow rotation swell as movement of the leg. Furthermore I created a knee controller using a pole vector. This allows the twist in the knee joint. After parenting each of these controller up to the waist and global controller the leg was finished and ready to be mirrored. I mirrored the leg joints but struggled to move the second leg. So I just repeated the process and made the second leg. I found that this reaffirmed my knowledge of rigging and helped me understand the process more. I am looking forward to rigging more characters in the future.













