Introducing: The Indomita Tracker
Hello everyone. We hope you're all staying safe and sane with all the madness going on in the world at the moment. Take the time, when you can, to share a little kindness with someone else. It makes a difference. Tonight we're introducing something new: the Indomita Tracker. The tracker (hosted on Trello) is an interactive webpage that, we hope, will offer better clarity and communication between the staff team and the players. On it, you will find our recent news and fixes (which are mirrored from the game website and Discord), but there's more that you can find out. These include - "Bug Watch": See what bugs are on our radar, and any possible ETAs on when they may be fixed. "Current Projects": See what new stuff we're working on, whether it's new art or new features. "Suggestion Tracker": Here you'll find some of the suggestions that we're looking into implementing in the near future, along with a list of rejected submissions (and the reasons why they're rejected). Our goal is to update this weekly at least (though we may not always have something to add). However, there are a couple of points that we also want to make clear: - Players cannot leave comments on the tracker. This doesn't mean we don't want to hear from you; it's just easier to manage and easier to see what's happening if it remains so that only staff can edit and comment on the board. Our communication channels will always remain open. - Not every bug, suggestion, or project may be on the tracker. Especially as we're just getting started, we are still getting things added and edited. We also don't want to clutter the board. If something isn't on the tracker, it doesn't mean that we're ignoring it. If you have any feedback, questions, etc regarding the tracker, please bring them to this forum thread. Finally, we know that there's been some concern about staff privileges (which were discussed on Discord a couple of days ago). We're still reflecting on the feedback provided and considering where changes may need to be made. Please have patience with us.















