Mostly Athletics, though if I can ask more, Diplomacy and Endurance too. Thank you!
âGame Master Ask Prompt.â Â
Athletics - Do you have any tips for running combat?
Never, ever, ever reroll initiative for every round.  I donât care what the rules say. just donât.  It makes everything last longer.  Also, when fibbing rolls: only lie in the playersâ favor, never lie to make your NPCs or villains look more badass than the die dictate.  Let the players feel awesome.
Diplomacy - What player style do you have most trouble GMing for?
Iâm sure nobody will be surprised to learn that I suck at combat strategy, so those players that spend their off-weekends playing Axis & Allies or Risk can usually take me on no problem unless Iâve got a handful of mooks to charge in if combat gets too easy.
Endurance - Whatâs your worst tabletop experience?
So Iâve got 2 stories that really stand out.  One of them I already mentioned  as one of my craziest most bizarre experiences.  The other one occurred at my very first tabletop session.  I had been invited by some friends to observe their game to help convince me that roleplaying wasnât actually the spawn of Satan (I grew up around the moral panic of d&d, so that was my initial baggage).  At the game, they mention the fact that one of the players is rather... intense... and theyâre looking to split off the game into a different group.  When the session started, this guy had captured a storm trooper (it was a Star Wars game), and proceeds to torture him for information.
Now, this wasnât just âI want to torture him for information.â  It was graphic, detailed instructions of how he was torturing them, and what Willpower rolls he would have to make to resist.  Even after the GM made it abundantly clear that the Storm Trooper knew nothing useful, the player said, âWell my player wouldnât know that, so I keep pulling out his finger nails.â  It was super creepy and almost enough to convince me everything Iâd been told about D&D was true.