Exploring New Worlds with #imverse.io 🤩😎 👇🏻HAVE YOU EXPERIENCE #VR YET?👇🏻 I’ve been to @twobitcircus and it was awesome! They have so many kind of VR games! 🤘🏻 📸 @juancarlosarvelo 💃🏽 @andreavicunia (at Los Angeles, California) https://www.instagram.com/p/B1wrdCAp9gb/?igshid=skuyxyi5ina0
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Swiss startup Imverse’s rendition of “mixed reality” makes your own human body (clothing included), visible in VR. This is made possible though a combination of cameras and external sensors, alongside a standard VR headset.
However…it’s time to address the elephant in the room. The pixelation of the mixed reality image is intense, enough so at points that it almost looks like a real-time 144p feed of your human body. Enough to add a sense of presence, sure, but not enough to maintain full immersion in virtual reality. Blurry, pixellated visuals like this only serve to remind users that what they’re seeing isn’t real, and that visual effect on your own body has got to be jarring.
For now, this is forgivable: this is an early version of the technology, after all. It’s a proof-of-concept that shows that, eventually, we’ll be able to see our full-fidelity bodies in VR if we want to. Until Imverse’s tech is able to power a more lifelike experience, though…it probably isn’t going to see a mass market release.